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Fix "Disable Boost Filter" code not affecting certain parts of the game. (#1468)
* hook different part of the code to affect Eggmanland too * Update UnleashedRecomp/patches/misc_patches.cpp Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
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@@ -157,12 +157,18 @@ PPC_FUNC(sub_824C1E60)
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__imp__sub_824C1E60(ctx, base);
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}
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// Remove boost filter
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void DisableBoostFilterMidAsmHook(PPCRegister& r11)
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// This function is called in various places but primarily for the boost filter
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// when the second argument (r4) is set to "boost". Whilst boosting the third argument (f1)
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// will go up to 1.0f and then down to 0.0f as the player lets off of the boost button.
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// To avoid the boost filter from kicking in at all if the function is called with "boost"
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// we set the third argument to zero no matter what (if the code is on).
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PPC_FUNC_IMPL(__imp__sub_82B4DB48);
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PPC_FUNC(sub_82B4DB48)
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{
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if (Config::DisableBoostFilter)
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if (Config::DisableBoostFilter && strcmp((const char*)(base + ctx.r4.u32), "boost") == 0)
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{
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if (r11.u32 == 1)
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r11.u32 = 0;
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ctx.f1.f64 = 0.0;
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}
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__imp__sub_82B4DB48(ctx, base);
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}
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