#include #include /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOCALISATION NOTES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Ensure brand names are always presented on the same line. Correct: This is a string that contains a brand name like Xbox 360, which is one of the few consoles to have a port of Sonic Unleashed. Incorrect: This is a string that contains a brand name like Xbox 360, which is one of the few consoles to have a port of Sonic Unleashed. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ std::unordered_map> g_locale = { { "Options_Header_Name", { { ELanguage::English, "OPTIONS" } } }, { "Options_Category_System", { { ELanguage::English, "SYSTEM" } } }, { "Options_Category_Input", { { ELanguage::English, "INPUT" } } }, { "Options_Category_Audio", { { ELanguage::English, "AUDIO" } } }, { "Options_Category_Video", { { ELanguage::English, "VIDEO" } } }, { // Notes: integer values in the options menu (e.g. FPS) when at their maximum value. "Options_Value_Max", { { ELanguage::English, "MAX" } } }, { "Options_Name_WindowSize", { { ELanguage::English, "Window Size" } } }, { "Options_Desc_WindowSize", { { ELanguage::English, "Adjust the size of the game window in windowed mode." } } }, { // Notes: description for options that cannot be accessed anywhere but the title screen or world map (e.g. Language). "Options_Desc_NotAvailable", { { ELanguage::English, "This option is not available at this location." } } }, { // Notes: currently the description for Window Size when in fullscreen. "Options_Desc_NotAvailableFullscreen", { { ELanguage::English, "This option is not available in fullscreen mode." } } }, { // Notes: currently the description for Monitor when in fullscreen. "Options_Desc_NotAvailableWindowed", { { ELanguage::English, "This option is not available in windowed mode." } } }, { // Notes: currently the description for Monitor when the user only has one display connected. "Options_Desc_NotAvailableHardware", { { ELanguage::English, "This option is not available with your current hardware configuration." } } }, { // Notes: description for Transparency Anti-Aliasing when MSAA is disabled. "Options_Desc_NotAvailableMSAA", { { ELanguage::English, "This option is not available without MSAA." } } }, { // Notes: description for Music Attenuation when the user is not running a supported OS. "Options_Desc_OSNotSupported", { { ELanguage::English, "This option is not supported by your operating system." } } }, { // Notes: message appears when changing the Language option and backing out of the options menu. "Options_Message_Restart", { { ELanguage::English, "The game will now restart." } } }, { // Notes: used for the button guide at the pause menu. "Achievements_Name", { { ELanguage::English, "Achievements" } } }, { // Notes: used for the header in the achievements menu. "Achievements_Name_Uppercase", { { ELanguage::English, "ACHIEVEMENTS" } } }, { "Achievements_Unlock", { { ELanguage::English, "Achievement Unlocked!" } } }, { "Installer_Header_Installer", { { ELanguage::English, "INSTALLER" }, { ELanguage::Spanish, "INSTALADOR" }, { ELanguage::Italian, "INSTALLATORE" }, }, }, { "Installer_Header_Installing", { { ELanguage::English, "INSTALLING" }, { ELanguage::Spanish, "INSTALANDO" }, { ELanguage::Italian, "INSTALLANDO" }, } }, { "Installer_Page_SelectLanguage", { { ELanguage::English, "Please select a language." }, { ELanguage::Italian, "Seleziona una lingua." } } }, { "Installer_Page_Introduction", { { ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }, { ELanguage::Italian, "Benvenuto a Unleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." } } }, { "Installer_Page_SelectGameAndUpdate", { { ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or an extracted folder containing the unmodified files." } } }, { "Installer_Page_SelectDLC", { { ELanguage::English, "Add the files for the DLC. You can use digital dumps or an extracted folder containing the unmodified files." } } }, { "Installer_Page_CheckSpace", { { ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }, { ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" } } }, { "Installer_Page_Installing", { { ELanguage::English, "Please wait while the content is being installed..." }, { ELanguage::Italian, "Attendi mentre il contenuto viene installato... " } } }, { "Installer_Page_InstallSucceeded", { { ELanguage::English, "Installation complete!\nThis project is brought to you by:" } } }, { "Installer_Page_InstallFailed", { { ELanguage::English, "Installation failed.\n\nError:\n\n" }, { ELanguage::Italian, "Installazione fallita.