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* Embedded player implementation. * Rework embedded sound player to support simultaneous playback. * Add more embedded sounds. * Update submodule. * Update. * Move engine initialization. * Use guest audio configuration values in embedded player. * Miniaudio submodule on dev branch. * Implement libvorbis. * Update resources submodule. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
44 lines
877 B
C++
44 lines
877 B
C++
#pragma once
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#define NOMINMAX
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#include <windows.h>
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#include <dxcapi.h>
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#include <ShlObj_core.h>
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#include <algorithm>
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#include <mutex>
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#include <filesystem>
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#include <fstream>
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#include <format>
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#include <vector>
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#include <string>
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#include <cassert>
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#include <chrono>
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#include <span>
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#include <xbox.h>
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#include <xxhash.h>
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#include <ankerl/unordered_dense.h>
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#include <ddspp.h>
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#include <ppc/ppc_recomp_shared.h>
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#include <toml++/toml.hpp>
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#include <zstd.h>
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#include <stb_image.h>
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#include <concurrentqueue/blockingconcurrentqueue.h>
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#include <SDL.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <imgui_impl_sdl2.h>
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#include <o1heap.h>
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#include <cstddef>
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#include <wrl/client.h>
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#include <smolv.h>
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#include <print>
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#include <set>
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#include <miniaudio.h>
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#include <extras/miniaudio_libvorbis.h>
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using Microsoft::WRL::ComPtr;
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#include "framework.h"
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#include "mutex.h"
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