mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 03:29:55 -06:00
Installer sounds and embedded player. (#29)
* Embedded player implementation. * Rework embedded sound player to support simultaneous playback. * Add more embedded sounds. * Update submodule. * Update. * Move engine initialization. * Use guest audio configuration values in embedded player. * Miniaudio submodule on dev branch. * Implement libvorbis. * Update resources submodule. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
This commit is contained in:
@@ -1,11 +1,25 @@
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#include <stdafx.h>
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#include <bit>
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#include "audio.h"
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#include "cpu/code_cache.h"
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#define AUDIO_DRIVER_KEY (uint32_t)('DAUD')
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// Use to dump raw audio captures to the game folder.
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//#define AUDIO_DUMP_SAMPLES_PATH "audio.pcm"
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#ifdef AUDIO_DUMP_SAMPLES_PATH
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std::ofstream g_audioDumpStream;
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#endif
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uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
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{
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#ifdef AUDIO_DUMP_SAMPLES_PATH
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g_audioDumpStream.open(AUDIO_DUMP_SAMPLES_PATH, std::ios::binary);
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#endif
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*driver = AUDIO_DRIVER_KEY;
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XAudioRegisterClient(KeFindHostFunction(*callback), callback[1]);
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return 0;
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@@ -18,6 +32,19 @@ uint32_t XAudioUnregisterRenderDriverClient(DWORD driver)
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uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples)
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{
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#ifdef AUDIO_DUMP_SAMPLES_PATH
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static uint32_t xaudioSamplesBuffer[XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS];
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
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{
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xaudioSamplesBuffer[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t *)samples)[j * XAUDIO_NUM_SAMPLES + i]);
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}
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}
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g_audioDumpStream.write((const char *)(xaudioSamplesBuffer), sizeof(xaudioSamplesBuffer));
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#endif
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XAudioSubmitFrame(samples);
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return 0;
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}
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@@ -4,9 +4,6 @@
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#include <cpu/guest_code.h>
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#include <kernel/heap.h>
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#define MINIAUDIO_IMPLEMENTATION
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#include <miniaudio.h>
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static PPCFunc* g_clientCallback{};
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static DWORD g_clientCallbackParam{}; // pointer in guest memory
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static ma_device g_audioDevice{};
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@@ -1,2 +1,3 @@
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#pragma once
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#include <apu/audio.h>
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289
UnleashedRecomp/apu/embedded_player.cpp
Normal file
289
UnleashedRecomp/apu/embedded_player.cpp
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@@ -0,0 +1,289 @@
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#include <apu/audio.h>
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#include <apu/embedded_player.h>
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#include <user/config.h>
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#include <res/sounds/sys_worldmap_cursor.ogg.h>
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#include <res/sounds/sys_worldmap_finaldecide.ogg.h>
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#include <res/sounds/sys_actstg_pausecansel.ogg.h>
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#include <res/sounds/sys_actstg_pausecursor.ogg.h>
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#include <res/sounds/sys_actstg_pausedecide.ogg.h>
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#include <res/sounds/sys_actstg_pausewinclose.ogg.h>
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#include <res/sounds/sys_actstg_pausewinopen.ogg.h>
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#pragma region libvorbis
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static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
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{
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ma_result result;
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ma_libvorbis* pVorbis;
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(void)pUserData;
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pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
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if (pVorbis == NULL) {
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return MA_OUT_OF_MEMORY;
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}
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result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
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if (result != MA_SUCCESS) {
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ma_free(pVorbis, pAllocationCallbacks);
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return result;
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}
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*ppBackend = pVorbis;
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return MA_SUCCESS;
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}
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static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
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{
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ma_result result;
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ma_libvorbis* pVorbis;
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(void)pUserData;
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pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
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if (pVorbis == NULL) {
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return MA_OUT_OF_MEMORY;
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}
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result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
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if (result != MA_SUCCESS) {
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ma_free(pVorbis, pAllocationCallbacks);
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return result;
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}
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*ppBackend = pVorbis;
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return MA_SUCCESS;
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}
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static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks)
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{
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ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
