mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-30 15:50:05 -06:00
Linux support. (#54)
* Initial Linux attempt. * Add clang toolchain & make tools compile. * vcpkg as submodule. * First implementation of IO rewrite. (#31) * Fix directory iteration resolving symlinks. * Refactor kernel objects to be lock-free. * Implement guest critical sections using std::atomic. * Make D3D12 support optional. (#33) * Make D3D12 support optional. * Update ShaderRecomp, fix macros. * Replace QueryPerformanceCounter. (#35) * Add Linux home path for GetUserPath(). (#36) * Cross-platform Sleep. (#37) * Add mmap implementations for virtual allocation. (#38) * Cross-platform TLS. (#34) * Cross-platform TLS. * Fix front() to back(), use Mutex. * Fix global variable namings. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> * Unicode support. (#39) * Replace CreateDirectoryA with Unicode version. * Cross platform thread implementation. (#41) * Cross-platform thread implementation. * Put set thread name calls behind a Win32 macro. * Cross-platform semaphore implementation. (#43) * xam: use SDL for keyboard input * Cross-platform atomic operations. (#44) * Cross-platform spin lock implementation. * Cross-platform reference counting. * Cross-platform event implementation. (#47) * Compiling and running on Linux. (#49) * Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com> * Update PowerRecomp. * Add Env Var detection for VCPKG_ROOT, add DLC detection. * Use error code version on DLC directory iterator. * Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag. * Linux flatpak. (#51) * Add flatpak support. * Add game install directory override for flatpak. * Flatpak'ing. * Flatpak it some more. * We flat it, we pak it. * Flatpak'd. * The Marvelous Misadventures of Flatpak. * Attempt to change logic of NFD and show error. * Flattenpakken. * Use game install directory instead of current path. * Attempt to fix line endings. * Update io.github.hedge_dev.unleashedrecomp.json * Fix system time query implementation. * Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53) * Add present wait support to Vulkan. * Default to triple buffering if presentWait is supported. * Bracey fellas. * Update paths.h * SDL2 audio (again). (#52) * Implement SDL2 audio (again). * Call timeBeginPeriod/timeEndPeriod. * Replace miniaudio with SDL mixer. * Queue audio samples in a separate thread. * Enable CMake option override policy & fix compilation error. * Fix compilation error on Linux. * Fix but also trim shared strings. * Wayland support. (#55) * Make channel index a global variable in embedded player. * Fix SDL Audio selection for OGG on Flatpak. * Minor installer wizard fixes. * Fix compilation error. * Yield in model consumer and pipeline compiler threads. * Special case Sleep(0) to yield on Linux. * Add App Id hint. * Correct implementation for auto reset events. (#57) --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
This commit is contained in:
@@ -13,7 +13,7 @@
|
||||
#include <ui/button_guide.h>
|
||||
#include <ui/message_window.h>
|
||||
#include <ui/sdl_listener.h>
|
||||
#include <ui/window.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <decompressor.h>
|
||||
|
||||
#include <res/images/installer/install_001.dds.h>
|
||||
@@ -96,7 +96,7 @@ static double g_appearTime = 0.0;
|
||||
static double g_disappearTime = DBL_MAX;
|
||||
static bool g_isDisappearing = false;
|
||||
|
||||
static std::filesystem::path g_installPath = ".";
|
||||
static std::filesystem::path g_installPath;
|
||||
static std::filesystem::path g_gameSourcePath;
|
||||
static std::filesystem::path g_updateSourcePath;
|
||||
static std::array<std::filesystem::path, int(DLC::Count)> g_dlcSourcePaths;
|
||||
