mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-05-02 00:09:48 -05:00
Redirected Install button to custom implementation
This currently fades out and closes the game upon accepting the message, it does not yet reboot into the installer menu using --install-dlc.
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@@ -65,6 +65,9 @@ public:
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{
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case SDL_KEYDOWN:
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{
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if (g_isAppInit)
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break;
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switch (event->key.keysym.scancode)
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{
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case SDL_SCANCODE_UP:
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@@ -89,8 +92,14 @@ public:
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}
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case SDL_MOUSEBUTTONDOWN:
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{
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if (g_isAppInit)
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break;
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g_isAccepted = true;
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break;
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}
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case SDL_CONTROLLERBUTTONDOWN:
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{
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@@ -177,7 +186,7 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
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g_foregroundCount++;
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if (isForeground)
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drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 223 * (g_foregroundCount ? 1 : alpha)));
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drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190 * (g_foregroundCount ? 1 : alpha)));
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DrawPauseContainer(g_upWindow.get(), _min, _max, alpha);
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@@ -264,8 +273,8 @@ void MessageWindow::Draw()
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auto textMarginX = Scale(37);
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auto textMarginY = Scale(45);
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bool isController = hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
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bool isKeyboard = hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
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bool isController = g_isAppInit ? true : hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
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bool isKeyboard = g_isAppInit ? false : hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
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if (DrawContainer(g_appearTime, centre, { textSize.x / 2 + textMarginX, textSize.y / 2 + textMarginY }, !g_isControlsVisible))
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{
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@@ -328,14 +337,6 @@ void MessageWindow::Draw()
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g_upWasHeld = upIsHeld;
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g_downWasHeld = downIsHeld;
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if (g_isDeclined)
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{
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g_result = g_cancelButtonIndex;
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Game_PlaySound("sys_actstg_pausecansel");
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MessageWindow::Close();
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}
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if (isController)
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{
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std::array<Button, 2> buttons =
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@@ -350,6 +351,14 @@ void MessageWindow::Draw()
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{
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ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
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}
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if (g_isDeclined)
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{
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g_result = g_cancelButtonIndex;
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Game_PlaySound("sys_actstg_pausecansel");
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MessageWindow::Close();
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}
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}
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else
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{
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@@ -441,6 +450,7 @@ bool MessageWindow::Open(std::string text, int* result, std::span<std::string> b
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*result = g_result;
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// Returns true when the message window is closed.
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return !g_isAwaitingResult;
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}
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