mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-16 08:51:26 -06:00
545 lines
19 KiB
C++
545 lines
19 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2021 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/autonavigation/autonavigationhandler.h>
|
|
|
|
#include <modules/autonavigation/helperfunctions.h>
|
|
#include <modules/autonavigation/pathinstruction.h>
|
|
#include <openspace/engine/globals.h>
|
|
#include <openspace/engine/windowdelegate.h>
|
|
#include <openspace/interaction/navigationhandler.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <openspace/scene/scene.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
#include <openspace/query/query.h>
|
|
#include <openspace/util/camera.h>
|
|
#include <openspace/util/timemanager.h>
|
|
#include <ghoul/logging/logmanager.h>
|
|
#include <glm/gtx/vector_angle.hpp>
|
|
#include <glm/gtx/quaternion.hpp>
|
|
#include <algorithm>
|
|
#include <vector>
|
|
|
|
namespace {
|
|
constexpr const char* _loggerCat = "AutoNavigationHandler";
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
|
|
"DefaultCurveOption",
|
|
"Default Curve Option",
|
|
"The defualt curve type chosen when generating a path, if none is specified."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo IncludeRollInfo = {
|
|
"IncludeRoll",
|
|
"Include Roll",
|
|
"If disabled, roll is removed from the interpolation of camera orientation."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo DefaultStopBehaviorInfo = {
|
|
"DefaultStopBehavior",
|
|
"Default Stop Behavior",
|
|
"The default camera behavior that is applied when the camera reaches and stops "
|
|
"at a target."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo ApplyStopBehaviorWhenIdleInfo = {
|
|
"ApplyStopBehaviorWhenIdle",
|
|
"Apply Stop Behavior When Idle",
|
|
"If enabled, the camera is controlled using the default stop behavior even when"
|
|
"no path is playing."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo RelevantNodeTagsInfo = {
|
|
"RelevantNodeTags",
|
|
"Relevant Node Tags",
|
|
"List of tags for the nodes that are relevant for path creation, for example "
|
|
"when avoiding collisions."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo SpeedScaleInfo = {
|
|
"SpeedScale",
|
|
"Speed Scale",
|
|
"Scale factor that affects the default speed for a camera path."
|
|
};
|
|
|
|
} // namespace
|
|
|
|
namespace openspace::autonavigation {
|
|
|
|
AutoNavigationHandler::AutoNavigationHandler()
|
|
: properties::PropertyOwner({ "AutoNavigationHandler" })
|
|
, _defaultCurveOption(
|
|
DefaultCurveOptionInfo,
|
|
properties::OptionProperty::DisplayType::Dropdown
|
|
)
|
|
, _includeRoll(IncludeRollInfo, false)
|
|
, _stopBehavior(
|
|
DefaultStopBehaviorInfo,
|
|
properties::OptionProperty::DisplayType::Dropdown
|
|
)
|
|
, _applyStopBehaviorWhenIdle(ApplyStopBehaviorWhenIdleInfo, false)
|
|
, _relevantNodeTags(RelevantNodeTagsInfo)
|
|
, _speedScale(SpeedScaleInfo, 1.f, 0.01f, 2.f)
|
|
{
|
|
addPropertySubOwner(_atNodeNavigator);
|
|
|
|
_defaultCurveOption.addOptions({
|
|
{ CurveType::AvoidCollision, "AvoidCollision" },
|
|
{ CurveType::Linear, "Linear" },
|
|
{ CurveType::ZoomOutOverview, "ZoomOutOverview"}
|
|
});
|
|
addProperty(_defaultCurveOption);
|
|
|
|
addProperty(_includeRoll);
|
|
addProperty(_speedScale);
|
|
|
|
