#pragma once #include "SWA.inl" namespace SWA { class CCamera // : public CGameObject, public Hedgehog::Universe::TStateMachine { public: SWA_INSERT_PADDING(0x184); be m_VertAspectRatio; SWA_INSERT_PADDING(0x48); be m_HorzAspectRatio; SWA_INSERT_PADDING(0x178); be m_FieldOfView; be m_VertFieldOfView; be m_HorzFieldOfView; }; }