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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-07 04:01:07 -06:00
options_menu: implemented Miles Electric transition
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@@ -8,7 +8,7 @@ static bool g_isFadeIn;
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static float g_startTime;
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static float g_duration;
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static ImU32 g_colour = IM_COL32(0, 0, 0, 255);
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static ImU32 g_colour = IM_COL32_BLACK;
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static std::function<void()> g_endCallback;
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static float g_endCallbackDelay;
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@@ -25,7 +25,10 @@ void Fader::Draw()
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if (time >= g_duration + g_endCallbackDelay)
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{
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if (g_endCallback)
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{
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g_endCallback();
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g_endCallback = nullptr;
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}
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g_isFading = false;
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}
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@@ -37,6 +40,9 @@ void Fader::Draw()
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: Lerp(0, 1, time);
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}
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if (g_isFadeIn && !g_isFading)
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return;
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auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha);
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ImGui::GetForegroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
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@@ -47,13 +53,14 @@ static void DoFade(bool isFadeIn, float duration, std::function<void()> endCallb
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if (g_isFading)
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return;
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Fader::s_isVisible = true;
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g_isFading = true;
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g_isFadeIn = isFadeIn;
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g_startTime = ImGui::GetTime();
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g_duration = duration;
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g_endCallback = endCallback;
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g_endCallbackDelay = endCallbackDelay;
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Fader::s_isVisible = true;
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}
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void Fader::SetFadeColour(ImU32 colour)
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