mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-05 19:19:43 -06:00
Aspect ratio adjustments. (Part 1) (#90)
* Map CSD structures by full path. * Initial work for unstretching & aligning to edges. * Add extend flag, fix cast lookups. * Add right extend flag. * Fill the flags map with a bunch of casts. * Implement unstretching. * Set more title casts to unscretch. * Add some more flags. * Move CSD patches to its own file. * Replace CSD vertex shaders to get rid of pixel snapping. * Snap to pixel on the CPU. * Current work trying to get 3D screen position casts working correctly. * Fix and properly align font, handle most 3D screen positions. * Add stretch flags for background casts. * Use 4:3 as the base aspect ratio instead of 16:9. * Replicate the game's 4:3 downscaling behavior. * World map now identical to original 4:3. * Replace camera aspect ratio/field of view logic. * Make original 4:3 scaling a separate option, use custom behavior for auto. * Keep UI scale same only above Steam Deck aspect ratio. * Release paths when the YNCP file gets freed. * Add more path flags. * Interpolate to original 4:3 scale. * Scaling animation offset to prevent offscreen casts from showing up in ultrawide. * Queue draw calls without actually executing anything to extract the corner. * Clean unnecessary hooks. * Add result screen modifiers. * Stretch loading primitive 2D. * Scale DoF correctly at different aspect ratios. * Remove stretch option. * Make aspect ratio a global variable. * Ultrawide patch for HUD 3D items. * Fix world map 3D to 2D projection. * Right align world map info box. * Set medal positions. * Respect center option in more places. * Implement the aspect ratio option. * Use viewport dimensions for snapping CSD pixels. * Fix DoF fix not using viewport height. * Implement aspect ratio patches for 2D drop ring emitter. * Implement inspire letterbox. * Add cutscene aspect ratio option. * Shift subtitles by aspect ratio. * Fix crash in earth restoration cutscenes. * Offset scale patches for Tornado Defense. * Scale new record arrow casts. * Expose aspect ratio variables globally. * Properly center the achievements menu. * 4:3 scaling for options menu. * Fix procedural filtering logic in ImGui pixel shader. * Fix button guide offset. * UI scaling for installer. * Remove grid snaps in the installer. * Handle center UI scale option for rings going to HUD. * Remove unnecessary diff. * Revert temporary changes. * Fix typo.
This commit is contained in:
@@ -42,9 +42,15 @@ static constexpr double CONTAINER_FULL_DURATION = CONTAINER_BACKGROUND_TIME + CO
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static constexpr double CONTAINER_CATEGORY_TIME = (CONTAINER_INNER_TIME + CONTAINER_BACKGROUND_TIME) / 2.0;
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static constexpr double CONTAINER_CATEGORY_DURATION = 12.0;
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constexpr float COMMON_PADDING_POS_Y = 118.0f;
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constexpr float COMMON_PADDING_POS_X = 30.0f;
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constexpr float INFO_CONTAINER_POS_X = 870.0f;
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static constexpr float CONTAINER_POS_Y = 118.0f;
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static constexpr float SETTINGS_WIDE_GRID_COUNT = 90.0f;
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static constexpr float INFO_WIDE_GRID_COUNT = 42.0f;
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static constexpr float PADDING_WIDE_GRID_COUNT = 3.0f;
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static constexpr float SETTINGS_NARROW_GRID_COUNT = 70.0f;
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static constexpr float INFO_NARROW_GRID_COUNT = 34.0f;
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static constexpr float PADDING_NARROW_GRID_COUNT = 1.0f;
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static constexpr int32_t g_categoryCount = 4;
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static int32_t g_categoryIndex;
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@@ -151,12 +157,18 @@ static void DrawScanlineBars()
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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float optionsX;
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if (g_aspectRatio >= WIDE_ASPECT_RATIO)
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optionsX = g_aspectRatioOffsetX;
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else
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optionsX = (1.0f - g_narrowOffsetScale) * -20.0f;
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// Options text
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DrawTextWithOutline
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(
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g_dfsogeistdFont,
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Scale(48.0f),
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{ Scale(122.0f), Scale(56.0f) },
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{ Scale(optionsX + 122.0f), Scale(56.0f) },
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IM_COL32(255, 190, 33, 255),
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Localise("Options_Header_Name").c_str(),
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4,
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@@ -187,7 +199,7 @@ static void DrawScanlineBars()
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static float AlignToNextGrid(float value)
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{
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return floor(value / GRID_SIZE) * GRID_SIZE;
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return round(value / GRID_SIZE) * GRID_SIZE;
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}
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static void DrawContainer(ImVec2 min, ImVec2 max)
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@@ -306,8 +318,11 @@ static bool DrawCategories()
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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constexpr float NARROW_PADDING_GRID_COUNT = 1.5f;
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constexpr float WIDE_PADDING_GRID_COUNT = 3.0f;
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float gridSize = Scale(GRID_SIZE);
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float textPadding = gridSize * 3.0f;
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float textPadding = gridSize * Lerp(NARROW_PADDING_GRID_COUNT, WIDE_PADDING_GRID_COUNT, g_narrowOffsetScale);
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float tabPadding = gridSize;
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float size = Scale(32.0f);
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@@ -449,8 +464,11 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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auto clipRectMax = drawList->GetClipRectMax();
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auto& padState = SWA::CInputState::GetInstance()->GetPadState();
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constexpr float OPTION_NARROW_GRID_COUNT = 36.0f;
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constexpr float OPTION_WIDE_GRID_COUNT = 54.0f;
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auto gridSize = Scale(GRID_SIZE);
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auto optionWidth = gridSize * 54.0f;
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auto optionWidth = gridSize * floor(Lerp(OPTION_NARROW_GRID_COUNT, OPTION_WIDE_GRID_COUNT, g_narrowOffsetScale));
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auto optionHeight = gridSize * 5.5f;
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auto optionPadding = gridSize * 0.5f;
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auto valueWidth = Scale(192.0f);
