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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 05:18:23 -05:00
Implemented D-Pad support for the World Map, Gaia Colossus, Super Sonic and the Bobsleigh (#150)
* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh * Implemented D-Pad support for Gaia Colossus and Super Sonic * Improved touchpad sensitivity
This commit is contained in:
@@ -1,28 +1,193 @@
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#include <api/SWA.h>
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#include <hid/hid.h>
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#include <ui/sdl_listener.h>
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#include <app.h>
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#include <exports.h>
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static void SetDPadAnalogDirectionX(PPCRegister& pPadState, PPCRegister& x, bool negate)
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class WorldMapTouchParams
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{
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public:
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float CancelDeadzone{ 0.31f };
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float Damping{ 0.99f };
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float FlickAccelX{ 0.25f };
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float FlickAccelY{ 0.1f };
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float FlickTerminalVelocity{ 40.0f };
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float FlickThreshold{ 2.25f };
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float SensitivityX{};
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float SensitivityY{};
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float Smoothing{ 0.8f };
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};
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class WorldMapTouchParamsProspero : public WorldMapTouchParams
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{
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public:
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WorldMapTouchParamsProspero()
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{
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SensitivityX = 1.15f;
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SensitivityY = 1.05f;
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}
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}
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g_worldMapTouchParamsProspero;
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class WorldMapTouchParamsOrbis : public WorldMapTouchParams
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{
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public:
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WorldMapTouchParamsOrbis()
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{
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SensitivityX = 0.95f;
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SensitivityY = 1.0f;
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}
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}
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g_worldMapTouchParamsOrbis;
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WorldMapTouchParams g_worldMapTouchParams{};
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static bool g_isTouchActive;
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static float g_worldMapTouchVelocityX;
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static float g_worldMapTouchVelocityY;
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class SDLEventListenerForInputPatches : public SDLEventListener
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{
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static inline int ms_touchpadFingerCount;
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static inline float ms_touchpadX;
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static inline float ms_touchpadY;
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static inline float ms_touchpadDeltaX;
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static inline float ms_touchpadDeltaY;
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static inline float ms_touchpadPrevX;
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static inline float ms_touchpadPrevY;
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public:
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static void Update(float deltaTime)
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{
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/* NOTE (Hyper): this code was written at 144Hz and was
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discovered later to be faulty at any other frame rate,
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so this is here to account for that without changing
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all the constants that I had tuned. */
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constexpr auto referenceDeltaTime = 1.0f / 144.0f;
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if (g_isTouchActive)
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{
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auto dxNorm = ms_touchpadDeltaX / referenceDeltaTime;
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auto dyNorm = ms_touchpadDeltaY / referenceDeltaTime;
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auto dxSens = dxNorm * g_worldMapTouchParams.SensitivityX;
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auto dySens = dyNorm * g_worldMapTouchParams.SensitivityY;
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auto smoothing = powf(g_worldMapTouchParams.Smoothing, deltaTime / referenceDeltaTime);
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g_worldMapTouchVelocityX = smoothing * g_worldMapTouchVelocityX + (1.0f - smoothing) * dxSens;
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g_worldMapTouchVelocityY = smoothing * g_worldMapTouchVelocityY + (1.0f - smoothing) * dySens;
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auto flickThreshold = g_worldMapTouchParams.FlickThreshold;
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if (fabs(dxSens) > flickThreshold || fabs(dySens) > flickThreshold)
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{
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g_worldMapTouchVelocityX += dxNorm * g_worldMapTouchParams.FlickAccelX * (deltaTime / referenceDeltaTime);
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g_worldMapTouchVelocityY += dyNorm * g_worldMapTouchParams.FlickAccelY * (deltaTime / referenceDeltaTime);
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}
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auto terminalVelocity = g_worldMapTouchParams.FlickTerminalVelocity;
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g_worldMapTouchVelocityX = std::clamp(g_worldMapTouchVelocityX, -terminalVelocity, terminalVelocity);
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g_worldMapTouchVelocityY = std::clamp(g_worldMapTouchVelocityY, -terminalVelocity, terminalVelocity);
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}
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else
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{
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auto dampingFactor = powf(g_worldMapTouchParams.Damping, deltaTime / referenceDeltaTime);
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g_worldMapTouchVelocityX *= dampingFactor;
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g_worldMapTouchVelocityY *= dampingFactor;
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}
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}
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void OnSDLEvent(SDL_Event* event) override
