#pragma once #include #include #define SDL_USER_EVILSONIC (SDL_USEREVENT + 1) inline void SDL_ResizeEvent(SDL_Window* pWindow, int width, int height) { SDL_Event event{}; event.type = SDL_WINDOWEVENT; event.window.event = SDL_WINDOWEVENT_RESIZED; event.window.windowID = SDL_GetWindowID(pWindow); event.window.data1 = width; event.window.data2 = height; SDL_PushEvent(&event); } inline void SDL_MoveEvent(SDL_Window* pWindow, int x, int y) { SDL_Event event{}; event.type = SDL_WINDOWEVENT; event.window.event = SDL_WINDOWEVENT_MOVED; event.window.windowID = SDL_GetWindowID(pWindow); event.window.data1 = x; event.window.data2 = y; SDL_PushEvent(&event); } inline void SDL_User_EvilSonic(bool isEvil) { SDL_Event event{}; event.type = SDL_USER_EVILSONIC; event.user.code = isEvil; SDL_PushEvent(&event); }