@@ -133,8 +133,13 @@ static WizardPage g_firstPage = WizardPage::SelectLanguage;
|
||||
static WizardPage g_currentPage = g_firstPage;
|
||||
static std::string g_currentMessagePrompt = "";
|
||||
static bool g_currentMessagePromptConfirmation = false;
|
||||
static std::list<std::filesystem::path> g_currentPickerResults;
|
||||
static std::atomic<bool> g_currentPickerResultsReady = false;
|
||||
static std::string g_currentPickerErrorMessage;
|
||||
static std::unique_ptr<std::thread> g_currentPickerThread;
|
||||
static bool g_currentPickerVisible = false;
|
||||
static bool g_currentPickerFolderMode = false;
|
||||
static int g_currentMessageResult = -1;
|
||||
static bool g_filesPickerSkipUpdate = false;
|
||||
static ImVec2 g_joypadAxis = {};
|
||||
static int g_currentCursorIndex = -1;
|
||||
static int g_currentCursorDefault = 0;
|
||||
@@ -148,7 +153,7 @@ public:
|
||||
{
|
||||
constexpr float AxisValueRange = 32767.0f;
|
||||
constexpr float AxisTapRange = 0.5f;
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty())
|
||||
if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty() || g_currentPickerVisible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -217,7 +222,7 @@ public:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
for (size_t i = 0; i < g_currentCursorRects.size() && !g_filesPickerSkipUpdate; i++)
|
||||
for (size_t i = 0; i < g_currentCursorRects.size(); i++)
|
||||
{
|
||||
auto ¤tRect = g_currentCursorRects[i];
|
||||
if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
|
||||
@@ -734,7 +739,7 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
|
||||
|
||||
int baser = 0;
|
||||
int baseg = 0;
|
||||
if (g_currentMessagePrompt.empty() && !sourceButton && buttonEnabled && (alpha >= 1.0f))
|
||||
if (g_currentMessagePrompt.empty() && !g_currentPickerVisible && !sourceButton && buttonEnabled && (alpha >= 1.0f))
|
||||
{
|
||||
bool cursorOnButton = PushCursorRect(min, max, buttonPressed, makeDefault);
|
||||
if (cursorOnButton)
|
||||
@@ -868,58 +873,65 @@ static bool ConvertPathSet(const nfdpathset_t *pathSet, std::list<std::filesyste
|
||||
|
||||
for (nfdpathsetsize_t i = 0; i < pathSetCount; i++)
|
||||
{
|
||||
char *pathSetPath = nullptr;
|
||||
if (NFD_PathSet_GetPathU8(pathSet, i, &pathSetPath) != NFD_OKAY)
|
||||
nfdnchar_t *pathSetPath = nullptr;
|
||||
if (NFD_PathSet_GetPathN(pathSet, i, &pathSetPath) != NFD_OKAY)
|
||||
{
|
||||
filePaths.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
filePaths.emplace_back(std::filesystem::path(std::u8string_view((const char8_t *)(pathSetPath))));
|
||||
NFD_PathSet_FreePathU8(pathSetPath);
|
||||
filePaths.emplace_back(std::filesystem::path(pathSetPath));
|
||||
NFD_PathSet_FreePathN(pathSetPath);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShowFilesPicker(std::list<std::filesystem::path> &filePaths)
|
||||
static void PickerThreadProcess()
|
||||
{
|
||||
filePaths.clear();
|
||||
|
||||
const nfdpathset_t *pathSet;
|
||||
nfdresult_t result = NFD_OpenDialogMultipleU8(&pathSet, nullptr, 0, nullptr);
|
||||
g_filesPickerSkipUpdate = true;
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
nfdresult_t result = NFD_ERROR;
|
||||
if (g_currentPickerFolderMode)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, filePaths);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
return pathsConverted;
|
||||
result = NFD_PickFolderMultipleN(&pathSet, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
result = NFD_OpenDialogMultipleN(&pathSet, nullptr, 0, nullptr);
|
||||
}
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, g_currentPickerResults);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
}
|
||||
else if (result == NFD_ERROR)
|
||||
{
|
||||
g_currentPickerErrorMessage = NFD_GetError();
|
||||
}
|
||||
|