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(void)pUserData;
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ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
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ma_free(pVorbis, pAllocationCallbacks);
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}
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static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap)
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{
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ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
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(void)pUserData;
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return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
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}
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static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
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{
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ma_decoding_backend_init__libvorbis,
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ma_decoding_backend_init_file__libvorbis,
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NULL, /* onInitFileW() */
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NULL, /* onInitMemory() */
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ma_decoding_backend_uninit__libvorbis
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};
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#pragma endregion
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enum class EmbeddedSound
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{
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SysWorldMapCursor,
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SysWorldMapFinalDecide,
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SysActStgPauseCansel,
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SysActStgPauseCursor,
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SysActStgPauseDecide,
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SysActStgPauseWinClose,
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SysActStgPauseWinOpen,
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Count,
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};
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struct EmbeddedSoundData
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{
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static const int SimultaneousLimit = 4;
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std::array<std::unique_ptr<ma_sound>, SimultaneousLimit> sounds;
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std::array<std::unique_ptr<ma_decoder>, SimultaneousLimit> decoders;
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int oldestIndex = 0;
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};
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static ma_engine g_audioEngine = {};
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static std::array<EmbeddedSoundData, size_t(EmbeddedSound::Count)> g_embeddedSoundData = {};
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static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSoundMap =
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{
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{ "sys_worldmap_cursor", EmbeddedSound::SysWorldMapCursor },
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{ "sys_worldmap_finaldecide", EmbeddedSound::SysWorldMapFinalDecide },
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{ "sys_actstg_pausecansel", EmbeddedSound::SysActStgPauseCansel },
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{ "sys_actstg_pausecursor", EmbeddedSound::SysActStgPauseCursor },
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{ "sys_actstg_pausedecide", EmbeddedSound::SysActStgPauseDecide },
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{ "sys_actstg_pausewinclose", EmbeddedSound::SysActStgPauseWinClose },
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{ "sys_actstg_pausewinopen", EmbeddedSound::SysActStgPauseWinOpen },
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};
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static void PlayEmbeddedSound(EmbeddedSound s)
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{
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EmbeddedSoundData &data = g_embeddedSoundData[size_t(s)];
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int pickedIndex = -1;
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for (int i = 0; (i < EmbeddedSoundData::SimultaneousLimit) && (pickedIndex < 0); i++)
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{
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if (data.sounds[i] == nullptr)
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{
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// The sound hasn't been created yet, create it and pick it.
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const void *soundData = nullptr;
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size_t soundDataSize = 0;
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switch (s)
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{
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case EmbeddedSound::SysWorldMapCursor:
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soundData = g_sys_worldmap_cursor;
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soundDataSize = sizeof(g_sys_worldmap_cursor);
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break;
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case EmbeddedSound::SysWorldMapFinalDecide:
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soundData = g_sys_worldmap_finaldecide;
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soundDataSize = sizeof(g_sys_worldmap_finaldecide);
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break;
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case EmbeddedSound::SysActStgPauseCansel:
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soundData = g_sys_actstg_pausecansel;
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soundDataSize = sizeof(g_sys_actstg_pausecansel);
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break;
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case EmbeddedSound::SysActStgPauseCursor:
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soundData = g_sys_actstg_pausecursor;
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soundDataSize = sizeof(g_sys_actstg_pausecursor);
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break;
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case EmbeddedSound::SysActStgPauseDecide:
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soundData = g_sys_actstg_pausedecide;
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soundDataSize = sizeof(g_sys_actstg_pausedecide);
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break;
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case EmbeddedSound::SysActStgPauseWinClose:
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soundData = g_sys_actstg_pausewinclose;
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soundDataSize = sizeof(g_sys_actstg_pausewinclose);
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break;
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case EmbeddedSound::SysActStgPauseWinOpen:
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soundData = g_sys_actstg_pausewinopen;
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soundDataSize = sizeof(g_sys_actstg_pausewinopen);
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break;
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default:
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assert(false && "Unknown embedded sound.");
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return;
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}
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ma_decoding_backend_vtable* pCustomBackendVTables[] =
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{
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&g_ma_decoding_backend_vtable_libvorbis
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};
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ma_decoder_config decoderConfig = ma_decoder_config_init_default();
