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Fix achievement sound not playing in certain conditions. (#373)
* Fix achievement sound not playing in cutscenes. * Prevent achievement overlay from showing if sounds cannot be played.
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@@ -5,6 +5,7 @@
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#include <kernel/heap.h>
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#include <kernel/memory.h>
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#include <ui/game_window.h>
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#include <patches/inspire_patches.h>
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void Game_PlaySound(const char* pName)
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{
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@@ -14,8 +15,11 @@ void Game_PlaySound(const char* pName)
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}
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else
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{
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// Use EVENT category in cutscenes since SYSTEM gets muted by the game.
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uint32_t category = !InspirePatches::s_sceneName.empty() ? 10 : 7;
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guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
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GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
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GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), category, 0, 0);
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auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
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uint32_t virtualFunction = *(soundPlayerVtable + 1);
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