||||
g_currentPickerResultsReady = true;
|
||||
}
|
||||
|
||||
static bool ShowFoldersPicker(std::list<std::filesystem::path> &folderPaths)
|
||||
static void ShowPicker(bool folderMode)
|
||||
{
|
||||
folderPaths.clear();
|
||||
|
||||
const nfdpathset_t *pathSet;
|
||||
nfdresult_t result = NFD_PickFolderMultipleU8(&pathSet, nullptr);
|
||||
g_filesPickerSkipUpdate = true;
|
||||
|
||||
if (result == NFD_OKAY)
|
||||
if (g_currentPickerThread != nullptr)
|
||||
{
|
||||
bool pathsConverted = ConvertPathSet(pathSet, folderPaths);
|
||||
NFD_PathSet_Free(pathSet);
|
||||
return pathsConverted;
|
||||
g_currentPickerThread->join();
|
||||
g_currentPickerThread.reset();
|
||||
}
|
||||
|
||||
g_currentPickerResults.clear();
|
||||
g_currentPickerFolderMode = folderMode;
|
||||
g_currentPickerResultsReady = false;
|
||||
g_currentPickerVisible = true;
|
||||
|
||||
// Optional single thread mode for testing on systems that do not interact well with the separate thread being used for NFD.
|
||||
constexpr bool singleThreadMode = false;
|
||||
if (singleThreadMode)
|
||||
PickerThreadProcess();
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
g_currentPickerThread = std::make_unique<std::thread>(PickerThreadProcess);
|
||||
}
|
||||
|
||||
static void ParseSourcePaths(std::list<std::filesystem::path> &paths)
|
||||
@@ -973,7 +985,8 @@ static void ParseSourcePaths(std::list<std::filesystem::path> &paths)
|
||||
stringStream << Localise("Installer_Message_InvalidFilesList") << std::endl;
|
||||
for (const std::filesystem::path &path : failedPaths)
|
||||
{
|
||||
stringStream << std::endl << "- " << Truncate(path.filename().string(), 32, true, true);
|
||||
std::u8string filenameU8 = path.filename().u8string();
|
||||
stringStream << std::endl << "- " << Truncate(std::string(filenameU8.begin(), filenameU8.end()), 32, true, true);
|
||||
}
|
||||
|
||||
if (isFailedPathsOverLimit)
|
||||
@@ -1012,8 +1025,6 @@ static void DrawLanguagePicker()
|
||||
|
||||
static void DrawSourcePickers()
|
||||
{
|
||||
g_filesPickerSkipUpdate = false;
|
||||
|
||||
bool buttonPressed = false;
|
||||
std::list<std::filesystem::path> paths;
|
||||
if (g_currentPage == WizardPage::SelectGameAndUpdate || g_currentPage == WizardPage::SelectDLC)
|
||||
@@ -1027,9 +1038,9 @@ static void DrawSourcePickers()
|
||||
ImVec2 min = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP) };
|
||||
ImVec2 max = { Scale(AlignToNextGrid(CONTAINER_X) + BOTTOM_X_GAP + textSize.x * squashRatio), Scale(AlignToNextGrid(CONTAINER_Y + CONTAINER_HEIGHT) + BOTTOM_Y_GAP + BUTTON_HEIGHT) };
|
||||
DrawButton(min, max, addFilesText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
|
||||
if (buttonPressed && ShowFilesPicker(paths))
|
||||
if (buttonPressed)
|
||||
{
|
||||
ParseSourcePaths(paths);
|
||||
ShowPicker(false);
|
||||
}
|
||||
|
||||
min.x += Scale(BOTTOM_X_GAP + textSize.x * squashRatio);
|
||||
@@ -1040,9 +1051,9 @@ static void DrawSourcePickers()
|
||||
|
||||
max.x = min.x + Scale(textSize.x * squashRatio);
|
||||
DrawButton(min, max, addFolderText.c_str(), false, true, buttonPressed, ADD_BUTTON_MAX_TEXT_WIDTH);
|
||||
if (buttonPressed && ShowFoldersPicker(paths))
|
||||
if (buttonPressed)
|
||||
{
|
||||
ParseSourcePaths(paths);
|
||||
ShowPicker(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1304,14 +1315,6 @@ static void DrawBorders()
|
||||
|
||||
static void DrawMessagePrompt()
|
||||
{
|
||||
if (g_filesPickerSkipUpdate)
|
||||
{
|
||||
// If a blocking function like the files picker is called, we must wait one update before actually showing
|
||||
// the message box, as a lot of time has passed since the last real update. Otherwise, animations will play
|
||||
// too quickly and input glitches might happen.