addProperty(_applyStopBehaviorWhenIdle);
|
|
|
|
// Must be listed in the same order as in enum definition
|
|
_stopBehavior.addOptions({
|
|
{ AtNodeNavigator::Behavior::None, "None" },
|
|
{ AtNodeNavigator::Behavior::Orbit, "Orbit" }
|
|
});
|
|
_stopBehavior = AtNodeNavigator::Behavior::None;
|
|
_stopBehavior.onChange([this]() {
|
|
_atNodeNavigator.setBehavior(
|
|
AtNodeNavigator::Behavior(_stopBehavior.value())
|
|
);
|
|
});
|
|
addProperty(_stopBehavior);
|
|
|
|
// Add the relevant tags
|
|
_relevantNodeTags = std::vector<std::string>{
|
|
"planet_solarSystem",
|
|
"moon_solarSystem"
|
|
};;
|
|
_relevantNodeTags.onChange([this]() { _relevantNodes = findRelevantNodes(); });
|
|
addProperty(_relevantNodeTags);
|
|
}
|
|
|
|
AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
|
|
|
|
Camera* AutoNavigationHandler::camera() const {
|
|
return global::navigationHandler->camera();
|
|
}
|
|
|
|
const SceneGraphNode* AutoNavigationHandler::anchor() const {
|
|
return global::navigationHandler->anchorNode();
|
|
}
|
|
|
|
const std::vector<SceneGraphNode*>& AutoNavigationHandler::relevantNodes() const {
|
|
return _relevantNodes;
|
|
}
|
|
|
|
double AutoNavigationHandler::speedScale() const {
|
|
return _speedScale;
|
|
}
|
|
|
|
bool AutoNavigationHandler::noCurrentPath() const {
|
|
return _currentPath == nullptr;
|
|
}
|
|
|
|
bool AutoNavigationHandler::hasFinished() const {
|
|
if (noCurrentPath()) {
|
|
return true;
|
|
}
|
|
|
|
return _currentPath->hasReachedEnd();
|
|
}
|
|
|
|
void AutoNavigationHandler::updateCamera(double deltaTime) {
|
|
ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
|
|
|
|
if (!_isPlaying) {
|
|
// For testing, apply at node behavior when idle
|
|
// @TODO: Determine how this should work instead
|
|
if (_applyStopBehaviorWhenIdle) {
|
|
_atNodeNavigator.updateCamera(deltaTime);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (noCurrentPath()) {
|
|
return;
|
|
}
|
|
|
|
// If for some reason the time is no longer paused, pause it again
|
|
if (!global::timeManager->isPaused()) {
|
|
global::timeManager->setPause(true);
|
|
LINFO("Cannot start simulation time during camera motion");
|
|
}
|
|
|
|
CameraPose newPose = _currentPath->traversePath(deltaTime);
|
|
const std::string newAnchor = _currentPath->currentAnchor();
|
|
|
|
// Set anchor node in orbitalNavigator, to render visible nodes and add activate
|
|
// navigation when we reach the end.
|
|
std::string currentAnchor = anchor()->identifier();
|
|
if (currentAnchor != newAnchor) {
|
|
global::navigationHandler->orbitalNavigator().setAnchorNode(newAnchor);
|
|
}
|
|
|
|
if (!_includeRoll) {
|
|
removeRollRotation(newPose, deltaTime);
|
|
}
|
|
|
|
camera()->setPositionVec3(newPose.position);
|
|
camera()->setRotation(newPose.rotation);
|
|
|
|
// TODO: make this work again
|
|
if (_currentPath->hasReachedEnd()) {
|
|
LINFO("Reached end of path");
|
|
_isPlaying = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AutoNavigationHandler::createPath(PathInstruction& instruction) {
|
|
clearPath();
|
|
|
|
// TODO: do this in some initialize function instead
|
|
_relevantNodes = findRelevantNodes();
|
|
|
|
// TODO: Improve how curve types are handled
|
|
const int curveType = _defaultCurveOption;
|
|
|
|
std::vector<Waypoint> waypoints = instruction.waypoints;
