mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 03:29:55 -06:00
Linux support. (#54)
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
@@ -1,53 +0,0 @@
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#include "miniaudio_driver.h"
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#include <cpu/code_cache.h>
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#include <cpu/guest_thread.h>
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#include <cpu/guest_code.h>
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#include <kernel/heap.h>
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static PPCFunc* g_clientCallback{};
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static DWORD g_clientCallbackParam{}; // pointer in guest memory
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static ma_device g_audioDevice{};
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static std::unique_ptr<GuestThreadContext> g_audioCtx;
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static uint32_t* g_audioOutput;
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static void AudioCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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if (g_audioCtx == nullptr)
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g_audioCtx = std::make_unique<GuestThreadContext>(0);
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g_audioCtx->ppcContext.r3.u64 = g_clientCallbackParam;
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g_audioOutput = reinterpret_cast<uint32_t*>(pOutput);
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(*g_clientCallback)(g_audioCtx->ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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void XAudioInitializeSystem()
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{
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ma_device_config deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.sampleRate = XAUDIO_SAMPLES_HZ;
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deviceConfig.periodSizeInFrames = XAUDIO_NUM_SAMPLES;
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deviceConfig.noPreSilencedOutputBuffer = true;
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deviceConfig.dataCallback = AudioCallback;
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deviceConfig.playback.format = ma_format_f32;
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deviceConfig.playback.channels = XAUDIO_NUM_CHANNELS;
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ma_device_init(nullptr, &deviceConfig, &g_audioDevice);
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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{
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auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
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ByteSwapInplace(param);
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*pClientParam = param;
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g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
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g_clientCallback = callback;
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ma_device_start(&g_audioDevice);
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}
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void XAudioSubmitFrame(void* samples)
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{
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
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g_audioOutput[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
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}
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}
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128
UnleashedRecomp/apu/driver/sdl2_driver.cpp
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128
UnleashedRecomp/apu/driver/sdl2_driver.cpp
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@@ -0,0 +1,128 @@
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#include "sdl2_driver.h"
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#include <cpu/code_cache.h>
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#include <cpu/guest_thread.h>
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#include <cpu/guest_code.h>
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#include <kernel/heap.h>
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static PPCFunc* g_clientCallback{};
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static uint32_t g_clientCallbackParam{}; // pointer in guest memory
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static SDL_AudioDeviceID g_audioDevice{};
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static bool g_downMixToStereo;
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void XAudioInitializeSystem()
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{
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SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDL_AudioSpec desired{}, obtained{};
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desired.freq = XAUDIO_SAMPLES_HZ;
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desired.format = AUDIO_F32SYS;
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desired.channels = XAUDIO_NUM_CHANNELS;
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desired.samples = XAUDIO_NUM_SAMPLES;
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g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
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if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS)
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{
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SDL_CloseAudioDevice(g_audioDevice);
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g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0);
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}
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g_downMixToStereo = (obtained.channels == 2);
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}
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static std::unique_ptr<std::thread> g_audioThread;
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static void AudioThread()
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{
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using namespace std::chrono_literals;
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GuestThreadContext ctx(0);
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size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
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constexpr double INTERVAL = double(XAUDIO_NUM_SAMPLES) / double(XAUDIO_SAMPLES_HZ);
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auto start = std::chrono::steady_clock::now();
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size_t iteration = 1;
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while (true)
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{
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uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice);
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constexpr size_t MAX_LATENCY = 10;
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const size_t callbackAudioSize = channels * XAUDIO_NUM_SAMPLES * sizeof(float);
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if ((queuedAudioSize / callbackAudioSize) <= MAX_LATENCY)
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{
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ctx.ppcContext.r3.u32 = g_clientCallbackParam;
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g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
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}
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auto next = start + std::chrono::duration<double>(iteration * INTERVAL);
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auto now = std::chrono::steady_clock::now();
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if ((next - now) > 1s)
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next = now;
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std::this_thread::sleep_until(next);
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iteration = std::chrono::duration<double>(std::chrono::steady_clock::now() - start).count() / INTERVAL + 1;
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}
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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{
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auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
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ByteSwapInplace(param);
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*pClientParam = param;
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g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
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g_clientCallback = callback;
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SDL_PauseAudioDevice(g_audioDevice, 0);
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g_audioThread = std::make_unique<std::thread>(AudioThread);
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}
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void XAudioSubmitFrame(void* samples)
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{
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if (g_downMixToStereo)
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{
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// 0: left 1.0f, right 0.0f
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// 1: left 0.0f, right 1.0f
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// 2: left 0.75f, right 0.75f
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// 3: left 0.0f, right 0.0f
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// 4: left 1.0f, right 0.0f
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// 5: left 0.0f, right 1.0f
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auto floatSamples = reinterpret_cast<be<float>*>(samples);
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std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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float ch0 = floatSamples[0 * XAUDIO_NUM_SAMPLES + i];
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float ch1 = floatSamples[1 * XAUDIO_NUM_SAMPLES + i];
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float ch2 = floatSamples[2 * XAUDIO_NUM_SAMPLES + i];
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float ch3 = floatSamples[3 * XAUDIO_NUM_SAMPLES + i];
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float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
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float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
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audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
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audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
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}
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SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
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}
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else
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{
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auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
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std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
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for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
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{
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for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
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audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
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}
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SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
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}
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}
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@@ -90,7 +90,7 @@ void XAudioInitializeSystem()
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g_sourceVoice->Start();
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KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
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GuestThread::Start(XAUDIO_DRIVER_KEY, 0, 0, &g_driverThread);
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GuestThread::Start({ XAUDIO_DRIVER_KEY, 0, 0 }, nullptr);
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}
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void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
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