Files
OpenSpace/modules/base/rendering/pointcloud/renderablepointcloud.h
Adam Rohdin 5cb93f9afd Added point outlines for RenderablePointCloud (PR #3044)
Added point outlines for RenderablePointCloud
2024-03-01 10:16:02 +01:00

189 lines
7.6 KiB
C++

/*****************************************************************************************
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/uintproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/rendering/colormappingcomponent.h>
#include <openspace/rendering/labelscomponent.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <functional>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
/**
* This class describes a point cloud renderable that can be used to draw billboraded
* points based on a data file with 3D positions. Alternatively the points can also
* be colored and sized based on a separate column in the data file.
*/
class RenderablePointCloud : public Renderable {
public:
explicit RenderablePointCloud(const ghoul::Dictionary& dictionary);
~RenderablePointCloud() override = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
virtual void initializeShadersAndGlExtras();
virtual void deinitializeShaders();
virtual void bindDataForPointRendering();
virtual void preUpdate();
glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const;
virtual int nAttributesPerPoint() const;
virtual void updateBufferData();
void updateSpriteTexture();
/// Find the index of the currently chosen color parameter in the dataset
int currentColorParameterIndex() const;
/// Find the index of the currently chosen size parameter in the dataset
int currentSizeParameterIndex() const;
virtual std::vector<float> createDataSlice();
virtual void bindTextureForRendering() const;
float computeDistanceFadeValue(const RenderData& data) const;
void renderBillboards(const RenderData& data, const glm::dmat4& modelMatrix,
const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
bool _dataIsDirty = true;
bool _spriteTextureIsDirty = true;
bool _cmapIsDirty = true;
bool _hasSpriteTexture = false;
bool _hasDataFile = false;
bool _hasColorMapFile = false;
bool _hasDatavarSize = false;
bool _hasLabels = false;
struct SizeSettings : properties::PropertyOwner {
explicit SizeSettings(const ghoul::Dictionary& dictionary);
struct SizeMapping : properties::PropertyOwner {
SizeMapping();
properties::BoolProperty enabled;
properties::OptionProperty parameterOption;
};
SizeMapping sizeMapping;
properties::FloatProperty scaleExponent;
properties::FloatProperty scaleFactor;
properties::BoolProperty useMaxSizeControl;
properties::FloatProperty maxAngularSize;
};
SizeSettings _sizeSettings;
struct ColorSettings : properties::PropertyOwner {
explicit ColorSettings(const ghoul::Dictionary& dictionary);
properties::Vec3Property pointColor;
std::unique_ptr<ColorMappingComponent> colorMapping;
properties::BoolProperty enableOutline;
properties::Vec3Property outlineColor;
properties::FloatProperty outlineWeight;
};
ColorSettings _colorSettings;
struct Fading : properties::PropertyOwner {
explicit Fading(const ghoul::Dictionary& dictionary);
properties::Vec2Property fadeInDistances;
properties::BoolProperty enabled;
properties::BoolProperty invert;
};
Fading _fading;
properties::BoolProperty _useSpriteTexture;
properties::StringProperty _spriteTexturePath;
properties::BoolProperty _useAdditiveBlending;
properties::BoolProperty _drawElements;
properties::OptionProperty _renderOption;
properties::UIntProperty _nDataPoints;
ghoul::opengl::Texture* _spriteTexture = nullptr;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(
cameraViewMatrix, projectionMatrix, modelMatrix, cameraPos, cameraLookup,
renderOption, maxAngularSize, color, opacity, scaleExponent, scaleFactor, up,
right, fadeInValue, hasSpriteTexture, spriteTexture, useColormap, colorMapTexture,
cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange,
enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor,
useBelowRangeColor, hasDvarScaling, enableOutline, outlineColor, outlineWeight
) _uniformCache;
std::string _dataFile;
DistanceUnit _unit = DistanceUnit::Parsec;
dataloader::Dataset _dataset;
dataloader::DataMapping _dataMapping;
std::unique_ptr<LabelsComponent> _labels;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
GLuint _vao = 0;
GLuint _vbo = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__