Installer sounds and embedded player. (#29)

* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
This commit is contained in:
Darío
2024-12-12 16:17:12 -03:00
committed by GitHub
parent a56aca27be
commit 27eab0af66
14 changed files with 404 additions and 41 deletions

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@@ -1,11 +1,25 @@
#include <stdafx.h>
#include <bit>
#include "audio.h"
#include "cpu/code_cache.h"
#define AUDIO_DRIVER_KEY (uint32_t)('DAUD')
// Use to dump raw audio captures to the game folder.
//#define AUDIO_DUMP_SAMPLES_PATH "audio.pcm"
#ifdef AUDIO_DUMP_SAMPLES_PATH
std::ofstream g_audioDumpStream;
#endif
uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
{
#ifdef AUDIO_DUMP_SAMPLES_PATH
g_audioDumpStream.open(AUDIO_DUMP_SAMPLES_PATH, std::ios::binary);
#endif
*driver = AUDIO_DRIVER_KEY;
XAudioRegisterClient(KeFindHostFunction(*callback), callback[1]);
return 0;
@@ -18,6 +32,19 @@ uint32_t XAudioUnregisterRenderDriverClient(DWORD driver)
uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples)
{
#ifdef AUDIO_DUMP_SAMPLES_PATH
static uint32_t xaudioSamplesBuffer[XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS];
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
{
xaudioSamplesBuffer[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t *)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
}
g_audioDumpStream.write((const char *)(xaudioSamplesBuffer), sizeof(xaudioSamplesBuffer));
#endif
XAudioSubmitFrame(samples);
return 0;
}

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@@ -4,9 +4,6 @@
#include <cpu/guest_code.h>
#include <kernel/heap.h>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
static PPCFunc* g_clientCallback{};
static DWORD g_clientCallbackParam{}; // pointer in guest memory
static ma_device g_audioDevice{};

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@@ -1,2 +1,3 @@
#pragma once
#include <apu/audio.h>