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_currentMessagePrompt.empty())
|
||||
{
|
||||
return;
|
||||
@@ -1341,6 +1344,25 @@ static void DrawMessagePrompt()
|
||||
}
|
||||
}
|
||||
|
||||
static void CheckPickerResults()
|
||||
{
|
||||
if (!g_currentPickerResultsReady)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!g_currentPickerErrorMessage.empty())
|
||||
{
|
||||
g_currentMessagePrompt = g_currentPickerErrorMessage;
|
||||
g_currentMessagePromptConfirmation = false;
|
||||
g_currentPickerErrorMessage.clear();
|
||||
}
|
||||
|
||||
ParseSourcePaths(g_currentPickerResults);
|
||||
g_currentPickerResultsReady = false;
|
||||
g_currentPickerVisible = false;
|
||||
}
|
||||
|
||||
void InstallerWizard::Init()
|
||||
{
|
||||
auto &io = ImGui::GetIO();
|
||||
@@ -1379,6 +1401,7 @@ void InstallerWizard::Draw()
|
||||
DrawNextButton();
|
||||
DrawBorders();
|
||||
DrawMessagePrompt();
|
||||
CheckPickerResults();
|
||||
|
||||
if (g_isDisappearing)
|
||||
{
|
||||
@@ -1392,13 +1415,19 @@ void InstallerWizard::Draw()
|
||||
|
||||
void InstallerWizard::Shutdown()
|
||||
{
|
||||
// Wait for and erase the thread.
|
||||
// Wait for and erase the threads.
|
||||
if (g_installerThread != nullptr)
|
||||
{
|
||||
g_installerThread->join();
|
||||
g_installerThread.reset();
|
||||
}
|
||||
|
||||
if (g_currentPickerThread != nullptr)
|
||||
{
|
||||
g_currentPickerThread->join();
|
||||
g_currentPickerThread.reset();
|
||||
}
|
||||
|
||||
// Erase the sources.
|
||||
g_installerSources.game.reset();
|
||||
g_installerSources.update.reset();
|
||||
@@ -1418,8 +1447,10 @@ void InstallerWizard::Shutdown()
|
||||
}
|
||||
}
|
||||
|
||||
bool InstallerWizard::Run(bool skipGame)
|
||||
bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
|
||||
{
|
||||
g_installPath = installPath;
|
||||
|
||||
EmbeddedPlayer::Init();
|
||||
NFD_Init();
|
||||
|
||||
@@ -1438,18 +1469,18 @@ bool InstallerWizard::Run(bool skipGame)
|
||||
g_currentPage = g_firstPage;
|
||||
}
|
||||
|
||||
Window::SetFullscreenCursorVisibility(true);
|
||||
GameWindow::SetFullscreenCursorVisibility(true);
|
||||
s_isVisible = true;
|
||||
|
||||
while (s_isVisible)
|
||||
{
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
||||
Window::Update();
|
||||
GameWindow::Update();
|
||||
Video::HostPresent();
|
||||
}
|
||||
|
||||
Window::SetFullscreenCursorVisibility(false);
|
||||
GameWindow::SetFullscreenCursorVisibility(false);
|
||||
NFD_Quit();
|
||||
|
||||
InstallerWizard::Shutdown();
|
||||
|
||||
Reference in New Issue
Block a user