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{
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switch (event->type)
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{
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case SDL_CONTROLLERTOUCHPADMOTION:
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{
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g_isTouchActive = true;
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if (ms_touchpadFingerCount > 1)
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{
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g_isTouchActive = false;
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break;
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}
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ms_touchpadX = event->ctouchpad.x;
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ms_touchpadY = event->ctouchpad.y;
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ms_touchpadDeltaX = ms_touchpadX - ms_touchpadPrevX;
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ms_touchpadDeltaY = ms_touchpadY - ms_touchpadPrevY;
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ms_touchpadPrevX = ms_touchpadX;
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ms_touchpadPrevY = ms_touchpadY;
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break;
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}
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case SDL_CONTROLLERTOUCHPADDOWN:
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{
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g_worldMapTouchParams = hid::g_inputDeviceExplicit == hid::EInputDeviceExplicit::DualSense
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? (WorldMapTouchParams)g_worldMapTouchParamsProspero
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: (WorldMapTouchParams)g_worldMapTouchParamsOrbis;
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ms_touchpadFingerCount++;
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ms_touchpadPrevX = event->ctouchpad.x;
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ms_touchpadPrevY = event->ctouchpad.y;
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break;
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}
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case SDL_CONTROLLERTOUCHPADUP:
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g_isTouchActive = false;
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ms_touchpadFingerCount--;
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break;
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}
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}
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}
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g_sdlEventListenerForInputPatches;
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// -------------- COMMON --------------- //
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static bool IsDPadActive(SWA::SPadState* pPadState)
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{
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return pPadState->IsDown(SWA::eKeyState_DpadUp) ||
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pPadState->IsDown(SWA::eKeyState_DpadDown) ||
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pPadState->IsDown(SWA::eKeyState_DpadLeft) ||
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pPadState->IsDown(SWA::eKeyState_DpadRight);
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}
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static void SetDPadAnalogDirectionX(PPCRegister& pPadState, PPCRegister& x, bool invert, float max = 1.0f)
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{
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadLeft))
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x.f64 = negate ? 1.0f : -1.0f;
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x.f64 = invert ? max : -max;
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadRight))
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x.f64 = negate ? -1.0f : 1.0f;
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x.f64 = invert ? -max : max;
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}
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static void SetDPadAnalogDirectionY(PPCRegister& pPadState, PPCRegister& y, bool negate)
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static void SetDPadAnalogDirectionY(PPCRegister& pPadState, PPCRegister& y, bool invert, float max = 1.0f)
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{
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadUp))
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y.f64 = negate ? -1.0f : 1.0f;
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y.f64 = invert ? -max : max;
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadDown))
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y.f64 = negate ? 1.0f : -1.0f;
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y.f64 = invert ? max : -max;
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}
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// -------------- PLAYER --------------- //
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void PostureDPadSupportMidAsmHook(PPCRegister& pPadState, PPCRegister& x, PPCRegister& y)
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{
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SetDPadAnalogDirectionX(pPadState, x, false);
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SetDPadAnalogDirectionY(pPadState, y, false);
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}
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void PostureDPadSupportInvertYMidAsmHook(PPCRegister& pPadState, PPCRegister& x, PPCRegister& y)
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{
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SetDPadAnalogDirectionX(pPadState, x, false);
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SetDPadAnalogDirectionY(pPadState, y, true);
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@@ -38,8 +203,146 @@ void PostureDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCRegister& y)
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SetDPadAnalogDirectionY(pPadState, y, false);
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}
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void PostureDPadSupportPathLocalMidAsmHook(PPCRegister& pPadState, PPCRegister& x, PPCRegister& y)
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void PostureSpaceHurrierDPadSupportXMidAsmHook(PPCRegister& pPadState, PPCVRegister& vector)
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{
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SetDPadAnalogDirectionX(pPadState, x, false);
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SetDPadAnalogDirectionY(pPadState, y, false);
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadLeft))
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vector.f32[3] = -1.0f;
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadRight))
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vector.f32[3] = 1.0f;
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}
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void PostureSpaceHurrierDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCVRegister& vector)
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{
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadUp))
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vector.f32[3] = 1.0f;
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if (pGuestPadState->IsDown(SWA::eKeyState_DpadDown))
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vector.f32[3] = -1.0f;
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}
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// ------------- WORLD MAP ------------- //
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bool WorldMapTouchSupportMidAsmHook()