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@@ -0,0 +1,289 @@
#include <apu/audio.h>
#include <apu/embedded_player.h>
#include <user/config.h>
#include <res/sounds/sys_worldmap_cursor.ogg.h>
#include <res/sounds/sys_worldmap_finaldecide.ogg.h>
#include <res/sounds/sys_actstg_pausecansel.ogg.h>
#include <res/sounds/sys_actstg_pausecursor.ogg.h>
#include <res/sounds/sys_actstg_pausedecide.ogg.h>
#include <res/sounds/sys_actstg_pausewinclose.ogg.h>
#include <res/sounds/sys_actstg_pausewinopen.ogg.h>
#pragma region libvorbis
static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
{
ma_result result;
ma_libvorbis* pVorbis;
(void)pUserData;
pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
if (pVorbis == NULL) {
return MA_OUT_OF_MEMORY;
}
result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
if (result != MA_SUCCESS) {
ma_free(pVorbis, pAllocationCallbacks);
return result;
}
*ppBackend = pVorbis;
return MA_SUCCESS;
}
static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
{
ma_result result;
ma_libvorbis* pVorbis;
(void)pUserData;
pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
if (pVorbis == NULL) {
return MA_OUT_OF_MEMORY;
}
result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
if (result != MA_SUCCESS) {
ma_free(pVorbis, pAllocationCallbacks);
return result;
}
*ppBackend = pVorbis;
return MA_SUCCESS;
}
static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks)
{
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
(void)pUserData;
ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
ma_free(pVorbis, pAllocationCallbacks);
}
static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap)
{
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
(void)pUserData;
return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
}
static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
{
ma_decoding_backend_init__libvorbis,
ma_decoding_backend_init_file__libvorbis,
NULL, /* onInitFileW() */
NULL, /* onInitMemory() */
ma_decoding_backend_uninit__libvorbis
};
#pragma endregion
enum class EmbeddedSound
{
SysWorldMapCursor,
SysWorldMapFinalDecide,
SysActStgPauseCansel,
SysActStgPauseCursor,
SysActStgPauseDecide,
SysActStgPauseWinClose,
SysActStgPauseWinOpen,
Count,
};
struct EmbeddedSoundData
{
static const int SimultaneousLimit = 4;
std::array<std::unique_ptr<ma_sound>, SimultaneousLimit> sounds;
std::array<std::unique_ptr<ma_decoder>, SimultaneousLimit> decoders;
int oldestIndex = 0;
};
static ma_engine g_audioEngine = {};
static std::array<EmbeddedSoundData, size_t(EmbeddedSound::Count)> g_embeddedSoundData = {};
static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSoundMap =
{
{ "sys_worldmap_cursor", EmbeddedSound::SysWorldMapCursor },
{ "sys_worldmap_finaldecide", EmbeddedSound::SysWorldMapFinalDecide },
{ "sys_actstg_pausecansel", EmbeddedSound::SysActStgPauseCansel },
{ "sys_actstg_pausecursor", EmbeddedSound::SysActStgPauseCursor },
{ "sys_actstg_pausedecide", EmbeddedSound::SysActStgPauseDecide },
{ "sys_actstg_pausewinclose", EmbeddedSound::SysActStgPauseWinClose },
{ "sys_actstg_pausewinopen", EmbeddedSound::SysActStgPauseWinOpen },
};
static void PlayEmbeddedSound(EmbeddedSound s)
{
EmbeddedSoundData &data = g_embeddedSoundData[size_t(s)];
int pickedIndex = -1;
for (int i = 0; (i < EmbeddedSoundData::SimultaneousLimit) && (pickedIndex < 0); i++)
{
if (data.sounds[i] == nullptr)
{
// The sound hasn't been created yet, create it and pick it.
const void *soundData = nullptr;
size_t soundDataSize = 0;
switch (s)
{
case EmbeddedSound::SysWorldMapCursor:
soundData = g_sys_worldmap_cursor;
soundDataSize = sizeof(g_sys_worldmap_cursor);
break;
case EmbeddedSound::SysWorldMapFinalDecide:
soundData = g_sys_worldmap_finaldecide;
soundDataSize = sizeof(g_sys_worldmap_finaldecide);
break;
case EmbeddedSound::SysActStgPauseCansel:
soundData = g_sys_actstg_pausecansel;
soundDataSize = sizeof(g_sys_actstg_pausecansel);
break;
case EmbeddedSound::SysActStgPauseCursor:
soundData = g_sys_actstg_pausecursor;
soundDataSize = sizeof(g_sys_actstg_pausecursor);
break;
case EmbeddedSound::SysActStgPauseDecide:
soundData = g_sys_actstg_pausedecide;
soundDataSize = sizeof(g_sys_actstg_pausedecide);
break;
case EmbeddedSound::SysActStgPauseWinClose:
soundData = g_sys_actstg_pausewinclose;
soundDataSize = sizeof(g_sys_actstg_pausewinclose);
break;
case EmbeddedSound::SysActStgPauseWinOpen:
soundData = g_sys_actstg_pausewinopen;
soundDataSize = sizeof(g_sys_actstg_pausewinopen);
break;
default:
assert(false && "Unknown embedded sound.");
return;
}
ma_decoding_backend_vtable* pCustomBackendVTables[] =
{
&g_ma_decoding_backend_vtable_libvorbis
};
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
decoderConfig.pCustomBackendUserData = NULL;
decoderConfig.ppCustomBackendVTables = pCustomBackendVTables;
decoderConfig.customBackendCount = std::size(pCustomBackendVTables);
ma_result res;
data.decoders[i] = std::make_unique<ma_decoder>();
res = ma_decoder_init_memory(soundData, soundDataSize, &decoderConfig, data.decoders[i].get());
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_decoder_init_memory failed with error code %d.\n", res);
return;
}
data.sounds[i] = std::make_unique<ma_sound>();
res = ma_sound_init_from_data_source(&g_audioEngine, data.decoders[i].get(), MA_SOUND_FLAG_DECODE, nullptr, data.sounds[i].get());
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_sound_init_from_data_source failed with error code %d.\n", res);
return;
}
pickedIndex = i;
}
else if (ma_sound_at_end(data.sounds[i].get()))
{
// A sound has reached the end, pick it.
pickedIndex = i;
}
}
if (pickedIndex < 0)
{
// No free slots are available, pick the oldest one.
pickedIndex = data.oldestIndex;
data.oldestIndex = (data.oldestIndex + 1) % EmbeddedSoundData::SimultaneousLimit;
}
if (data.sounds[pickedIndex] != nullptr)
{
ma_sound_set_volume(data.sounds[pickedIndex].get(), Config::EffectsVolume);
ma_sound_seek_to_pcm_frame(data.sounds[pickedIndex].get(), 0);
ma_sound_start(data.sounds[pickedIndex].get());
}
}
void EmbeddedPlayer::Init()
{
ma_engine_config engineConfig = ma_engine_config_init();
engineConfig.channels = XAUDIO_NUM_CHANNELS;
engineConfig.sampleRate = XAUDIO_SAMPLES_HZ;
ma_result res = ma_engine_init(&engineConfig, &g_audioEngine);
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_engine_init failed with error code %d.\n", res);
}
s_isActive = true;
}
void EmbeddedPlayer::Play(const char *name)
{
assert(s_isActive && "Playback shouldn't be requested if the Embedded Player isn't active.");
auto it = g_embeddedSoundMap.find(name);
if (it == g_embeddedSoundMap.end())
{
return;
}
if (g_audioEngine.pDevice == nullptr)
{
return;
}
PlayEmbeddedSound(it->second);
}
void EmbeddedPlayer::Shutdown()
{
for (EmbeddedSoundData &data : g_embeddedSoundData)
{
for (auto &sound : data.sounds)
{
if (sound != nullptr)
{
if (sound->pDataSource != nullptr)
{
ma_sound_uninit(sound.get());
}
sound.reset();
}
}
for (auto &decoder : data.decoders)
{
if (decoder != nullptr)
{
if (decoder->pBackend != nullptr)
{
ma_decoder_uninit(decoder.get());
}
decoder.reset();
}
}
}
if (g_audioEngine.pDevice != nullptr)
{
ma_engine_uninit(&g_audioEngine);
}
s_isActive = false;
}

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@@ -0,0 +1,10 @@
#pragma once
struct EmbeddedPlayer
{
inline static bool s_isActive = false;
static void Init();
static void Play(const char *name);
static void Shutdown();
};