Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/kernel/xam.h
Skyth (Asilkan) 67633917bf Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

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Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

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Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

34 lines
2.2 KiB
C++

#pragma once
#include <xbox.h>
#define MSGID(Area, Number) (uint32_t)((uint16_t)(Area) << 16 | (uint16_t)(Number))
#define MSG_AREA(msgid) (((msgid) >> 16) & 0xFFFF)
#define MSG_NUMBER(msgid) ((msgid) & 0xFFFF)
XCONTENT_DATA XamMakeContent(uint32_t type, const std::string_view& name);
void XamRegisterContent(const XCONTENT_DATA& data, const std::string_view& root);
std::string_view XamGetRootPath(const std::string_view& root);
void XamRootCreate(const std::string_view& root, const std::string_view& path);
SWA_API uint32_t XamNotifyCreateListener(uint64_t qwAreas);
SWA_API void XamNotifyEnqueueEvent(uint32_t dwId, uint32_t dwParam); // i made it the fuck up
SWA_API bool XNotifyGetNext(uint32_t hNotification, uint32_t dwMsgFilter, be<uint32_t>* pdwId, be<uint32_t>* pParam);
SWA_API uint32_t XamShowMessageBoxUI(uint32_t dwUserIndex, be<uint16_t>* wszTitle, be<uint16_t>* wszText, uint32_t cButtons,
xpointer<be<uint16_t>>* pwszButtons, uint32_t dwFocusButton, uint32_t dwFlags, be<uint32_t>* pResult, XXOVERLAPPED* pOverlapped);
SWA_API uint32_t XamContentCreateEnumerator(uint32_t dwUserIndex, uint32_t DeviceID, uint32_t dwContentType,
uint32_t dwContentFlags, uint32_t cItem, be<uint32_t>* pcbBuffer, be<uint32_t>* phEnum);
SWA_API uint32_t XamEnumerate(uint32_t hEnum, uint32_t dwFlags, void* pvBuffer, uint32_t cbBuffer, be<uint32_t>* pcItemsReturned, XXOVERLAPPED* pOverlapped);
SWA_API uint32_t XamContentCreateEx(uint32_t dwUserIndex, const char* szRootName, const XCONTENT_DATA* pContentData,
uint32_t dwContentFlags, be<uint32_t>* pdwDisposition, be<uint32_t>* pdwLicenseMask,
uint32_t dwFileCacheSize, uint64_t uliContentSize, PXXOVERLAPPED pOverlapped);
SWA_API uint32_t XamContentGetDeviceData(uint32_t DeviceID, XDEVICE_DATA* pDeviceData);
SWA_API uint32_t XamContentClose(const char* szRootName, XXOVERLAPPED* pOverlapped);
SWA_API uint32_t XamInputGetCapabilities(uint32_t unk, uint32_t userIndex, uint32_t flags, XAMINPUT_CAPABILITIES* caps);
SWA_API uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* state);
SWA_API uint32_t XamInputSetState(uint32_t userIndex, uint32_t flags, XAMINPUT_VIBRATION* vibration);