mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-30 15:50:05 -06:00
Negate the game's reverse Z implementation.
This commit is contained in:
@@ -91,6 +91,7 @@ static GuestSurface* g_depthStencil;
|
||||
static RenderFramebuffer* g_framebuffer;
|
||||
static RenderViewport g_viewport(0.0f, 0.0f, 1280.0f, 720.0f);
|
||||
static bool g_halfPixel = true;
|
||||
static uint32_t g_zFunc;
|
||||
static PipelineState g_pipelineState;
|
||||
static SharedConstants g_sharedConstants;
|
||||
static RenderSamplerDesc g_samplerDescs[16];
|
||||
@@ -662,6 +663,36 @@ static RenderBlend ConvertBlendMode(uint32_t blendMode)
|
||||
}
|
||||
}
|
||||
|
||||
// The game renders the main scene with reverse Z where the viewport's minDepth and maxDepth
|
||||
// values are swapped. We negate this to improve compatibility with old hardware.
|
||||
static RenderComparisonFunction ConvertComparisonFunc(uint32_t cmpFunc, bool reverseZ)
|
||||
{
|
||||
switch (cmpFunc)
|
||||
{
|
||||
case D3DCMP_LESS:
|
||||
return reverseZ ? RenderComparisonFunction::GREATER : RenderComparisonFunction::LESS;
|
||||
case D3DCMP_LESSEQUAL:
|
||||
return reverseZ ? RenderComparisonFunction::GREATER_EQUAL : RenderComparisonFunction::LESS_EQUAL;
|
||||
case D3DCMP_GREATER:
|
||||
return reverseZ ? RenderComparisonFunction::LESS : RenderComparisonFunction::GREATER;
|
||||
case D3DCMP_GREATEREQUAL:
|
||||
return reverseZ ? RenderComparisonFunction::LESS_EQUAL : RenderComparisonFunction::GREATER_EQUAL;
|
||||
|
||||
case D3DCMP_NEVER:
|
||||
return RenderComparisonFunction::NEVER;
|
||||
case D3DCMP_EQUAL:
|
||||
return RenderComparisonFunction::EQUAL;
|
||||
case D3DCMP_NOTEQUAL:
|
||||
return RenderComparisonFunction::NOT_EQUAL;
|
||||
case D3DCMP_ALWAYS:
|
||||
return RenderComparisonFunction::ALWAYS;
|
||||
|
||||
default:
|
||||
assert(false && "Unknown comparison function");
|
||||
return RenderComparisonFunction::NEVER;
|
||||
}
|
||||
}
|
||||
|
||||
static RenderBlendOperation ConvertBlendOp(uint32_t blendOp)
|
||||
{
|
||||
switch (blendOp)
|
||||
@@ -740,41 +771,8 @@ static void ProcSetRenderState(const RenderCommand& cmd)
|
||||
}
|
||||
case D3DRS_ZFUNC:
|
||||
{
|
||||
RenderComparisonFunction comparisonFunc;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case D3DCMP_NEVER:
|
||||
comparisonFunc = RenderComparisonFunction::NEVER;
|
||||
break;
|
||||
case D3DCMP_LESS:
|
||||
comparisonFunc = RenderComparisonFunction::LESS;
|
||||
break;
|
||||
case D3DCMP_EQUAL:
|
||||
comparisonFunc = RenderComparisonFunction::EQUAL;
|
||||
break;
|
||||
case D3DCMP_LESSEQUAL:
|
||||
comparisonFunc = RenderComparisonFunction::LESS_EQUAL;
|
||||
break;
|
||||
case D3DCMP_GREATER:
|
||||
comparisonFunc = RenderComparisonFunction::GREATER;
|
||||
break;
|
||||
case D3DCMP_NOTEQUAL:
|
||||
comparisonFunc = RenderComparisonFunction::NOT_EQUAL;
|
||||
break;
|
||||
case D3DCMP_GREATEREQUAL:
|
||||
comparisonFunc = RenderComparisonFunction::GREATER_EQUAL;
|
||||
break;
|
||||
case D3DCMP_ALWAYS:
|
||||
comparisonFunc = RenderComparisonFunction::ALWAYS;
|
||||
break;
|
||||
default:
|
||||
assert(false && "Unknown comparison function");
|
||||
comparisonFunc = RenderComparisonFunction::NEVER;
|
||||
break;
|
||||
}
|
||||
|
||||
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zFunc, comparisonFunc);
|
||||
g_zFunc = value;
|
||||
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zFunc, ConvertComparisonFunc(value, g_viewport.minDepth >= g_viewport.maxDepth));
|
||||
break;
|
||||
}
|
||||
case D3DRS_ALPHAREF:
|
||||
@@ -1543,6 +1541,7 @@ static GuestSurface* CreateSurface(uint32_t width, uint32_t height, uint32_t for
|
||||
surface->width = width;
|
||||
surface->height = height;
|
||||
surface->format = desc.format;
|
||||
surface->guestFormat = format;
|
||||
surface->sampleCount = desc.multisampling.sampleCount;
|
||||
|
||||
if (desc.multisampling.sampleCount != RenderSampleCount::COUNT_1 && desc.format == RenderFormat::D32_FLOAT)
|
||||
@@ -1590,6 +1589,12 @@ static void FlushViewport()
|
||||
viewport.height *= height / 720.0f;
|
||||
}
|
||||
|
||||
if (viewport.minDepth >= viewport.maxDepth)
|
||||
{
|
||||
viewport.minDepth = 1.0f - viewport.minDepth;
|
||||
viewport.maxDepth = 1.0f - viewport.maxDepth;
|
||||
}
|
||||
|
||||
commandList->setViewports(viewport);
|
||||
|
||||
g_dirtyStates.viewport = false;
|
||||
@@ -1873,7 +1878,8 @@ static void ProcClear(const RenderCommand& cmd)
|
||||
if (!canClearInOnePass)
|
||||
SetFramebuffer(nullptr, g_depthStencil, true);
|
||||
|
||||
commandList->clearDepth(true, args.z);
|
||||
// The condition here is done by the game to determine reverse Z.
|
||||
commandList->clearDepth(true, g_depthStencil->guestFormat == D3DFMT_D24FS8 ? (1.0f - args.z) : args.z);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1909,6 +1915,9 @@ static void ProcSetViewport(const RenderCommand& cmd)
|
||||
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.maxDepth, args.maxDepth);
|
||||
|
||||
g_dirtyStates.scissorRect |= g_dirtyStates.viewport;
|
||||
|
||||
// Update Z function as it's dependent on reverse Z.
|
||||
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zFunc, ConvertComparisonFunc(g_zFunc, args.minDepth >= args.maxDepth));
|
||||
}
|
||||
|
||||
static void SetTexture(GuestDevice* device, uint32_t index, GuestTexture* texture)
|
||||
|
||||
Reference in New Issue
Block a user