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{
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SDLEventListenerForInputPatches::Update(App::s_deltaTime);
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auto vxAbs = fabs(g_worldMapTouchVelocityX);
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auto vyAbs = fabs(g_worldMapTouchVelocityY);
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/* Reduce touch noise if the player has
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their finger resting on the touchpad,
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but allow much precise values without
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touch for proper interpolation to zero. */
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if (vxAbs < 0.05f || vyAbs < 0.05f)
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return !g_isTouchActive;
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return vxAbs > 0 || vyAbs > 0;
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}
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bool WorldMapTouchMagnetismSupportMidAsmHook(PPCRegister& f0)
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{
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return fabs(g_worldMapTouchVelocityX) > f0.f64 || fabs(g_worldMapTouchVelocityY) > f0.f64;
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}
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void TouchAndDPadSupportWorldMapXMidAsmHook(PPCRegister& pPadState, PPCRegister& x)
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{
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (fabs(pGuestPadState->LeftStickHorizontal) > g_worldMapTouchParams.CancelDeadzone ||
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fabs(pGuestPadState->LeftStickVertical) > g_worldMapTouchParams.CancelDeadzone)
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{
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g_worldMapTouchVelocityX = 0;
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}
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if (IsDPadActive(pGuestPadState))
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{
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g_worldMapTouchVelocityX = 0;
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SetDPadAnalogDirectionX(pPadState, x, false);
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}
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else
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{
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if (fabs(g_worldMapTouchVelocityX) > 0)
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x.f64 = -g_worldMapTouchVelocityX;
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}
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}
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void TouchAndDPadSupportWorldMapYMidAsmHook(PPCRegister& pPadState, PPCRegister& y)
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{
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auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
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if (fabs(pGuestPadState->LeftStickHorizontal) > g_worldMapTouchParams.CancelDeadzone ||
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fabs(pGuestPadState->LeftStickVertical) > g_worldMapTouchParams.CancelDeadzone)
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{
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g_worldMapTouchVelocityY = 0;
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}
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if (IsDPadActive(pGuestPadState))
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{
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g_worldMapTouchVelocityY = 0;
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SetDPadAnalogDirectionY(pPadState, y, false);
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}
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else
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{
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if (fabs(g_worldMapTouchVelocityY) > 0)
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y.f64 = g_worldMapTouchVelocityY;
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}
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}
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// SWA::CWorldMapCamera::Update
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PPC_FUNC_IMPL(__imp__sub_82486968);
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PPC_FUNC(sub_82486968)
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{
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auto pWorldMapCamera = (SWA::CWorldMapCamera*)g_memory.Translate(ctx.r3.u32);
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// Reset vertical velocity if maximum pitch reached.
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if (fabs(pWorldMapCamera->m_Pitch) >= 80.0f)
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g_worldMapTouchVelocityY = 0;
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__imp__sub_82486968(ctx, base);
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}
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// World Map cursor move hook.
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PPC_FUNC(sub_8256C938)
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{
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auto pWorldMapCursor = (SWA::CWorldMapCursor*)g_memory.Translate(ctx.r3.u32);
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pWorldMapCursor->m_IsCursorMoving = g_isTouchActive;
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if (ctx.r4.u8)
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{
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pWorldMapCursor->m_LeftStickVertical = 0;
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pWorldMapCursor->m_LeftStickHorizontal = 0;
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}
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else if (auto pInputState = SWA::CInputState::GetInstance())
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{
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auto& rPadState = pInputState->GetPadState();
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pWorldMapCursor->m_LeftStickVertical = rPadState.LeftStickVertical;
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pWorldMapCursor->m_LeftStickHorizontal = rPadState.LeftStickHorizontal;
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if (rPadState.IsDown(SWA::eKeyState_DpadUp))
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pWorldMapCursor->m_LeftStickVertical = 1.0f;
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if (rPadState.IsDown(SWA::eKeyState_DpadDown))
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pWorldMapCursor->m_LeftStickVertical = -1.0f;
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if (rPadState.IsDown(SWA::eKeyState_DpadLeft))
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pWorldMapCursor->m_LeftStickHorizontal = -1.0f;
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if (rPadState.IsDown(SWA::eKeyState_DpadRight))
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pWorldMapCursor->m_LeftStickHorizontal = 1.0f;
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if (sqrtf((pWorldMapCursor->m_LeftStickHorizontal * pWorldMapCursor->m_LeftStickHorizontal) +
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(pWorldMapCursor->m_LeftStickVertical * pWorldMapCursor->m_LeftStickVertical)) > 0.7f)
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{
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pWorldMapCursor->m_IsCursorMoving = true;
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}
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}
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}
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