Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/gpu/shader/resolve_msaa_depth.hlsli
Skyth (Asilkan) 11d0fd2f9c Implement rasterization path for framebuffer copy operations. (#270)
* Move all copies & resolves to rasterization.

* Fix Vulkan crash.

* Implement hardware resolve path for both color and depth targets.
2025-02-03 23:02:47 +03:00

16 lines
512 B
HLSL

#pragma once
#include "copy_common.hlsli"
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
float main(in float4 position : SV_Position) : SV_Depth
{
float result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
result = min(result, g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i));
return result;
}