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decoderConfig.pCustomBackendUserData = NULL;
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decoderConfig.ppCustomBackendVTables = pCustomBackendVTables;
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decoderConfig.customBackendCount = std::size(pCustomBackendVTables);
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ma_result res;
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data.decoders[i] = std::make_unique<ma_decoder>();
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res = ma_decoder_init_memory(soundData, soundDataSize, &decoderConfig, data.decoders[i].get());
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if (res != MA_SUCCESS)
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{
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fprintf(stderr, "ma_decoder_init_memory failed with error code %d.\n", res);
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return;
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}
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data.sounds[i] = std::make_unique<ma_sound>();
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res = ma_sound_init_from_data_source(&g_audioEngine, data.decoders[i].get(), MA_SOUND_FLAG_DECODE, nullptr, data.sounds[i].get());
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if (res != MA_SUCCESS)
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{
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fprintf(stderr, "ma_sound_init_from_data_source failed with error code %d.\n", res);
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return;
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}
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pickedIndex = i;
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}
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else if (ma_sound_at_end(data.sounds[i].get()))
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{
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// A sound has reached the end, pick it.
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pickedIndex = i;
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}
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}
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if (pickedIndex < 0)
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{
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// No free slots are available, pick the oldest one.
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pickedIndex = data.oldestIndex;
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data.oldestIndex = (data.oldestIndex + 1) % EmbeddedSoundData::SimultaneousLimit;
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}
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if (data.sounds[pickedIndex] != nullptr)
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{
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ma_sound_set_volume(data.sounds[pickedIndex].get(), Config::EffectsVolume);
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ma_sound_seek_to_pcm_frame(data.sounds[pickedIndex].get(), 0);
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ma_sound_start(data.sounds[pickedIndex].get());
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}
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}
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void EmbeddedPlayer::Init()
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{
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ma_engine_config engineConfig = ma_engine_config_init();
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engineConfig.channels = XAUDIO_NUM_CHANNELS;
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engineConfig.sampleRate = XAUDIO_SAMPLES_HZ;
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ma_result res = ma_engine_init(&engineConfig, &g_audioEngine);
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if (res != MA_SUCCESS)
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{
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fprintf(stderr, "ma_engine_init failed with error code %d.\n", res);
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}
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s_isActive = true;
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}
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void EmbeddedPlayer::Play(const char *name)
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{
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assert(s_isActive && "Playback shouldn't be requested if the Embedded Player isn't active.");
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auto it = g_embeddedSoundMap.find(name);
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if (it == g_embeddedSoundMap.end())
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{
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return;
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}
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if (g_audioEngine.pDevice == nullptr)
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{
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return;
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}
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PlayEmbeddedSound(it->second);
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}
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void EmbeddedPlayer::Shutdown()
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{
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for (EmbeddedSoundData &data : g_embeddedSoundData)
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{
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for (auto &sound : data.sounds)
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{
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if (sound != nullptr)
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{
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if (sound->pDataSource != nullptr)
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{
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ma_sound_uninit(sound.get());
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}
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sound.reset();
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}
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}
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for (auto &decoder : data.decoders)
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{
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if (decoder != nullptr)
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{
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if (decoder->pBackend != nullptr)
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{
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ma_decoder_uninit(decoder.get());
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}
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decoder.reset();
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}
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}
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}
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if (g_audioEngine.pDevice != nullptr)
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{
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ma_engine_uninit(&g_audioEngine);
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}
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s_isActive = false;
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}
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10
UnleashedRecomp/apu/embedded_player.h
Normal file
10
UnleashedRecomp/apu/embedded_player.h
Normal file
@@ -0,0 +1,10 @@
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#pragma once
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struct EmbeddedPlayer
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{
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inline static bool s_isActive = false;
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static void Init();
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static void Play(const char *name);
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static void Shutdown();
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};
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Block a user