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* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * api: ported BlueBlur headers and misc. research * Move over function-pointers changes from options-menu branch. --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
28 lines
692 B
C++
28 lines
692 B
C++
#pragma once
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#include "SWA.inl"
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#include "Hedgehog/Base/Thread/hhSynchronizedPtr.h"
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#include "Hedgehog/Universe/Engine/hhMessageActor.h"
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#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
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namespace SWA
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{
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class CGameDocument;
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class CWorld;
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class CGameObject : public Hedgehog::Universe::CUpdateUnit, public Hedgehog::Universe::CMessageActor
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{
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public:
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class CMember
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{
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public:
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Hedgehog::Base::TSynchronizedPtr<CGameDocument> m_pGameDocument;
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Hedgehog::Base::TSynchronizedPtr<CWorld> m_pWorld;
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SWA_INSERT_PADDING(0x70);
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};
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xpointer<void> m_pVftable;
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xpointer<CMember> m_pMember;
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};
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}
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