\n\nErrore:\n\n" } } }, { "Installer_Step_Game", { { ELanguage::English, "GAME" }, { ELanguage::Italian, "GIOCO" } } }, { "Installer_Step_Update", { { ELanguage::English, "UPDATE" }, { ELanguage::Italian, "AGGIORNAMENTO" } } }, { "Installer_Step_RequiredSpace", { { ELanguage::English, "Required space: %2.2f GiB" }, { ELanguage::Italian, "Spazio necessario: %2.2f GiB" } } }, { "Installer_Step_AvailableSpace", { { ELanguage::English, "Available space: %2.2f GiB" }, { ELanguage::Italian, "Spazio disponibile: %2.2f GiB" } } }, { "Installer_Button_Next", { { ELanguage::English, "NEXT" }, { ELanguage::Spanish, "SIGUIENTE" }, { ELanguage::German, "WEITER" }, { ELanguage::Italian, "CONTINUA" } } }, { "Installer_Button_Skip", { { ELanguage::English, "SKIP" }, { ELanguage::Spanish, "SALTAR" }, { ELanguage::German, "ÜBERSPRINGEN" }, { ELanguage::Italian, "SALTA" } } }, { "Installer_Button_AddFiles", { { ELanguage::English, "ADD FILES" }, { ELanguage::Spanish, "AÑADIR ARCHIVOS" }, { ELanguage::German, "DATEIEN HINZUFÜGEN" }, { ELanguage::Italian, "AGGIUNGI FILE" } } }, { "Installer_Button_AddFolder", { { ELanguage::English, "ADD FOLDER" }, { ELanguage::Spanish, "AÑADIR CARPETA" }, { ELanguage::German, "ORDNER HINZUFÜGEN" }, { ELanguage::Italian, "AGGIUNGI CARTELLA" } } }, { // Notes: message appears when using the "Add Files" option and choosing any file that is not an Xbox 360 game dump. "Installer_Message_InvalidFilesList", { { ELanguage::English, "The following selected files are invalid:" }, { ELanguage::Italian, "I seguenti file non sono validi:" } } }, { // Notes: message appears in the event there are some invalid files after adding the DLC and moving onto the next step. "Installer_Message_InvalidFiles", { { ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }, { ELanguage::Italian, "Alcuni dei file che sono stati\nselezionati non sono validi.\n\nAssicurati che tutti\ni file sono quelli corretti\ne riprova." } } }, { // Notes: message appears when clicking the "Add Files" option for the first time. "Installer_Message_FilePickerTutorial", { { ELanguage::English, "Select a digital dump.\n\nFor choosing a folder with\nextracted and unmodified\ngame files, use the\n\"Add Folder\" option instead." }, } }, { // Notes: message appears when clicking the "Add Folder" option for the first time. "Installer_Message_FolderPickerTutorial", { { ELanguage::English, "Select a folder that contains\nthe unmodified files that have\nbeen extracted from the game.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." }, } }, { // Notes: message appears when providing a title update that does not match the region or version of the game dump. "Installer_Message_IncompatibleGameData", { { ELanguage::English, "The specified game and\ntitle update are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }, { ELanguage::Italian, "I file del gioco\ne dell'aggiornamento sono incompatibili.\n\nAssicurati che i file sono\ndella stessa versione\ne regione e riprova." } } }, { // Notes: message appears when clicking Skip at the DLC step. "Installer_Message_DLCWarning", { { ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }, { ELanguage::Italian, "Si consiglia di installare\ntutti i DLC, poichè includono\ntexture di illuminazione di qualità migliore.\n\nSei sicuro di voler saltare?" } } }, { // Notes: message appears when choosing the Install option at the title screen when the user is missing DLC content. "Installer_Message_TitleMissingDLC", { { ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }, { ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nL'installazione dei DLC migliorerà la qualità\ndell'illuminazione del gioco.\n\nVuoi installare i DLC mancanti?" } } }, { // Notes: message appears when choosing the Install option at the title screen when the user is not missing any content. "Installer_Message_Title", { { ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }, { ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" } } }, { // Notes: message appears when pressing B at the title screen. "Title_Message_Quit", { { ELanguage::English, "Are you sure you want to quit?" }, { ELanguage::Italian, "Sei sicuro di voler uscire?" } } }, { "Common_On", { { ELanguage::English, "ON" }, { ELanguage::Japanese, "オン" }, { ELanguage::German, "EIN" }, { ELanguage::French, "OUI" }, { ELanguage::Spanish, "SÍ" }, { ELanguage::Italian, "SÌ" } } }, { "Common_Off", { { ELanguage::English, "OFF" }, { ELanguage::Japanese, "オフ" }, { ELanguage::German, "AUS" }, { ELanguage::French, "NON" }, { ELanguage::Spanish, "NO" }, { ELanguage::Italian, "NO" } } }, { "Common_Yes", { { ELanguage::English, "Yes" }, { ELanguage::Italian, "Sì" } } }, { "Common_No", { { ELanguage::English, "No" }, { ELanguage::Italian, "No" } } }, { "Common_Next", { { ELanguage::English, "Next" }, { ELanguage::Italian, "Continua" } } }, { "Common_Select", { { ELanguage::English, "Select" }, { ELanguage::Italian, "Seleziona" } } }, { "Common_Back", { { ELanguage::English, "Back" }, { ELanguage::Italian, "Indietro" } } }, { "Common_Reset", { { ELanguage::English, "Reset" }, { ELanguage::Italian, "Ripristina" } } }, { "Common_Switch", { { ELanguage::English, "Switch" }, { ELanguage::Italian, "Cambia" } } } }; std::string& Localise(const char* key) { if (!g_locale.count(key)) return g_localeMissing; if (!g_locale[key].count(Config::Language)) { if (g_locale[key].count(ELanguage::English)) { return g_locale[key][ELanguage::English]; } else { return g_localeMissing; } } return g_locale[key][Config::Language]; }