Implemented D-Pad player input

This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
This commit is contained in:
Hyper
2024-12-15 01:44:01 +00:00
parent 578d9d052b
commit 587b222483
8 changed files with 55 additions and 1 deletions

View File

@@ -809,6 +809,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowDPadMovement, true);
DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
break;
case 2: // AUDIO