#include /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOCALISATION NOTES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Ensure brand names are always presented on the same line. Correct: This is a string that contains a brand name like Xbox 360, which is one of the few consoles to have a port of Sonic Unleashed. Incorrect: This is a string that contains a brand name like Xbox 360, which is one of the few consoles to have a port of Sonic Unleashed. - Ensure your locale is added in the correct order following the language enum. Correct: { { ELanguage::English, "Example" }, { ELanguage::Japanese, "Example" }, { ELanguage::German, "Example" }, { ELanguage::French, "Example" }, { ELanguage::Spanish, "Example" }, { ELanguage::Italian, "Example" } } Incorrect: { { ELanguage::English, "Example" }, { ELanguage::French, "Example" }, { ELanguage::Spanish, "Example" }, { ELanguage::German, "Example" }, { ELanguage::Italian, "Example" }, { ELanguage::Japanese, "Example" } } !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ #define CONFIG_DEFINE_LOCALE(name) \ CONFIG_LOCALE g_##name##_locale = #define CONFIG_DEFINE_ENUM_LOCALE(type) \ CONFIG_ENUM_LOCALE(type) g_##type##_locale = CONFIG_DEFINE_LOCALE(Language) { { ELanguage::English, { "Language", "Change the language used for text and logos." } }, { ELanguage::Japanese, { "言語", "" } }, { ELanguage::German, { "Sprache", "Ändere die Sprache für Text und Logos." } }, { ELanguage::French, { "Langue", "" } }, { ELanguage::Spanish, { "Idioma", "" } }, { ELanguage::Italian, { "Lingua", "" } } }; // Notes: do not localise this. CONFIG_DEFINE_ENUM_LOCALE(ELanguage) { { ELanguage::English, { { ELanguage::English, { "ENGLISH", "" } }, { ELanguage::Japanese, { "日本語", "" } }, { ELanguage::German, { "DEUTSCH", "" } }, { ELanguage::French, { "FRANÇAIS", "" } }, { ELanguage::Spanish, { "ESPAÑOL", "" } }, { ELanguage::Italian, { "ITALIANO", "" } } } } }; CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage) { { ELanguage::English, { { EVoiceLanguage::English, { "ENGLISH", "" } }, { EVoiceLanguage::Japanese, { "JAPANESE", "" } } } }, { ELanguage::Japanese, { { EVoiceLanguage::English, { "英語", "" } }, { EVoiceLanguage::Japanese, { "日本語", "" } } } }, { ELanguage::German, { { EVoiceLanguage::English, { "ENGLISCH", "" } }, { EVoiceLanguage::Japanese, { "JAPANISCH", "" } } } }, { ELanguage::French, { { EVoiceLanguage::English, { "ANGLAIS", "" } }, { EVoiceLanguage::Japanese, { "JAPONAIS", "" } } } }, { ELanguage::Spanish, { { EVoiceLanguage::English, { "INGLÉS", "" } }, { EVoiceLanguage::Japanese, { "JAPONÉS", "" } } } }, { ELanguage::Italian, { { EVoiceLanguage::English, { "INGLESE", "" } }, { EVoiceLanguage::Japanese, { "GIAPPONESE", "" } } } }, }; CONFIG_DEFINE_LOCALE(Hints) { { ELanguage::English, { "Hints", "Show hints during gameplay." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Hinweise", "Zeige Hinweise während des Spiels." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(ControlTutorial) { { ELanguage::English, { "Control Tutorial", "Show controller hints during gameplay.\n\nThe Werehog Critical Attack prompt will be unaffected." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Steuerungsanleitung", "Zeige Steuerungshinweise während des Spiels.\n\nKritische Angriffe des Werehogs werden hiervon nicht beeinflusst." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(AchievementNotifications) { { ELanguage::English, { "Achievement Notifications", "Show notifications for unlocking achievements.\n\nAchievements will still be rewarded with notifications disabled." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Erfolgsbenachrichtigungen", "Zeige Benachrichtigungen für das Freischalten von Erfolgen.\n\nErfolge werden weiterhin freigeschaltet, auch wenn die Benachrichtigungen ausgeschaltet sind." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(TimeOfDayTransition) { { ELanguage::English, { "Time of Day Transition", "Change how the loading screen appears when switching time of day in the hub areas." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Tageszeit Übergang", "Verändere den Ladebildschirm beim Verändern der Tageszeit in Städten und Eingangslevel." