#pragma once namespace SWA { class CGameDocument // : public Hedgehog::Base::CSynchronizedObject { public: class CMember { public: SWA_INSERT_PADDING(0x20C); be m_Score; }; // TODO: Hedgehog::Base::TSynchronizedPtr static CGameDocument* GetInstance(); SWA_INSERT_PADDING(0x08); xpointer m_pMember; }; } #include "GameDocument.inl"