#include "SWA.inl" namespace Chao::CSD { inline CNode::~CNode() { SWA_VIRTUAL_FUNCTION(void, 0, this); } inline void CNode::SetText(const char* in_pText) { GuestToHostFunction(0x830BF640, this, in_pText); } inline void CNode::SetText(const wchar_t* in_pText) { GuestToHostFunction(0x830BF640, this, in_pText); } inline void CNode::GetPosition(Hedgehog::Math::CVector2& out_rResult) const { GuestToHostFunction(0x830BF008, &out_rResult, this); } inline void CNode::SetPosition(float in_X, float in_Y) { GuestToHostFunction(0x830BF078, this, in_X, in_Y); } inline void CNode::SetHideFlag(uint32_t in_HideFlag) { GuestToHostFunction(0x830BF080, this, in_HideFlag); } inline void CNode::SetRotation(float in_Rotation) { GuestToHostFunction(0x830BF088, this, in_Rotation); } inline void CNode::SetScale(float in_X, float in_Y) { GuestToHostFunction(0x830BF090, this, in_X, in_Y); } inline void CNode::SetPatternIndex(uint32_t in_PatternIndex) { GuestToHostFunction(0x830BF300, this, in_PatternIndex); } }