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(ETimeOfDayTransition) { { ELanguage::English, { { ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: the transformation cutscene will play with artificial loading times." } }, { ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: a spinning medal loading screen will be used instead." } } } }, { ELanguage::Japanese, { { ETimeOfDayTransition::Xbox, { "", "" } }, { ETimeOfDayTransition::PlayStation, { "", "" } } } }, { ELanguage::German, { { ETimeOfDayTransition::Xbox, { "XBOX", "Xbox: Eine Transformationszwischensequenz mit künstlicher Ladezeit wird abgespielt." } }, { ETimeOfDayTransition::PlayStation, { "PLAYSTATION", "PlayStation: Eine sich drehende Medallie wird stattdessen als Ladebildschirm verwendet." } } } }, { ELanguage::French, { { ETimeOfDayTransition::Xbox, { "", "" } }, { ETimeOfDayTransition::PlayStation, { "", "" } } } }, { ELanguage::Spanish, { { ETimeOfDayTransition::Xbox, { "", "" } }, { ETimeOfDayTransition::PlayStation, { "", "" } } } }, { ELanguage::Italian, { { ETimeOfDayTransition::Xbox, { "", "" } }, { ETimeOfDayTransition::PlayStation, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(ControllerIcons) { { ELanguage::English, { "Controller Icons", "Change the icons to match your controller." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Controllersymbole", "Ändere die Controllersymbole, um sie auf dein Modell anzupassen." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons) { { ELanguage::English, { { EControllerIcons::Auto, { "AUTO", "Auto: the game will determine which icons to use based on the current input device." } }, { EControllerIcons::Xbox, { "XBOX", "" } }, { EControllerIcons::PlayStation, { "PLAYSTATION", "" } } } }, { ELanguage::Japanese, { { EControllerIcons::Auto, { "", "" } }, { EControllerIcons::Xbox, { "", "" } }, { EControllerIcons::PlayStation, { "", "" } } } }, { ELanguage::German, { { EControllerIcons::Auto, { "AUTO", "Auto: Das Spiel erkennt automatisch deinen Controller um die Symbole dementsprechend anzupassen." } }, { EControllerIcons::Xbox, { "XBOX", "" } }, { EControllerIcons::PlayStation, { "PLAYSTATION", "" } } } }, { ELanguage::French, { { EControllerIcons::Auto, { "", "" } }, { EControllerIcons::Xbox, { "", "" } }, { EControllerIcons::PlayStation, { "", "" } } } }, { ELanguage::Spanish, { { EControllerIcons::Auto, { "", "" } }, { EControllerIcons::Xbox, { "", "" } }, { EControllerIcons::PlayStation, { "", "" } } } }, { ELanguage::Italian, { { EControllerIcons::Auto, { "", "" } }, { EControllerIcons::Xbox, { "", "" } }, { EControllerIcons::PlayStation, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(HorizontalCamera) { { ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Horizontale Kamera", "Ändere wie sich die Kamera nach links und rechts bewegt." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(VerticalCamera) { { ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Vertikale Kamera", "Ändere wie sich die Kamera nach oben und unten bewegt." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode) { { ELanguage::English, { { ECameraRotationMode::Normal, { "NORMAL", "" } }, { ECameraRotationMode::Reverse, { "REVERSE", "" } } } }, { ELanguage::Japanese, { { ECameraRotationMode::Normal, { "", "" } }, { ECameraRotationMode::Reverse, { "", "" } } } }, { ELanguage::German, { { ECameraRotationMode::Normal, { "NORMAL", "" } }, { ECameraRotationMode::Reverse, { "INVERTIERT", "" } } } }, { ELanguage::French, { { ECameraRotationMode::Normal, { "", "" } }, { ECameraRotationMode::Reverse, { "", "" } } } }, { ELanguage::Spanish, { { ECameraRotationMode::Normal, { "", "" } }, { ECameraRotationMode::Reverse, { "", "" } } } }, { ELanguage::Italian, { { ECameraRotationMode::Normal, { "", "" } }, { ECameraRotationMode::Reverse, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(Vibration) { { ELanguage::English, { "Vibration", "Toggle controller vibration." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Vibration", "Schalte die Controllervibration an oder aus." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(AllowBackgroundInput) { { ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Erlaube Hintergrundeingaben", "Erlaube Eingaben deines Controllers auch wenn das Spielfenster nicht fokussiert ist." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(MasterVolume) { { ELanguage::English, { "Master Volume", "Adjust the overall volume." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Gesamtlautstärke", "Passe die Gesamtlautstärke an." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(MusicVolume) { { ELanguage::English, { "Music Volume", "Adjust the volume for the music." