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synced 2026-01-05 19:19:43 -06:00
Fix a bunch of warnings.
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@@ -993,7 +993,7 @@ static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4,
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auto device = g_userHeap.AllocPhysical<GuestDevice>();
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memset(device, 0, sizeof(*device));
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uint32_t functionOffset = 'D3D';
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uint32_t functionOffset = 0x443344; // D3D
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g_codeCache.Insert(functionOffset, reinterpret_cast<void*>(GuestFunction<SetRenderStateUnimplemented>));
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for (size_t i = 0; i < _countof(device->setRenderStateFunctions); i++)
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