Implemented D-Pad player input

This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
This commit is contained in:
Hyper
2024-12-15 01:44:01 +00:00
parent 578d9d052b
commit 587b222483
8 changed files with 55 additions and 1 deletions

View File

@@ -564,3 +564,27 @@ jump_address = 0x82585480
[[midasm_hook]]
name = "LoadingScreenControllerMidAsmHook"
address = 0x824DC9D4
# CPlayerSpeedPostureInputOnPath
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234F174
registers = ["r3"]
# CPlayerSpeedPostureInputOnPathLocal
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234F518
registers = ["r3"]
# CPlayerSpeedPostureInput3DStandard
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234EEC8
registers = ["r3"]
# CEvilPostureInputStandard
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x823CDA2C
registers = ["r3"]