#include "miniaudio_driver.h" #include #include #include #include static PPCFunc* g_clientCallback{}; static DWORD g_clientCallbackParam{}; // pointer in guest memory static ma_device g_audioDevice{}; static std::unique_ptr g_audioCtx; static uint32_t* g_audioOutput; static void AudioCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) { if (g_audioCtx == nullptr) g_audioCtx = std::make_unique(0); g_audioCtx->ppcContext.r3.u64 = g_clientCallbackParam; g_audioOutput = reinterpret_cast(pOutput); (*g_clientCallback)(g_audioCtx->ppcContext, reinterpret_cast(g_memory.base)); } void XAudioInitializeSystem() { ma_device_config deviceConfig = ma_device_config_init(ma_device_type_playback); deviceConfig.sampleRate = XAUDIO_SAMPLES_HZ; deviceConfig.periodSizeInFrames = XAUDIO_NUM_SAMPLES; deviceConfig.noPreSilencedOutputBuffer = true; deviceConfig.dataCallback = AudioCallback; deviceConfig.playback.format = ma_format_f32; deviceConfig.playback.channels = XAUDIO_NUM_CHANNELS; ma_device_init(nullptr, &deviceConfig, &g_audioDevice); } void XAudioRegisterClient(PPCFunc* callback, uint32_t param) { auto* pClientParam = static_cast(g_userHeap.Alloc(sizeof(param))); ByteSwapInplace(param); *pClientParam = param; g_clientCallbackParam = g_memory.MapVirtual(pClientParam); g_clientCallback = callback; ma_device_start(&g_audioDevice); } void XAudioSubmitFrame(void* samples) { for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++) { for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++) g_audioOutput[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]); } }