audio gaming

This commit is contained in:
Sajid
2024-10-01 01:20:29 +06:00
parent 2122f247ac
commit baf24bb36a
10 changed files with 180 additions and 7 deletions
+3 -1
View File
@@ -7,6 +7,7 @@
uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
{
*driver = AUDIO_DRIVER_KEY;
XAudioRegisterClient(KeFindHostFunction(*callback), callback[1]);
return 0;
}
@@ -15,7 +16,8 @@ uint32_t XAudioUnregisterRenderDriverClient(DWORD driver)
return 0;
}
uint32_t XAudioSubmitRenderDriverFrame(XLPDWORD callback, XLPDWORD driver)
uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples)
{
XAudioSubmitFrame(samples);
return 0;
}
+9 -3
View File
@@ -1,5 +1,11 @@
#pragma once
SWA_API uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver);
SWA_API uint32_t XAudioUnregisterRenderDriverClient(DWORD driver);
SWA_API uint32_t XAudioSubmitRenderDriverFrame(XLPDWORD callback, XLPDWORD driver);
#ifdef SWA_IMPL
void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
void XAudioSubmitFrame(void* samples);
#endif
uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver);
uint32_t XAudioUnregisterRenderDriverClient(DWORD driver);
uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples);
@@ -0,0 +1,120 @@
#include <stdafx.h>
#include "xaudio_driver.h"
#include <xaudio2.h>
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <cpu/ppc_context.h>
#define XAUDIO_DRIVER_KEY (uint32_t)('XAUD')
PPCFunc* g_clientCallback{};
DWORD g_clientCallbackParam{};
DWORD g_driverThread{};
// TODO: Should use a counted ptr
IXAudio2* g_audio{};
IXAudio2MasteringVoice* g_masteringVoice{};
IXAudio2SourceVoice* g_sourceVoice{};
constexpr uint32_t g_semaphoreCount = 16;
constexpr uint32_t g_audioFrameSize = 256 * 6;
HANDLE g_audioSemaphore{ CreateSemaphoreA(nullptr, g_semaphoreCount, g_semaphoreCount, nullptr) };
uint32_t g_audioFrames[g_audioFrameSize * g_semaphoreCount];
uint32_t g_audioFrameIndex = 0;
class VoiceCallback : public IXAudio2VoiceCallback
{
void OnVoiceProcessingPassStart(UINT32 BytesRequired) override {}
void OnVoiceProcessingPassEnd() override {}
void OnBufferStart(void* pBufferContext) override {}
void OnBufferEnd(void* pBufferContext) override
{
ReleaseSemaphore(g_audioSemaphore, 1, nullptr);
}
void OnStreamEnd() override {}
void OnLoopEnd(void* pBufferContext) override {}
void OnVoiceError(void* pBufferContext, HRESULT Error) override {}
} gVoiceCallback;
inline PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
auto* cpu = GetPPCContext();
while (true)
{
if (!g_clientCallback)
{
continue;
}
WaitForSingleObject(g_audioSemaphore, INFINITE);
cpu->r3.u64 = g_clientCallbackParam;
GuestCode::Run(g_clientCallback, cpu);
}
}
void XAudioInitializeSystem()
{
if (g_audio)
{
return;
}
//reinterpret_cast<decltype(&XAudio2Create)>(
// GetProcAddress(LoadLibraryA("XAudio2_8.dll"), "XAudio2Create"))(&gAudio, 0, 1);
XAudio2Create(&g_audio);
g_audio->CreateMasteringVoice(&g_masteringVoice);
WAVEFORMATIEEEFLOATEX format{};
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = sizeof(format) - sizeof(format.Format);
format.Format.nChannels = 6;
format.Format.nSamplesPerSec = 48000;
format.Format.wBitsPerSample = 32;
format.Format.nBlockAlign = (format.Format.nChannels * format.Format.wBitsPerSample) / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
format.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
format.Samples.wValidBitsPerSample = format.Format.wBitsPerSample;
format.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT |
SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
g_audio->CreateSourceVoice(&g_sourceVoice, &format.Format, 0, 1024, &gVoiceCallback);
g_sourceVoice->Start();
KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start(XAUDIO_DRIVER_KEY, 0, 0, &g_driverThread);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
g_clientCallback = callback;
g_clientCallbackParam = param;
}
void XAudioSubmitFrame(void* samples)
{
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < 256; i++)
{
for (size_t j = 0; j < 6; j++)
audioFrame[i * 6 + j] = std::byteswap(((uint32_t*)samples)[j * 256 + i]);
}
XAUDIO2_BUFFER buffer{};
buffer.pAudioData = (BYTE*)audioFrame;
buffer.AudioBytes = 256 * 6 * sizeof(float);
buffer.PlayLength = 256;
g_sourceVoice->SubmitSourceBuffer(&buffer);
}