Implement miniaudio. (#15)

This commit is contained in:
Skyth (Asilkan)
2024-12-03 18:10:06 +03:00
committed by GitHub
parent 913f5a388b
commit 6c65e0914d
9 changed files with 96 additions and 105 deletions
@@ -1,81 +0,0 @@
#include "sdl2_driver.h"
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <kernel/heap.h>
#define SDLAUDIO_DRIVER_KEY (uint32_t)('SDLA')
static constexpr uint32_t AUDIO_FRAME_SIZE = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS;
static std::atomic<PPCFunc*> g_clientCallback{};
static DWORD g_clientCallbackParam{}; // pointer in guest memory
static SDL_AudioDeviceID g_audioDevice{};
static moodycamel::BlockingReaderWriterCircularBuffer<std::array<uint32_t, AUDIO_FRAME_SIZE>> g_audioQueue(16);
static void SDLAudioCallback(void*, uint8_t* frames, int len)
{
std::array<uint32_t, AUDIO_FRAME_SIZE> audioFrame;
if (g_audioQueue.try_dequeue(audioFrame))
memcpy(frames, &audioFrame, sizeof(audioFrame));
else
memset(frames, 0, len);
}
static PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
while (true)
{
if (!g_clientCallback)
continue;
ctx.r3.u64 = g_clientCallbackParam;
GuestCode::Run((void*)g_clientCallback, &ctx);
}
}
void XAudioInitializeSystem()
{
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "SWA");
auto err = SDL_InitSubSystem(SDL_INIT_AUDIO);
SDL_AudioSpec spec{};
spec.freq = XAUDIO_SAMPLES_HZ;
spec.format = AUDIO_F32SYS;
spec.channels = XAUDIO_NUM_CHANNELS;
spec.samples = XAUDIO_NUM_SAMPLES;
spec.callback = SDLAudioCallback;
g_audioDevice = SDL_OpenAudioDevice(nullptr, false, &spec, &spec, 0);
assert(g_audioDevice);
SDL_PauseAudioDevice(g_audioDevice, 0);
KeInsertHostFunction(SDLAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start(SDLAUDIO_DRIVER_KEY, 0, 0, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwap(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
}
void XAudioSubmitFrame(void* samples)
{
std::array<uint32_t, AUDIO_FRAME_SIZE> audioFrame;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
g_audioQueue.wait_enqueue(audioFrame);
}