|
|
Waypoint waypointToAdd;
|
|
|
|
if (waypoints.empty()) {
|
|
if (instruction.type == PathInstruction::Type::Node) {
|
|
// TODO: allow curves to compute default waypoint instead
|
|
waypointToAdd = computeDefaultWaypoint(instruction);
|
|
}
|
|
else {
|
|
LWARNING("No path was created from instruction. Failed creating waypoints");
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
// TODO: allow for an instruction to represent a list of waypoints
|
|
waypointToAdd = waypoints[0];
|
|
}
|
|
|
|
bool hasStartState = instruction.startState.has_value();
|
|
Waypoint startState = hasStartState ? Waypoint(instruction.startState.value())
|
|
: waypointFromCamera();
|
|
|
|
_currentPath = std::make_unique<Path>(
|
|
startState,
|
|
waypointToAdd,
|
|
CurveType(curveType),
|
|
instruction.duration
|
|
);
|
|
|
|
LINFO("Successfully generated camera path");
|
|
startPath();
|
|
}
|
|
|
|
void AutoNavigationHandler::clearPath() {
|
|
LINFO("Clearing path...");
|
|
_currentPath = nullptr;
|
|
}
|
|
|
|
void AutoNavigationHandler::startPath() {
|
|
if (noCurrentPath()) {
|
|
LERROR("There is no path to start");
|
|
return;
|
|
}
|
|
|
|
//OBS! Until we can handle simulation time: early out if not paused
|
|
if (!global::timeManager->isPaused()) {
|
|
LERROR("Simulation time must be paused to run a camera path");
|
|
return;
|
|
}
|
|
|
|
LINFO("Starting path...");
|
|
_isPlaying = true;
|
|
}
|
|
|
|
//void AutoNavigationHandler::continuePath() {
|
|
// if (hasFinished()) {
|
|
// LERROR("No path to resume (path is empty or has finished).");
|
|
// return;
|
|
// }
|
|
//
|
|
// if (_isPlaying) {
|
|
// LERROR("Cannot resume a path that is already playing");
|
|
// return;
|
|
// }
|
|
//
|
|
// LINFO("Continuing path...");
|
|
// _isPlaying = true;
|
|
//}
|
|
|
|
void AutoNavigationHandler::abortPath() {
|
|
if (!_isPlaying) {
|
|
LWARNING("No camera path is playing");
|
|
return;
|
|
}
|
|
_isPlaying = false;
|
|
LINFO("Aborted camera path");
|
|
}
|
|
|
|
// TODO: remove when not needed
|
|
// Created for debugging
|
|
std::vector<glm::dvec3> AutoNavigationHandler::curvePositions(int nPerSegment) {
|
|
if (noCurrentPath()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return {};
|
|
}
|
|
|
|
std::vector<glm::dvec3> positions;
|
|
const double du = 1.0 / nPerSegment;
|
|
const double length = _currentPath->pathLength();
|
|
for (double u = 0.0; u < 1.0; u += du) {
|
|
glm::dvec3 position = _currentPath->interpolatedPose(u * length).position;
|
|
positions.push_back(position);
|
|
}
|
|
positions.push_back(_currentPath->endPoint().position());
|
|
|
|
return positions;
|
|
}
|
|
|
|
// TODO: remove when not needed
|
|
// Created for debugging
|
|
std::vector<glm::dquat> AutoNavigationHandler::curveOrientations(int nPerSegment) {
|
|
if (noCurrentPath()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return {};
|
|
}
|
|
|
|
std::vector<glm::dquat> orientations;
|
|
const double du = 1.0 / nPerSegment;
|
|
const double length = _currentPath->pathLength();
|
|
for (double u = 0.0; u <= 1.0; u += du) {
|
|
const glm::dquat orientation =
|
|
_currentPath->interpolatedPose(u * length).rotation;
|
|
orientations.push_back(orientation);
|
|
}
|
|
orientations.push_back(_currentPath->endPoint().rotation());
|
|
|
|
return orientations;
|
|
}
|
|
|
|
|
|
