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UnleashedRecomp-hedge-dev/UnleashedRecomp/stdafx.h
Darío 27eab0af66 Installer sounds and embedded player. (#29)
* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-12-12 22:17:12 +03:00

44 lines
877 B
C++

#pragma once
#define NOMINMAX
#include <windows.h>
#include <dxcapi.h>
#include <ShlObj_core.h>
#include <algorithm>
#include <mutex>
#include <filesystem>
#include <fstream>
#include <format>
#include <vector>
#include <string>
#include <cassert>
#include <chrono>
#include <span>
#include <xbox.h>
#include <xxhash.h>
#include <ankerl/unordered_dense.h>
#include <ddspp.h>
#include <ppc/ppc_recomp_shared.h>
#include <toml++/toml.hpp>
#include <zstd.h>
#include <stb_image.h>
#include <concurrentqueue/blockingconcurrentqueue.h>
#include <SDL.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <imgui_impl_sdl2.h>
#include <o1heap.h>
#include <cstddef>
#include <wrl/client.h>
#include <smolv.h>
#include <print>
#include <set>
#include <miniaudio.h>
#include <extras/miniaudio_libvorbis.h>
using Microsoft::WRL::ComPtr;
#include "framework.h"
#include "mutex.h"