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Implemented D-Pad player input
This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
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@@ -809,6 +809,7 @@ static void DrawConfigOptions()
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowDPadMovement, true);
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DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
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break;
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case 2: // AUDIO
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