#pragma once #include #include namespace SWA { class CCamera : public CGameObject // , public Hedgehog::Universe::TStateMachine { public: xpointer m_pVftable; SWA_INSERT_PADDING(0xC4); be m_VertAspectRatio; SWA_INSERT_PADDING(0x48); be m_HorzAspectRatio; SWA_INSERT_PADDING(0x178); be m_FieldOfView; be m_VertFieldOfView; be m_HorzFieldOfView; SWA_INSERT_PADDING(0x18); bool m_InvertY; bool m_InvertX; }; }