Linux support. (#54)

* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
Skyth (Asilkan)
2024-12-21 00:44:05 +03:00
committed by GitHub
parent f547c7ca6d
commit 67633917bf
109 changed files with 3373 additions and 2850 deletions

View File

@@ -1,53 +0,0 @@
#include "miniaudio_driver.h"
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <kernel/heap.h>
static PPCFunc* g_clientCallback{};
static DWORD g_clientCallbackParam{}; // pointer in guest memory
static ma_device g_audioDevice{};
static std::unique_ptr<GuestThreadContext> g_audioCtx;
static uint32_t* g_audioOutput;
static void AudioCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
{
if (g_audioCtx == nullptr)
g_audioCtx = std::make_unique<GuestThreadContext>(0);
g_audioCtx->ppcContext.r3.u64 = g_clientCallbackParam;
g_audioOutput = reinterpret_cast<uint32_t*>(pOutput);
(*g_clientCallback)(g_audioCtx->ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
}
void XAudioInitializeSystem()
{
ma_device_config deviceConfig = ma_device_config_init(ma_device_type_playback);
deviceConfig.sampleRate = XAUDIO_SAMPLES_HZ;
deviceConfig.periodSizeInFrames = XAUDIO_NUM_SAMPLES;
deviceConfig.noPreSilencedOutputBuffer = true;
deviceConfig.dataCallback = AudioCallback;
deviceConfig.playback.format = ma_format_f32;
deviceConfig.playback.channels = XAUDIO_NUM_CHANNELS;
ma_device_init(nullptr, &deviceConfig, &g_audioDevice);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwapInplace(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
ma_device_start(&g_audioDevice);
}
void XAudioSubmitFrame(void* samples)
{
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
g_audioOutput[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
}

View File

@@ -0,0 +1,128 @@
#include "sdl2_driver.h"
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <kernel/heap.h>
static PPCFunc* g_clientCallback{};
static uint32_t g_clientCallbackParam{}; // pointer in guest memory
static SDL_AudioDeviceID g_audioDevice{};
static bool g_downMixToStereo;
void XAudioInitializeSystem()
{
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
SDL_InitSubSystem(SDL_INIT_AUDIO);
SDL_AudioSpec desired{}, obtained{};
desired.freq = XAUDIO_SAMPLES_HZ;
desired.format = AUDIO_F32SYS;
desired.channels = XAUDIO_NUM_CHANNELS;
desired.samples = XAUDIO_NUM_SAMPLES;
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS)
{
SDL_CloseAudioDevice(g_audioDevice);
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0);
}
g_downMixToStereo = (obtained.channels == 2);
}
static std::unique_ptr<std::thread> g_audioThread;
static void AudioThread()
{
using namespace std::chrono_literals;
GuestThreadContext ctx(0);
size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
constexpr double INTERVAL = double(XAUDIO_NUM_SAMPLES) / double(XAUDIO_SAMPLES_HZ);
auto start = std::chrono::steady_clock::now();
size_t iteration = 1;
while (true)
{
uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice);
constexpr size_t MAX_LATENCY = 10;
const size_t callbackAudioSize = channels * XAUDIO_NUM_SAMPLES * sizeof(float);
if ((queuedAudioSize / callbackAudioSize) <= MAX_LATENCY)
{
ctx.ppcContext.r3.u32 = g_clientCallbackParam;
g_clientCallback(ctx.ppcContext, reinterpret_cast<uint8_t*>(g_memory.base));
}
auto next = start + std::chrono::duration<double>(iteration * INTERVAL);
auto now = std::chrono::steady_clock::now();
if ((next - now) > 1s)
next = now;
std::this_thread::sleep_until(next);
iteration = std::chrono::duration<double>(std::chrono::steady_clock::now() - start).count() / INTERVAL + 1;
}
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwapInplace(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
SDL_PauseAudioDevice(g_audioDevice, 0);
g_audioThread = std::make_unique<std::thread>(AudioThread);
}
void XAudioSubmitFrame(void* samples)
{
if (g_downMixToStereo)
{
// 0: left 1.0f, right 0.0f
// 1: left 0.0f, right 1.0f
// 2: left 0.75f, right 0.75f
// 3: left 0.0f, right 0.0f
// 4: left 1.0f, right 0.0f
// 5: left 0.0f, right 1.0f
auto floatSamples = reinterpret_cast<be<float>*>(samples);
std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
float ch0 = floatSamples[0 * XAUDIO_NUM_SAMPLES + i];
float ch1 = floatSamples[1 * XAUDIO_NUM_SAMPLES + i];
float ch2 = floatSamples[2 * XAUDIO_NUM_SAMPLES + i];
float ch3 = floatSamples[3 * XAUDIO_NUM_SAMPLES + i];
float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
}
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
}
else
{
auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
}
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
}
}

View File

@@ -90,7 +90,7 @@ void XAudioInitializeSystem()
g_sourceVoice->Start();
KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start(XAUDIO_DRIVER_KEY, 0, 0, &g_driverThread);
GuestThread::Start({ XAUDIO_DRIVER_KEY, 0, 0 }, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)