Embed shader cache to the executable.

This commit is contained in:
Skyth
2024-10-20 00:53:16 +03:00
parent 99906bfddc
commit 018b32062e
9 changed files with 56 additions and 45 deletions

View File

@@ -6,6 +6,7 @@
#include <cpu/guest_code.h>
#include <kernel/memory.h>
#include <xxHashMap.h>
#include <shader/shader_cache.h>
#include "video.h"
#include "ui/window.h"
@@ -290,42 +291,17 @@ static void FlushBarriers()
}
}
struct ShaderCacheHeader
{
uint32_t version;
uint32_t shaderCount;
uint32_t reserved0;
uint32_t reserved1;
};
struct ShaderCacheEntry
{
XXH64_hash_t hash;
uint32_t dxilOffset;
uint32_t dxilSize;
uint32_t spirvOffset;
uint32_t spirvSize;
GuestShader* shader = nullptr;
};
static std::unique_ptr<uint8_t[]> g_shaderCache;
static void LoadShaderCache()
{
FILE* file = fopen("ShaderCache.bin", "rb");
if (file)
{
fseek(file, 0, SEEK_END);
long fileSize = ftell(file);
fseek(file, 0, SEEK_SET);
g_shaderCache = std::make_unique<uint8_t[]>(fileSize);
fread(g_shaderCache.get(), 1, fileSize, file);
fclose(file);
}
else
{
MessageBox(nullptr, TEXT("Unable to locate ShaderCache.bin in root directory."), TEXT("SWA"), MB_ICONERROR);
}
const size_t decompressedSize = g_vulkan ? g_spirvCacheDecompressedSize : g_dxilCacheDecompressedSize;
g_shaderCache = std::make_unique<uint8_t[]>(decompressedSize);
ZSTD_decompress(g_shaderCache.get(),
decompressedSize,
g_vulkan ? g_compressedSpirvCache : g_compressedDxilCache,
g_vulkan ? g_spirvCacheCompressedSize : g_dxilCacheCompressedSize);
}
static void SetRenderState(GuestDevice* device, uint32_t value)
@@ -2082,10 +2058,8 @@ static GuestShader* CreateShader(const be<uint32_t>* function, ResourceType reso
{
XXH64_hash_t hash = XXH3_64bits(function, function[1] + function[2]);
auto shaderCache = reinterpret_cast<ShaderCacheHeader*>(g_shaderCache.get());
auto begin = reinterpret_cast<ShaderCacheEntry*>(shaderCache + 1);
auto end = begin + shaderCache->shaderCount;
auto findResult = std::lower_bound(begin, end, hash, [](ShaderCacheEntry& lhs, XXH64_hash_t rhs)
auto end = g_shaderCacheEntries + g_shaderCacheEntryCount;
auto findResult = std::lower_bound(g_shaderCacheEntries, end, hash, [](ShaderCacheEntry& lhs, XXH64_hash_t rhs)
{
return lhs.hash < rhs;
});
@@ -2094,7 +2068,7 @@ static GuestShader* CreateShader(const be<uint32_t>* function, ResourceType reso
if (findResult != end && findResult->hash == hash)
{
if (findResult->shader == nullptr)
if (findResult->userData == nullptr)
{
shader = g_userHeap.AllocPhysical<GuestShader>(resourceType);
@@ -2103,11 +2077,11 @@ static GuestShader* CreateShader(const be<uint32_t>* function, ResourceType reso
else
shader->shader = g_device->createShader(g_shaderCache.get() + findResult->dxilOffset, findResult->dxilSize, "main", RenderShaderFormat::DXIL);
findResult->shader = shader;
findResult->userData = shader;
}
else
{
shader = findResult->shader;
shader = reinterpret_cast<GuestShader*>(findResult->userData);
}
}