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window: implemented monitor switching
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@@ -390,6 +390,8 @@ enum GuestTextureAddress
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D3DTADDRESS_BORDER = 6
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};
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extern bool g_needsResize;
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extern std::unique_ptr<GuestTexture> LoadTexture(const uint8_t* data, size_t dataSize, RenderComponentMapping componentMapping = RenderComponentMapping());
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extern void VideoConfigValueChangedCallback(class IConfigDef* config);
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