#include // CObjFlame::CObjFlame // A field is not zero initialized, // causing collisions to constantly get created // and slow down the game. PPC_FUNC_IMPL(__imp__sub_82608E60); PPC_FUNC(sub_82608E60) { memset(base + ctx.r3.u32, 0, 0x154); __imp__sub_82608E60(ctx, base); }