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Implemented D-Pad player input
This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
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@@ -564,3 +564,27 @@ jump_address = 0x82585480
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[[midasm_hook]]
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name = "LoadingScreenControllerMidAsmHook"
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address = 0x824DC9D4
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# CPlayerSpeedPostureInputOnPath
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[[midasm_hook]]
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name = "PostureDPadSupportMidAsmHook"
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address = 0x8234F174
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registers = ["r3"]
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# CPlayerSpeedPostureInputOnPathLocal
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[[midasm_hook]]
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name = "PostureDPadSupportMidAsmHook"
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address = 0x8234F518
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registers = ["r3"]
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# CPlayerSpeedPostureInput3DStandard
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[[midasm_hook]]
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name = "PostureDPadSupportMidAsmHook"
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address = 0x8234EEC8
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registers = ["r3"]
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# CEvilPostureInputStandard
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[[midasm_hook]]
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name = "PostureDPadSupportMidAsmHook"
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address = 0x823CDA2C
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registers = ["r3"]
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