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Musiklautstärke", "Passe die Lautstärke der Musik an." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(EffectsVolume) { { ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Soundeffektlautstärke", "Passe die Lautstärke der Soundeffekte an." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(MusicAttenuation) { { ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Musikdämpfung", "Stelle die Musik des Spiels stumm während externe Medien abgespielt werden." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(ChannelConfiguration) { { ELanguage::English, { "Channel Configuration", "Change the output mode for your audio device." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Kanalkonfiguration", "Ändere den Ausgabemodus für dein Audioausgabegerät." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration) { { ELanguage::English, { { EChannelConfiguration::Stereo, { "STEREO", "" } }, { EChannelConfiguration::Surround, { "SURROUND", "" } } } }, { ELanguage::Japanese, { { EChannelConfiguration::Stereo, { "", "" } }, { EChannelConfiguration::Surround, { "", "" } } } }, { ELanguage::German, { { EChannelConfiguration::Stereo, { "STEREO", "" } }, { EChannelConfiguration::Surround, { "SURROUND", "" } } } }, { ELanguage::French, { { EChannelConfiguration::Stereo, { "", "" } }, { EChannelConfiguration::Surround, { "", "" } } } }, { ELanguage::Spanish, { { EChannelConfiguration::Stereo, { "", "" } }, { EChannelConfiguration::Surround, { "", "" } } } }, { ELanguage::Italian, { { EChannelConfiguration::Stereo, { "", "" } }, { EChannelConfiguration::Surround, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(VoiceLanguage) { { ELanguage::English, { "Voice Language", "Change the language used for character voices." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Stimmeinstellung", "Ändere die Sprache, die für Charakterstimmen benutzt wird." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(Subtitles) { { ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Untertitel", "Zeige Untertitel bei Dialogen." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(BattleTheme) { { ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat.\n\nExorcism missions and miniboss themes will be unaffected." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Kampfmusik", "Spiele die Kampfmusik des Werehogs während dem Kämpfen ab.\n\nDiese Option tritt das nächste Mal, wenn du in einen Kampf gerätst, in Kraft.\n\nExorzismen und Mini-Bosse werden hiervon nicht beeinflusst." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(WindowSize) { { ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Fenstergröße", "Ändere die Größe des Spielfensters im Fenstermodus." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(Monitor) { { ELanguage::English, { "Monitor", "Change which monitor to display the game on." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Monitor", "Ändere auf welchem Monitor das Spiel angezeigt wird." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(AspectRatio) { { ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Seitenverhältnis", "Verändere das Seitenverhältnis." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio) { { ELanguage::English, { { EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } }, { EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } }, { EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } }, { EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } } } }, { ELanguage::Japanese, { { EAspectRatio::Auto, { "", "" } }, { EAspectRatio::Wide, { "", "" } }, { EAspectRatio::Narrow, { "", "" } }, { EAspectRatio::OriginalNarrow, { "", "" } } } }, { ELanguage::German, { { EAspectRatio::Auto, { "AUTO", "Auto: Das Seitenverhältnis passt sich automatisch der Fenstergröße an." } }, { EAspectRatio::Wide, { "16:9", "16:9: Stellt das Spiel in einem Breitbildschirm-Vormat dar." } }, { EAspectRatio::Narrow, { "4:3", "4:3: Stellt das Spiel in einem Mittel-Vormat dar." } }, { EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: Stellt das Spiel in einem Mittel-Vormat dar, was der ursprünglichen Implementation originalgetreut bleibt." } } } }, { ELanguage::French, { { EAspectRatio::Auto, { "", "" } }, { EAspectRatio::Wide, { "", "" } }, { EAspectRatio::Narrow, { "", "" } }, { EAspectRatio::OriginalNarrow, { "", "" } } } }, { ELanguage::Spanish, { { EAspectRatio::Auto, { "", "" } }, { EAspectRatio::Wide, { "", "" } }, { EAspectRatio::Narrow, { "", "" } }, { EAspectRatio::OriginalNarrow, { "", "" } } } }, { ELanguage::Italian, { { EAspectRatio::Auto, { "", "" } }, { EAspectRatio::Wide, { "", "" } }, { EAspectRatio::Narrow, { "", "" } }, { EAspectRatio::OriginalNarrow, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(ResolutionScale) { { ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Rendering-Auflösung", "Passe die Auflösung der internen Darstellung an.