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@@ -917,6 +935,7 @@ static void DrawConfigOptions()
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DrawConfigOption(rowCount++, yOffset, &Config::GITextureFiltering, true);
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DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
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DrawConfigOption(rowCount++, yOffset, &Config::XboxColorCorrection, true);
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DrawConfigOption(rowCount++, yOffset, &Config::CutsceneAspectRatio, true);
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DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
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break;
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@@ -998,13 +1017,11 @@ static void DrawConfigOptions()
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}
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}
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static void DrawSettingsPanel()
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static void DrawSettingsPanel(ImVec2 settingsMin, ImVec2 settingsMax)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 settingsMin = { Scale(AlignToNextGrid(COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
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ImVec2 settingsMax = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
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SetProceduralOrigin(settingsMin);
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DrawContainer(settingsMin, settingsMax);
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if (DrawCategories())
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@@ -1018,31 +1035,34 @@ static void DrawSettingsPanel()
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ResetSelection();
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}
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ResetProceduralOrigin();
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// Pop clip rect from DrawContainer
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drawList->PopClipRect();
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}
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static void DrawInfoPanel()
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static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 infoMin = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
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ImVec2 infoMax = { Scale(AlignToNextGrid(1280.0f - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
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SetProceduralOrigin(infoMin);
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DrawContainer(infoMin, infoMax);
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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ImVec2 thumbnailMax = { clipRectMax.x, clipRectMin.y + Scale(198.0f) };
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if (g_selectedItem)
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{
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auto desc = g_selectedItem->GetDescription(Config::Language);
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auto thumbnail = GetThumbnail(g_selectedItem);
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if (thumbnail)
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drawList->AddImage(thumbnail, clipRectMin, thumbnailMax);
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float aspectRatio = float(thumbnail->width) / thumbnail->height;
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float thumbnailHeight = (clipRectMax.x - clipRectMin.x) / aspectRatio;
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ImVec2 thumbnailMin = { clipRectMin.x, clipRectMin.y + Scale(GRID_SIZE / 2.0f) };
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ImVec2 thumbnailMax = { clipRectMax.x, thumbnailMin.y + thumbnailHeight };
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drawList->AddImage(thumbnail, thumbnailMin, thumbnailMax);
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if (g_inaccessibleReason)
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{
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@@ -1057,8 +1077,8 @@ static void DrawInfoPanel()
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auto resScale = round(*(float*)g_selectedItem->GetValue() * 1000) / 1000;
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std::snprintf(buf, sizeof(buf), desc.c_str(),
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(int)((float)GameWindow::s_width * resScale),
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(int)((float)GameWindow::s_height * resScale));
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(int)((float)Video::s_viewportWidth * resScale),
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(int)((float)Video::s_viewportHeight * resScale));
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desc = buf;
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}
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@@ -1080,6 +1100,8 @@ static void DrawInfoPanel()
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);
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}
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ResetProceduralOrigin();
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// Pop clip rect from DrawContainer
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drawList->PopClipRect();
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}
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@@ -1197,8 +1219,25 @@ void OptionsMenu::Draw()
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drawList->AddRectFilled({ 0.0f, 0.0f }, res, IM_COL32(0, 0, 0, 223));
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DrawScanlineBars();
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DrawSettingsPanel();
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DrawInfoPanel();
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float settingsGridCount = floor(Lerp(SETTINGS_NARROW_GRID_COUNT, SETTINGS_WIDE_GRID_COUNT, g_narrowOffsetScale));
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float paddingGridCount = Lerp(PADDING_NARROW_GRID_COUNT, PADDING_WIDE_GRID_COUNT, g_narrowOffsetScale);
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float infoGridCount = floor(Lerp(INFO_NARROW_GRID_COUNT, INFO_WIDE_GRID_COUNT, g_narrowOffsetScale));
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float totalGridCount = settingsGridCount + paddingGridCount + infoGridCount;
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float offsetX = g_aspectRatioOffsetX + (1280.0f - ((GRID_SIZE * totalGridCount) - 1)) / 2.0f;
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float minY = Scale(g_aspectRatioOffsetY + CONTAINER_POS_Y);
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float maxY = Scale(g_aspectRatioOffsetY + (720.0f - CONTAINER_POS_Y + 1.0f));
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DrawSettingsPanel(
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{ Scale(offsetX), minY },
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{ Scale(offsetX + settingsGridCount * GRID_SIZE), maxY }
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);
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DrawInfoPanel(
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{ Scale(offsetX + (settingsGridCount + paddingGridCount) * GRID_SIZE), minY },
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{ Scale(offsetX + totalGridCount * GRID_SIZE), maxY }
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);
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if (g_isStage)
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DrawFadeTransition();
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