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audio gaming
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@@ -13,6 +13,22 @@ void* VdGetGlobalDevice()
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return nullptr;
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}
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// CApplication::Update
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PPC_FUNC_IMPL(__imp__sub_822C1130);
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PPC_FUNC(sub_822C1130)
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{
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SDL_PumpEvents();
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SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
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__imp__sub_822C1130(ctx, base);
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}
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// Skip logo
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PPC_FUNC(sub_82547DF0)
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{
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sub_825517C8(ctx, base);
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}
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// Direct3D stubs
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GUEST_FUNCTION_STUB(sub_824EB290);
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GUEST_FUNCTION_STUB(sub_82BDA8C0);
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