\n\n%dx%d" } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(Fullscreen) { { ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Vollbild", "Wechsle zwischen dem randlosen Vollbildmodus und dem Fenstermodus." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(VSync) { { ELanguage::English, { "V-Sync", "Synchronize the game to the refresh rate of the display to prevent screen tearing." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "V-Sync", "Synchronisiere das Spiel mit der Bildwiederholrate deines Bildschirms um Bildverzerrungen zu vermeiden." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(FPS) { { ELanguage::English, { "FPS", "Set the max frame rate the game can run at.\n\nWARNING: this may introduce glitches at frame rates higher than 60 FPS." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "FPS", "Setze die maximale Anzahl der Bilder pro Sekunde, die das Spiel darstellen kann.\n\nWARNUNG: Das Spiel kann bei höheren FPS als 60 ungewolltes Verhalten aufweisen." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(Brightness) { { ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Helligkeit", "Passe die Helligkeit des Spiels an bis das linke Symbol noch gerade so sichtbar ist." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(AntiAliasing) { { ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Kantenglättung", "Passe die Menge an Kantenglättung an." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing) { { ELanguage::English, { { EAntiAliasing::None, { "NONE", "" } } } }, { ELanguage::Japanese, { { EAntiAliasing::None, { "", "" } } } }, { ELanguage::German, { { EAntiAliasing::None, { "KEINE", "" } } } }, { ELanguage::French, { { EAntiAliasing::None, { "", "" } } } }, { ELanguage::Spanish, { { EAntiAliasing::None, { "", "" } } } }, { ELanguage::Italian, { { EAntiAliasing::None, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(TransparencyAntiAliasing) { { ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Transparenz-Kantenglättung", "Wende Kantenglättung auf Alpha-Transparenz-Texturen an." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(ShadowResolution) { { ELanguage::English, { "Shadow Resolution", "Set the resolution of real-time shadows." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Schattenauflösung", "Stelle die Auflösung der Echtzeit-Schatten ein." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution) { { ELanguage::English, { { EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } } } }, { ELanguage::Japanese, { { EShadowResolution::Original, { "", "" } } } }, { ELanguage::German, { { EShadowResolution::Original, { "ORIGINAL", "Original: Das Spiel bestimmt die Auflösung der Schatten automatisch." } } } }, { ELanguage::French, { { EShadowResolution::Original, { "", "" } } } }, { ELanguage::Spanish, { { EShadowResolution::Original, { "", "" } } } }, { ELanguage::Italian, { { EShadowResolution::Original, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(GITextureFiltering) { { ELanguage::English, { "GI Texture Filtering", "Change the quality of the filtering used for global illumination textures." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "GI Texturfilterung", "Ändere die Qualität der Filterung für Global-Illumination-Texturen." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering) { { ELanguage::English, { { EGITextureFiltering::Bilinear, { "BILINEAR", "" } }, { EGITextureFiltering::Bicubic, { "BICUBIC", "" } } } }, { ELanguage::Japanese, { { EGITextureFiltering::Bilinear, { "", "" } }, { EGITextureFiltering::Bicubic, { "", "" } } } }, { ELanguage::German, { { EGITextureFiltering::Bilinear, { "BILINEAR", "" } }, { EGITextureFiltering::Bicubic, { "BICUBIC", "" } } } }, { ELanguage::French, { { EGITextureFiltering::Bilinear, { "", "" } }, { EGITextureFiltering::Bicubic, { "", "" } } } }, { ELanguage::Spanish, { { EGITextureFiltering::Bilinear, { "", "" } }, { EGITextureFiltering::Bicubic, { "", "" } } } }, { ELanguage::Italian, { { EGITextureFiltering::Bilinear, { "", "" } }, { EGITextureFiltering::Bicubic, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(MotionBlur) { { ELanguage::English, { "Motion Blur", "Change the quality of the motion blur." