#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include const size_t XMAIOBegin = 0x7FEA0000; const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF; Memory g_memory; Heap g_userHeap; XDBFWrapper g_xdbfWrapper; std::unordered_map g_xdbfTextureCache; void HostStartup() { #ifdef _WIN32 CoInitializeEx(nullptr, COINIT_MULTITHREADED); #endif g_userHeap.Init(); hid::Init(); } // Name inspired from nt's entry point void KiSystemStartup() { const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game"); const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update"); XamRegisterContent(gameContent, GAME_INSTALL_DIRECTORY "/game"); XamRegisterContent(updateContent, GAME_INSTALL_DIRECTORY "/update"); const auto saveFilePath = GetSaveFilePath(true); bool saveFileExists = std::filesystem::exists(saveFilePath); if (!saveFileExists) { // Copy base save data to modded save as fallback. std::error_code ec; std::filesystem::create_directories(saveFilePath.parent_path(), ec); if (!ec) { std::filesystem::copy_file(GetSaveFilePath(false), saveFilePath, ec); saveFileExists = !ec; } } if (saveFileExists) { std::u8string savePathU8 = saveFilePath.parent_path().u8string(); XamRegisterContent(XamMakeContent(XCONTENTTYPE_SAVEDATA, "SYS-DATA"), (const char*)(savePathU8.c_str())); } // Mount game XamContentCreateEx(0, "game", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr); XamContentCreateEx(0, "update", &updateContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr); // OS mounts game data to D: XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr); std::error_code ec; for (auto& file : std::filesystem::directory_iterator(GAME_INSTALL_DIRECTORY "/dlc", ec)) { if (file.is_directory()) { std::u8string fileNameU8 = file.path().filename().u8string(); std::u8string filePathU8 = file.path().u8string(); XamRegisterContent(XamMakeContent(XCONTENTTYPE_DLC, (const char*)(fileNameU8.c_str())), (const char*)(filePathU8.c_str())); } } XAudioInitializeSystem(); } uint32_t LdrLoadModule(const std::filesystem::path &path) { auto loadResult = LoadFile(path); if (loadResult.empty()) { assert("Failed to load module" && false); return 0; } auto* xex = reinterpret_cast(loadResult.data()); auto security = reinterpret_cast((char*)xex + xex->AddressOfSecurityInfo); auto format = Xex2FindOptionalHeader(xex, XEX_HEADER_FILE_FORMAT_INFO); auto entry = *Xex2FindOptionalHeader(xex, XEX_HEADER_ENTRY_POINT); ByteSwapInplace(entry); auto srcData = (char *)xex + xex->SizeOfHeader; auto destData = (char *)g_memory.Translate(security->ImageBase); if (format->CompressionType == 0) { memcpy(destData, srcData, security->SizeOfImage); } else if (format->CompressionType == 1) { auto numBlocks = (format->SizeOfHeader / sizeof(XEX_BASIC_FILE_COMPRESSION_INFO)) - 1; auto blocks = reinterpret_cast(format + 1); for (size_t i = 0; i < numBlocks; i++) { memcpy(destData, srcData, blocks[i].SizeOfData); srcData += blocks[i].SizeOfData; destData += blocks[i].SizeOfData; memset(destData, 0, blocks[i].SizeOfPadding); destData += blocks[i].SizeOfPadding; } } else { assert(false && "Unknown compression type."); } auto res = Xex2FindOptionalHeader(xex, XEX_HEADER_RESOURCE_INFO); g_xdbfWrapper = XDBFWrapper((uint8_t*)g_memory.Translate(res->Offset.get()), res->SizeOfData); return entry; } int main(int argc, char *argv[]) { #ifdef _WIN32 timeBeginPeriod(1); #endif if (!os::registry::Init()) LOGN_WARNING("OS doesn't support registry"); os::logger::Init(); bool forceInstaller = false; bool forceDLCInstaller = false; const char *sdlVideoDriver = nullptr; for (uint32_t i = 1; i < argc; i++) { forceInstaller = forceInstaller || (strcmp(argv[i], "--install") == 0); forceDLCInstaller = forceDLCInstaller || (strcmp(argv[i], "--install-dlc") == 0); if (strcmp(argv[i], "--sdl-video-driver") == 0) { if ((i + 1) < argc) sdlVideoDriver = argv[++i]; else LOGN_WARNING("No argument was specified for --sdl-video-driver. Option will be ignored."); } } Config::Load(); HostStartup(); std::filesystem::path modulePath; bool isGameInstalled = Installer::checkGameInstall(GAME_INSTALL_DIRECTORY, modulePath); bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled; if (runInstallerWizard) { Video::CreateHostDevice(sdlVideoDriver); if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller)) { return 1; } } ModLoader::Init(); KiSystemStartup(); uint32_t entry = LdrLoadModule(modulePath); if (!runInstallerWizard) Video::CreateHostDevice(sdlVideoDriver); Video::StartPipelinePrecompilation(); GuestThread::Start({ entry, 0, 0 }); return 0; } GUEST_FUNCTION_STUB(__imp__vsprintf); GUEST_FUNCTION_STUB(__imp___vsnprintf); GUEST_FUNCTION_STUB(__imp__sprintf); GUEST_FUNCTION_STUB(__imp___snprintf); GUEST_FUNCTION_STUB(__imp___snwprintf); GUEST_FUNCTION_STUB(__imp__vswprintf); GUEST_FUNCTION_STUB(__imp___vscwprintf); GUEST_FUNCTION_STUB(__imp__swprintf);