// TODO: remove when not needed or combined into pose version
|
|
// Created for debugging
|
|
std::vector<glm::dvec3> AutoNavigationHandler::curveViewDirections(int nPerSegment) {
|
|
if (noCurrentPath()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return {};
|
|
}
|
|
|
|
std::vector<glm::dvec3> viewDirections;
|
|
const double du = 1.0 / nPerSegment;
|
|
for (double u = 0.0; u < 1.0; u += du) {
|
|
const glm::dquat orientation = _currentPath->interpolatedPose(u).rotation;
|
|
const glm::dvec3 direction = glm::normalize(
|
|
orientation * glm::dvec3(0.0, 0.0, -1.0)
|
|
);
|
|
viewDirections.push_back(direction);
|
|
}
|
|
|
|
const glm::dquat orientation = _currentPath->interpolatedPose(1.0).rotation;
|
|
const glm::dvec3 direction = glm::normalize(
|
|
orientation * glm::dvec3(0.0, 0.0, -1.0)
|
|
);
|
|
viewDirections.push_back(direction);
|
|
|
|
return viewDirections;
|
|
}
|
|
|
|
// TODO: remove when not needed
|
|
// Created for debugging
|
|
std::vector<glm::dvec3> AutoNavigationHandler::controlPoints() {
|
|
if (noCurrentPath()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return {};
|
|
}
|
|
|
|
std::vector<glm::dvec3> points;
|
|
const std::vector<glm::dvec3> curvePoints = _currentPath->controlPoints();
|
|
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
|
|
|
|
return points;
|
|
}
|
|
|
|
Waypoint AutoNavigationHandler::waypointFromCamera() {
|
|
const glm::dvec3 pos = camera()->positionVec3();
|
|
const glm::dquat rot = camera()->rotationQuaternion();
|
|
const std::string node = global::navigationHandler->anchorNode()->identifier();
|
|
return Waypoint{ pos, rot, node };
|
|
}
|
|
|
|
void AutoNavigationHandler::removeRollRotation(CameraPose& pose, double deltaTime) {
|
|
const glm::dvec3 anchorPos = anchor()->worldPosition();
|
|
const glm::dvec3 cameraDir = glm::normalize(
|
|
pose.rotation * Camera::ViewDirectionCameraSpace
|
|
);
|
|
const double anchorToPosDistance = glm::distance(anchorPos, pose.position);
|
|
const double notTooCloseDistance = deltaTime * anchorToPosDistance;
|
|
glm::dvec3 lookAtPos = pose.position + notTooCloseDistance * cameraDir;
|
|
glm::dquat rollFreeRotation = helpers::lookAtQuaternion(
|
|
pose.position,
|
|
lookAtPos,
|
|
camera()->lookUpVectorWorldSpace()
|
|
);
|
|
pose.rotation = rollFreeRotation;
|
|
}
|
|
|
|
// Test if the node lies within a given proximity radius of any relevant node in the scene
|
|
SceneGraphNode* AutoNavigationHandler::findNodeNearTarget(const SceneGraphNode* node) {
|
|
const glm::dvec3 nodePos = node->worldPosition();
|
|
const std::string nodeId = node->identifier();
|
|
|
|
const float proximityRadiusFactor = 3.f;
|
|
|
|
for (SceneGraphNode* n : _relevantNodes) {
|
|
if (n->identifier() == nodeId) {
|
|
continue;
|
|
}
|
|
|
|
float bs = static_cast<float>(n->boundingSphere());
|
|
float proximityRadius = proximityRadiusFactor * bs;
|
|
const glm::dmat4 invModelTransform = glm::inverse(n->modelTransform());
|
|
const glm::dvec3 posInModelCoords = invModelTransform * glm::dvec4(nodePos, 1.0);
|
|
|
|
bool isClose = helpers::isPointInsideSphere(
|
|
posInModelCoords,
|
|
glm::dvec3(0.0, 0.0, 0.0),
|
|
proximityRadius
|
|
);
|
|
|
|
if (isClose) {
|
|
return n;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OBS! The desired default waypoint may vary between curve types.
