mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 03:29:55 -06:00
Fix inconsistent static/inline usage.
This commit is contained in:
@@ -13,7 +13,7 @@
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#define CENTRE_TEXT_HORZ(min, max, textSize) min.x + ((max.x - min.x) - textSize.x) / 2
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#define CENTRE_TEXT_VERT(min, max, textSize) min.y + ((max.y - min.y) - textSize.y) / 2
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static void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
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inline void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
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callbackData->setGradient.boundsMin[0] = min.x;
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@@ -24,47 +24,47 @@ static void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 b
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callbackData->setGradient.gradientBottom = bottom;
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}
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static void ResetGradient()
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inline void ResetGradient()
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
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memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
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}
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static void SetShaderModifier(uint32_t shaderModifier)
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inline void SetShaderModifier(uint32_t shaderModifier)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetShaderModifier);
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callbackData->setShaderModifier.shaderModifier = shaderModifier;
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}
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static void SetOrigin(ImVec2 origin)
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inline void SetOrigin(ImVec2 origin)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetOrigin);
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callbackData->setOrigin.origin[0] = origin.x;
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callbackData->setOrigin.origin[1] = origin.y;
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}
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static void SetScale(ImVec2 scale)
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inline void SetScale(ImVec2 scale)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetScale);
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callbackData->setScale.scale[0] = scale.x;
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callbackData->setScale.scale[1] = scale.y;
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}
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static void SetTextSkew(float yCenter, float skewScale)
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inline void SetTextSkew(float yCenter, float skewScale)
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{
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SetShaderModifier(IMGUI_SHADER_MODIFIER_TEXT_SKEW);
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SetOrigin({ 0.0f, yCenter });
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SetScale({ skewScale, 1.0f });
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}
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static void ResetTextSkew()
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inline void ResetTextSkew()
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{
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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SetOrigin({ 0.0f, 0.0f });
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SetScale({ 1.0f, 1.0f });
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}
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static void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
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inline void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
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callbackData->setMarqueeFade.boundsMin[0] = min.x;
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@@ -76,26 +76,26 @@ static void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
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SetScale({ fadeScale, 1.0f });
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}
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static void ResetMarqueeFade()
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inline void ResetMarqueeFade()
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{
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ResetGradient();
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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SetScale({ 1.0f, 1.0f });
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}
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static void SetOutline(float outline)
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inline void SetOutline(float outline)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline);
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callbackData->setOutline.outline = outline;
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}
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static void ResetOutline()
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inline void ResetOutline()
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{
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SetOutline(0.0f);
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}
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// Aspect ratio aware.
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static float Scale(float size)
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inline float Scale(float size)
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{
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auto& io = ImGui::GetIO();
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@@ -106,25 +106,25 @@ static float Scale(float size)
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}
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// Not aspect ratio aware. Will stretch.
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static float ScaleX(float x)
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inline float ScaleX(float x)
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{
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auto& io = ImGui::GetIO();
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return x * io.DisplaySize.x / 1280.0f;
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}
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// Not aspect ratio aware. Will stretch.
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static float ScaleY(float y)
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inline float ScaleY(float y)
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{
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auto& io = ImGui::GetIO();
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return y * io.DisplaySize.y / 720.0f;
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}
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static double ComputeMotion(double duration, double offset, double total)
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inline double ComputeMotion(double duration, double offset, double total)
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{
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return sqrt(std::clamp((ImGui::GetTime() - duration - offset / 60.0) / total * 60.0, 0.0, 1.0));
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}
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static void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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inline void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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@@ -155,7 +155,7 @@ static void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, fl
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drawList->AddImage(texture, { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y + bottomHeight }, GET_UV_COORDS(br), colour);
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}
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static void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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inline void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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@@ -172,7 +172,7 @@ static void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 m
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drawList->AddImage(texture, { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
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}
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static void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
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inline void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto rectWidth = max.x - min.x;
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@@ -190,7 +190,7 @@ static void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2
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drawList->PopClipRect();
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}
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static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE)
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inline void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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@@ -207,7 +207,7 @@ static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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}
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static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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inline void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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{
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auto drawList = ImGui::GetForegroundDrawList();
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@@ -220,7 +220,7 @@ static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2&
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drawList->AddText(font, fontSize, pos, colour, text, nullptr);
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}
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static float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs)
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inline float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs)
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{
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auto result = 0.0f;
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@@ -230,7 +230,7 @@ static float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<st
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return result;
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}
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static std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false)
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inline std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false)
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{
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const std::string ellipsis = "...";
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@@ -256,7 +256,7 @@ static std::string Truncate(const std::string& input, size_t maxLength, bool use
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return input;
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}
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static std::vector<std::string> Split(const char* str, char delimiter)
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inline std::vector<std::string> Split(const char* str, char delimiter)
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{
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std::vector<std::string> result;
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@@ -282,7 +282,7 @@ static std::vector<std::string> Split(const char* str, char delimiter)
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return result;
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}
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static ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, std::vector<std::string> lines)
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inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, std::vector<std::string> lines)
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{
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auto x = 0.0f;
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auto y = 0.0f;
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@@ -298,12 +298,12 @@ static ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float
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return { x, y };
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}
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static ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, const char* text)
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inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, const char* text)
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{
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return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, '\n'));
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}
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static void DrawCentredParagraph(const ImFont* font, float fontSize, const ImVec2& centre, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod)
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inline void DrawCentredParagraph(const ImFont* font, float fontSize, const ImVec2& centre, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod)
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{
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auto lines = Split(text, '\n');
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auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines);
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@@ -337,7 +337,7 @@ static void DrawCentredParagraph(const ImFont* font, float fontSize, const ImVec
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}
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}
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static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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inline void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto rectWidth = max.x - min.x;
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@@ -355,27 +355,27 @@ static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const
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drawList->PopClipRect();
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}
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static float Lerp(float a, float b, float t)
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inline float Lerp(float a, float b, float t)
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{
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return a + (b - a) * t;
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}
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static float Cubic(float a, float b, float t)
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inline float Cubic(float a, float b, float t)
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{
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return a + (b - a) * (t * t * t);
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}
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static float Hermite(float a, float b, float t)
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inline float Hermite(float a, float b, float t)
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{
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return a + (b - a) * (t * t * (3 - 2 * t));
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}
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static ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t)
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inline ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t)
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{
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return { a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t };
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}
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static ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
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inline ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
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{
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auto a = ImGui::ColorConvertU32ToFloat4(c0);
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auto b = ImGui::ColorConvertU32ToFloat4(c1);
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