#pragma once #include class App { public: static inline bool s_isInit; static inline bool s_isMissingDLC; static inline bool s_isLoading; static inline bool s_isSaving; static inline bool s_isWerehog; static inline bool s_isSaveDataCorrupt; static inline ELanguage s_language; static inline double s_deltaTime; static inline double s_time = 0.0; // How much time elapsed since the game started. static void Restart(std::vector restartArgs = {}); static void Exit(); };