#pragma once #include #include #include #include #define PIXELS_TO_UV_COORDS(textureWidth, textureHeight, x, y, width, height) \ std::make_tuple(ImVec2((float)x / (float)textureWidth, (float)y / (float)textureHeight), \ ImVec2(((float)x + (float)width) / (float)textureWidth, ((float)y + (float)height) / (float)textureHeight)) #define GET_UV_COORDS(tuple) std::get<0>(tuple), std::get<1>(tuple) #define CENTRE_TEXT_HORZ(min, max, textSize) min.x + ((max.x - min.x) - textSize.x) / 2 #define CENTRE_TEXT_VERT(min, max, textSize) min.y + ((max.y - min.y) - textSize.y) / 2 inline void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient); callbackData->setGradient.boundsMin[0] = min.x; callbackData->setGradient.boundsMin[1] = min.y; callbackData->setGradient.boundsMax[0] = max.x; callbackData->setGradient.boundsMax[1] = max.y; callbackData->setGradient.gradientTop = top; callbackData->setGradient.gradientBottom = bottom; } inline void ResetGradient() { auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient); memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient)); } inline void SetShaderModifier(uint32_t shaderModifier) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetShaderModifier); callbackData->setShaderModifier.shaderModifier = shaderModifier; } inline void SetOrigin(ImVec2 origin) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetOrigin); callbackData->setOrigin.origin[0] = origin.x; callbackData->setOrigin.origin[1] = origin.y; } inline void SetScale(ImVec2 scale) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetScale); callbackData->setScale.scale[0] = scale.x; callbackData->setScale.scale[1] = scale.y; } inline void SetTextSkew(float yCenter, float skewScale) { SetShaderModifier(IMGUI_SHADER_MODIFIER_TEXT_SKEW); SetOrigin({ 0.0f, yCenter }); SetScale({ skewScale, 1.0f }); } inline void ResetTextSkew() { SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE); SetOrigin({ 0.0f, 0.0f }); SetScale({ 1.0f, 1.0f }); } inline void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade); callbackData->setMarqueeFade.boundsMin[0] = min.x; callbackData->setMarqueeFade.boundsMin[1] = min.y; callbackData->setMarqueeFade.boundsMax[0] = max.x; callbackData->setMarqueeFade.boundsMax[1] = max.y; SetShaderModifier(IMGUI_SHADER_MODIFIER_MARQUEE_FADE); SetScale({ fadeScale, 1.0f }); } inline void ResetMarqueeFade() { ResetGradient(); SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE); SetScale({ 1.0f, 1.0f }); } inline void SetOutline(float outline) { auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline); callbackData->setOutline.outline = outline; } inline void ResetOutline() { SetOutline(0.0f); } // Aspect ratio aware. inline float Scale(float size) { auto& io = ImGui::GetIO(); if (io.DisplaySize.x > io.DisplaySize.y) return size * std::max(1.0f, io.DisplaySize.y / 720.0f); else return size * std::max(1.0f, io.DisplaySize.x / 1280.0f); } // Not aspect ratio aware. Will stretch. inline float ScaleX(float x) { auto& io = ImGui::GetIO(); return x * io.DisplaySize.x / 1280.0f; } // Not aspect ratio aware. Will stretch. inline float ScaleY(float y) { auto& io = ImGui::GetIO(); return y * io.DisplaySize.y / 720.0f; } inline double ComputeMotion(double duration, double offset, double total) { return sqrt(std::clamp((ImGui::GetTime() - duration - offset / 60.0) / total * 60.0, 0.0, 1.0)); } inline void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1) { auto drawList = ImGui::GetForegroundDrawList(); auto commonWidth = Scale(35); auto commonHeight = Scale(35); auto bottomHeight = Scale(5); auto tl = PIXELS_TO_UV_COORDS(128, 512, 0, 0, 35, 35); auto tc = PIXELS_TO_UV_COORDS(128, 512, 51, 0, 5, 35); auto tr = PIXELS_TO_UV_COORDS(128, 512, 70, 0, 35, 35); auto cl = PIXELS_TO_UV_COORDS(128, 512, 0, 35, 35, 235); auto cc = PIXELS_TO_UV_COORDS(128, 512, 51, 35, 5, 235); auto cr = PIXELS_TO_UV_COORDS(128, 512, 70, 35, 35, 235); auto bl = PIXELS_TO_UV_COORDS(128, 512, 0, 270, 35, 40); auto bc = PIXELS_TO_UV_COORDS(128, 512, 51, 270, 5, 40); auto br = PIXELS_TO_UV_COORDS(128, 512, 70, 270, 35, 40); auto colour = IM_COL32(255, 255, 255, 255 * alpha); drawList->AddImage(texture, min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour); drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour); drawList->AddImage(texture, { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour); drawList->AddImage(texture, { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour); drawList->AddImage(texture, { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour); drawList->AddImage(texture, { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour); drawList->AddImage(texture, { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bl), colour); drawList->AddImage(texture, { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bc), colour); drawList->AddImage(texture, { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y + bottomHeight }, GET_UV_COORDS(br), colour); } inline void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1) { auto drawList = ImGui::GetForegroundDrawList(); auto commonWidth = Scale(35); auto left = PIXELS_TO_UV_COORDS(128, 512, 0, 314, 35, 60); auto centre = PIXELS_TO_UV_COORDS(128, 512, 51, 314, 5, 60); auto right = PIXELS_TO_UV_COORDS(128, 512, 70, 314, 35, 60); auto colour = IM_COL32(255, 255, 255, 255 * alpha); drawList->AddImage(texture, min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour); drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour); drawList->AddImage(texture, { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour); } inline void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed) { auto drawList = ImGui::GetForegroundDrawList(); auto rectWidth = max.x - min.x; auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth); drawList->PushClipRect(min, max, true); if (textX <= pos.x) drawList->AddText(font, fontSize, { textX, pos.y }, color, text); if (textX + textSize.x < pos.x) drawList->AddText(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, color, text); drawList->PopClipRect(); } inline void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE) { auto drawList = ImGui::GetForegroundDrawList(); SetOutline(outlineSize); drawList->AddText(font, fontSize, pos, outlineColor, text); ResetOutline(); if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE) SetShaderModifier(shaderModifier); drawList->AddText(font, fontSize, pos, color, text); if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE) SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE); } inline void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255)) { auto drawList = ImGui::GetForegroundDrawList(); offset = Scale(offset); SetOutline(radius); drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text); ResetOutline(); drawList->AddText(font, fontSize, pos, colour, text, nullptr); } inline float CalcWidestTextSize(const ImFont* font, float fontSize, std::span strs) { auto result = 0.0f; for (auto& str : strs) result = std::max(result, font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()).x); return result; } inline std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false) { const std::string ellipsis = "..."; if (input.length() > maxLength) { if (useEllipsis && maxLength > ellipsis.length()) { if (usePrefixEllipsis) { return ellipsis + input.substr(0, maxLength - ellipsis.length()); } else { return input.substr(0, maxLength - ellipsis.length()) + ellipsis; } } else { return input.substr(0, maxLength); } } return input; } inline std::vector Split(const char* strStart, const ImFont *font, float fontSize, float maxWidth) { if (!strStart) return {}; std::vector result; float textWidth = 0.0f; float lineWidth = 0.0f; const float scale = fontSize / font->FontSize; const char *str = strStart; const char *strEnd = strStart + strlen(strStart); const char *lineStart = strStart; const bool wordWrapEnabled = (maxWidth > 0.0f); const char *wordWrapEOL = nullptr; while (*str != 0) { if (wordWrapEnabled) { if (wordWrapEOL == nullptr) { wordWrapEOL = font->CalcWordWrapPositionA(scale, str, strEnd, maxWidth - lineWidth); } if (str >= wordWrapEOL) { if (textWidth < lineWidth) textWidth = lineWidth; result.emplace_back(lineStart, str); lineWidth = 0.0f; wordWrapEOL = nullptr; while (str < strEnd && ImCharIsBlankA(*str)) str++; if (*str == '\n') str++; lineStart = str; continue; } } const char *prevStr = str; unsigned int c = (unsigned int)*str; if (c < 0x80) str += 1; else str += ImTextCharFromUtf8(&c, str, strEnd); if (c < 32) { if (c == '\n') { result.emplace_back(lineStart, str - 1); lineStart = str; textWidth = ImMax(textWidth, lineWidth); lineWidth = 0.0f; continue; } if (c == '\r') { lineStart = str; continue; } } const float charWidth = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale; if (lineWidth + charWidth >= maxWidth) { str = prevStr; break; } lineWidth += charWidth; } if (str != lineStart) { result.emplace_back(lineStart, str); } return result; } inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, std::vector lines) { auto x = 0.0f; auto y = 0.0f; for (auto& str : lines) { auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()); x = std::max(x, textSize.x); y += textSize.y + Scale(lineMargin); } return { x, y }; } inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text) { return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, font, fontSize, maxWidth)); } inline void DrawCentredParagraph(const ImFont* font, float fontSize, float maxWidth, const ImVec2& centre, float lineMargin, const char* text, std::function drawMethod) { auto lines = Split(text, font, fontSize, maxWidth); auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines); auto offsetY = 0.0f; for (int i = 0; i < lines.size(); i++) { auto& str = lines[i]; auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()); auto textX = str.starts_with("- ") ? centre.x - paragraphSize.x / 2 : centre.x - textSize.x / 2; auto textY = centre.y - paragraphSize.y / 2 + offsetY; drawMethod(str.c_str(), { textX, textY }); offsetY += textSize.y + Scale(lineMargin); } } inline void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255)) { auto drawList = ImGui::GetForegroundDrawList(); auto rectWidth = max.x - min.x; auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text); auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth); drawList->PushClipRect(min, max, true); if (textX <= pos.x) DrawTextWithShadow(font, fontSize, { textX, pos.y }, colour, text, offset, radius, shadowColour); if (textX + textSize.x < pos.x) DrawTextWithShadow(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, colour, text, offset, radius, shadowColour); drawList->PopClipRect(); } inline float Lerp(float a, float b, float t) { return a + (b - a) * t; } inline float Cubic(float a, float b, float t) { return a + (b - a) * (t * t * t); } inline float Hermite(float a, float b, float t) { return a + (b - a) * (t * t * (3 - 2 * t)); } inline ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t) { return { a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t }; } inline ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t) { auto a = ImGui::ColorConvertU32ToFloat4(c0); auto b = ImGui::ColorConvertU32ToFloat4(c1); ImVec4 result; result.x = a.x + (b.x - a.x) * t; result.y = a.y + (b.y - a.y) * t; result.z = a.z + (b.z - a.z) * t; result.w = a.w + (b.w - a.w) * t; return ImGui::ColorConvertFloat4ToU32(result); } inline void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70)) { auto drawList = ImGui::GetForegroundDrawList(); auto& res = ImGui::GetIO().DisplaySize; auto fontSize = Scale(12); auto textMargin = Scale(2); auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, g_versionString); drawList->AddText(font, fontSize, { res.x - textSize.x - textMargin, res.y - textSize.y - textMargin }, col, g_versionString); }