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Bewegungsunschärfe", "Verändere die Qualität der Bewegungsunschärfe." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur) { { ELanguage::English, { { EMotionBlur::Off, { "OFF", "" } }, { EMotionBlur::Original, { "ORIGINAL", "" } }, { EMotionBlur::Enhanced, { "ENHANCED", "Enhanced: uses more samples for smoother motion blur at the cost of performance." } } } }, { ELanguage::Japanese, { { EMotionBlur::Off, { "", "" } }, { EMotionBlur::Original, { "", "" } }, { EMotionBlur::Enhanced, { "", "" } } } }, { ELanguage::German, { { EMotionBlur::Off, { "AUS", "" } }, { EMotionBlur::Original, { "ORIGINAL", "" } }, { EMotionBlur::Enhanced, { "VERBESSERT", "Verbessert: Benutzt mehr Samples um eine weichere Bewegungsunschärfe auf Kosten von Performanz zu erzeugen." } } } }, { ELanguage::French, { { EMotionBlur::Off, { "", "" } }, { EMotionBlur::Original, { "", "" } }, { EMotionBlur::Enhanced, { "", "" } } } }, { ELanguage::Spanish, { { EMotionBlur::Off, { "", "" } }, { EMotionBlur::Original, { "", "" } }, { EMotionBlur::Enhanced, { "", "" } } } }, { ELanguage::Italian, { { EMotionBlur::Off, { "", "" } }, { EMotionBlur::Original, { "", "" } }, { EMotionBlur::Enhanced, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(XboxColorCorrection) { { ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Xbox Farbkorrektur", "Benutzt den warmen Farbstich aus der Xbox-Version des Spiels." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_LOCALE(CutsceneAspectRatio) { { ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Zwischensequenz-Seitenverhältnis", "Verändere das Seitenverhältnis der Echtzeit-Zwischensequenzen." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio) { { ELanguage::English, { { ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } }, { ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } } } }, { ELanguage::Japanese, { { ECutsceneAspectRatio::Original, { "", "" } }, { ECutsceneAspectRatio::Unlocked, { "", "" } } } }, { ELanguage::German, { { ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: Behält die Zwischensequenzen in ihrem originalen 16:9 Seitenverhältnis." } }, { ECutsceneAspectRatio::Unlocked, { "ENTSPERRT", "Entsperrt: Erlaubt Zwischensequenzen ihr Seitenverhältnis der Fenstergröße anzupassen.\n\nWARNUNG: Diese Option kann zu visuellen Fehlern außerhalb der Grenzen des ursprünglichen Seitenverhältnisses führen." } } } }, { ELanguage::French, { { ECutsceneAspectRatio::Original, { "", "" } }, { ECutsceneAspectRatio::Unlocked, { "", "" } } } }, { ELanguage::Spanish, { { ECutsceneAspectRatio::Original, { "", "" } }, { ECutsceneAspectRatio::Unlocked, { "", "" } } } }, { ELanguage::Italian, { { ECutsceneAspectRatio::Original, { "", "" } }, { ECutsceneAspectRatio::Unlocked, { "", "" } } } } }; CONFIG_DEFINE_LOCALE(UIAlignmentMode) { { ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } }, { ELanguage::Japanese, { "", "" } }, { ELanguage::German, { "Benutzeroberflächenausrichtung", "Verändere wie die Benutzeroberfläche sich mit dem Bildschirm ausrichtet." } }, { ELanguage::French, { "", "" } }, { ELanguage::Spanish, { "", "" } }, { ELanguage::Italian, { "", "" } } }; CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode) { { ELanguage::English, { { EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } }, { EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } } } }, { ELanguage::Japanese, { { EUIAlignmentMode::Edge, { "", "" } }, { EUIAlignmentMode::Centre, { "", "" } } } }, { ELanguage::German, { { EUIAlignmentMode::Edge, { "RAND", "Rand: Die Benutzeroberfläche richtet sich zum Rand des Bildschirms aus." } }, { EUIAlignmentMode::Centre, { "MITTE", "Mitte: Die Benutzeroberfläche richtet sich zur Mitte des Bildschirms aus." } } } }, { ELanguage::French, { { EUIAlignmentMode::Edge, { "", "" } }, { EUIAlignmentMode::Centre, { "", "" } } } }, { ELanguage::Spanish, { { EUIAlignmentMode::Edge, { "", "" } }, { EUIAlignmentMode::Centre, { "", "" } } } }, { ELanguage::Italian, { { EUIAlignmentMode::Edge, { "", "" } }, { EUIAlignmentMode::Centre, { "", "" } } } } };