#include "imgui_common.h" static std::vector> g_callbackData; static uint32_t g_callbackDataIndex = 0; ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback) { if (g_callbackDataIndex >= g_callbackData.size()) g_callbackData.emplace_back(std::make_unique()); auto& callbackData = g_callbackData[g_callbackDataIndex]; ++g_callbackDataIndex; ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast(callback), callbackData.get()); return callbackData.get(); } void ResetImGuiCallbacks() { g_callbackDataIndex = 0; }