|
|
// TODO: let the curves update the default position if no exact position is required
|
|
Waypoint AutoNavigationHandler::computeDefaultWaypoint(const PathInstruction& ins) {
|
|
const SceneGraphNode* targetNode = sceneGraphNode(ins.nodeIdentifier);
|
|
if (!targetNode) {
|
|
LERROR(fmt::format("Could not find target node '{}'", ins.nodeIdentifier));
|
|
return Waypoint();
|
|
}
|
|
|
|
const float epsilon = 1e-5f;
|
|
const glm::dvec3 nodePos = targetNode->worldPosition();
|
|
const glm::dvec3 sunPos = glm::dvec3(0.0, 0.0, 0.0);
|
|
const SceneGraphNode* closeNode = findNodeNearTarget(targetNode);
|
|
const glm::dvec3 prevPos = waypointFromCamera().position();
|
|
|
|
// Position
|
|
glm::dvec3 stepDirection;
|
|
if (closeNode) {
|
|
// If the node is close to another node in the scene, make sure that the
|
|
// position is set to minimize risk of collision
|
|
stepDirection = glm::normalize(nodePos - closeNode->worldPosition());
|
|
}
|
|
else if (glm::length(sunPos - nodePos) < epsilon) {
|
|
// Special case for when the target is the Sun. Assumption: want an overview of
|
|
// the solar system, and not stay in the orbital plane
|
|
stepDirection = glm::dvec3(0.0, 0.0, 1.0);
|
|
}
|
|
else {
|
|
// Go to a point that is being lit up by the sun, slightly offsetted from sun
|
|
// direction
|
|
const glm::dvec3 targetToPrev = prevPos - nodePos;
|
|
const glm::dvec3 targetToSun = sunPos - nodePos;
|
|
|
|
constexpr const float defaultPositionOffsetAngle = -30.f; // degrees
|
|
constexpr const float angle = glm::radians(defaultPositionOffsetAngle);
|
|
const glm::dvec3 axis = glm::normalize(glm::cross(targetToPrev, targetToSun));
|
|
const glm::dquat offsetRotation = angleAxis(static_cast<double>(angle), axis);
|
|
|
|
stepDirection = glm::normalize(offsetRotation * targetToSun);
|
|
}
|
|
|
|
const double radius = Waypoint::findValidBoundingSphere(targetNode);
|
|
const double defaultHeight = 2.0 * radius;
|
|
const double height = ins.height.has_value() ? ins.height.value() : defaultHeight;
|
|
|
|
const glm::dvec3 targetPos = nodePos + stepDirection * (radius + height);
|
|
|
|
// Up direction
|
|
glm::dvec3 up = camera()->lookUpVectorWorldSpace();
|
|
if (ins.useTargetUpDirection) {
|
|
// @TODO (emmbr 2020-11-17) For now, this is hardcoded to look good for Earth,
|
|
// which is where it matters the most. A better solution would be to make each
|
|
// sgn aware of its own 'up' and query
|
|
up = targetNode->worldRotationMatrix() * glm::dvec3(0.0, 0.0, 1.0);
|
|
}
|
|
|
|
// Rotation
|
|
const glm::dvec3 lookAtPos = targetNode->worldPosition();
|
|
const glm::dquat targetRot = helpers::lookAtQuaternion(targetPos, lookAtPos, up);
|
|
|
|
return Waypoint(targetPos, targetRot, ins.nodeIdentifier);
|
|
}
|
|
|
|
std::vector<SceneGraphNode*> AutoNavigationHandler::findRelevantNodes() {
|
|
const std::vector<SceneGraphNode*>& allNodes =
|
|
global::renderEngine->scene()->allSceneGraphNodes();
|
|
|
|
const std::vector<std::string> relevantTags = _relevantNodeTags;
|
|
|
|
if (allNodes.empty() || relevantTags.empty()) {
|
|
return std::vector<SceneGraphNode*>();
|
|
}
|
|
|
|
auto isRelevant = [&](const SceneGraphNode* node) {
|
|
const std::vector<std::string> tags = node->tags();
|
|
auto result = std::find_first_of(
|
|
relevantTags.begin(),
|
|
relevantTags.end(),
|
|
tags.begin(),
|
|
tags.end()
|
|
);
|
|
|
|
// does not match any tags => not interesting
|
|
if (result == relevantTags.end()) {
|
|
return false;
|
|
}
|
|
|
|
return node->renderable() && (node->boundingSphere() > 0.0);
|
|
};
|
|
|
|
std::vector<SceneGraphNode*> resultingNodes;
|
|
std::copy_if(
|
|
allNodes.begin(),
|
|
allNodes.end(),
|
|
std::back_inserter(resultingNodes),
|
|
isRelevant
|
|
);
|
|
|
|
return resultingNodes;
|
|
}
|
|
|
|
} // namespace openspace::autonavigation
|