mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
452 lines
15 KiB
C++
452 lines
15 KiB
C++
#pragma once
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#include <gpu/imgui/imgui_common.h>
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#include <gpu/video.h>
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#include <app.h>
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#include <version.h>
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#define PIXELS_TO_UV_COORDS(textureWidth, textureHeight, x, y, width, height) \
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std::make_tuple(ImVec2((float)x / (float)textureWidth, (float)y / (float)textureHeight), \
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ImVec2(((float)x + (float)width) / (float)textureWidth, ((float)y + (float)height) / (float)textureHeight))
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#define GET_UV_COORDS(tuple) std::get<0>(tuple), std::get<1>(tuple)
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#define CENTRE_TEXT_HORZ(min, max, textSize) min.x + ((max.x - min.x) - textSize.x) / 2
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#define CENTRE_TEXT_VERT(min, max, textSize) min.y + ((max.y - min.y) - textSize.y) / 2
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inline void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
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callbackData->setGradient.boundsMin[0] = min.x;
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callbackData->setGradient.boundsMin[1] = min.y;
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callbackData->setGradient.boundsMax[0] = max.x;
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callbackData->setGradient.boundsMax[1] = max.y;
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callbackData->setGradient.gradientTop = top;
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callbackData->setGradient.gradientBottom = bottom;
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}
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inline void ResetGradient()
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetGradient);
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memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
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}
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inline void SetShaderModifier(uint32_t shaderModifier)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetShaderModifier);
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callbackData->setShaderModifier.shaderModifier = shaderModifier;
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}
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inline void SetOrigin(ImVec2 origin)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetOrigin);
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callbackData->setOrigin.origin[0] = origin.x;
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callbackData->setOrigin.origin[1] = origin.y;
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}
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inline void SetScale(ImVec2 scale)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetScale);
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callbackData->setScale.scale[0] = scale.x;
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callbackData->setScale.scale[1] = scale.y;
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}
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inline void SetTextSkew(float yCenter, float skewScale)
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{
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SetShaderModifier(IMGUI_SHADER_MODIFIER_TEXT_SKEW);
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SetOrigin({ 0.0f, yCenter });
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SetScale({ skewScale, 1.0f });
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}
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inline void ResetTextSkew()
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{
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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SetOrigin({ 0.0f, 0.0f });
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SetScale({ 1.0f, 1.0f });
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}
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inline void SetMarqueeFade(ImVec2 min, ImVec2 max, float fadeScale)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetMarqueeFade);
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callbackData->setMarqueeFade.boundsMin[0] = min.x;
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callbackData->setMarqueeFade.boundsMin[1] = min.y;
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callbackData->setMarqueeFade.boundsMax[0] = max.x;
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callbackData->setMarqueeFade.boundsMax[1] = max.y;
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SetShaderModifier(IMGUI_SHADER_MODIFIER_MARQUEE_FADE);
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SetScale({ fadeScale, 1.0f });
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}
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inline void ResetMarqueeFade()
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{
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ResetGradient();
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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SetScale({ 1.0f, 1.0f });
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}
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inline void SetOutline(float outline)
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{
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auto callbackData = AddImGuiCallback(ImGuiCallback::SetOutline);
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callbackData->setOutline.outline = outline;
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}
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inline void ResetOutline()
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{
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SetOutline(0.0f);
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}
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// Aspect ratio aware.
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inline float Scale(float size)
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{
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auto& io = ImGui::GetIO();
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if (io.DisplaySize.x > io.DisplaySize.y)
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return size * std::max(1.0f, io.DisplaySize.y / 720.0f);
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else
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return size * std::max(1.0f, io.DisplaySize.x / 1280.0f);
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}
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// Not aspect ratio aware. Will stretch.
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inline float ScaleX(float x)
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{
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auto& io = ImGui::GetIO();
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return x * io.DisplaySize.x / 1280.0f;
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}
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// Not aspect ratio aware. Will stretch.
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inline float ScaleY(float y)
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{
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auto& io = ImGui::GetIO();
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return y * io.DisplaySize.y / 720.0f;
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}
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inline double ComputeMotion(double duration, double offset, double total)
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{
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return sqrt(std::clamp((ImGui::GetTime() - duration - offset / 60.0) / total * 60.0, 0.0, 1.0));
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}
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inline void DrawPauseContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto commonWidth = Scale(35);
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auto commonHeight = Scale(35);
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auto bottomHeight = Scale(5);
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auto tl = PIXELS_TO_UV_COORDS(128, 512, 0, 0, 35, 35);
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auto tc = PIXELS_TO_UV_COORDS(128, 512, 51, 0, 5, 35);
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auto tr = PIXELS_TO_UV_COORDS(128, 512, 70, 0, 35, 35);
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auto cl = PIXELS_TO_UV_COORDS(128, 512, 0, 35, 35, 235);
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auto cc = PIXELS_TO_UV_COORDS(128, 512, 51, 35, 5, 235);
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auto cr = PIXELS_TO_UV_COORDS(128, 512, 70, 35, 35, 235);
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auto bl = PIXELS_TO_UV_COORDS(128, 512, 0, 270, 35, 40);
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auto bc = PIXELS_TO_UV_COORDS(128, 512, 51, 270, 5, 40);
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auto br = PIXELS_TO_UV_COORDS(128, 512, 70, 270, 35, 40);
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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drawList->AddImage(texture, min, { min.x + commonWidth, min.y + commonHeight }, GET_UV_COORDS(tl), colour);
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drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, min.y + commonHeight }, GET_UV_COORDS(tc), colour);
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drawList->AddImage(texture, { max.x - commonWidth, min.y }, { max.x, min.y + commonHeight }, GET_UV_COORDS(tr), colour);
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drawList->AddImage(texture, { min.x, min.y + commonHeight }, { min.x + commonWidth, max.y - commonHeight }, GET_UV_COORDS(cl), colour);
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drawList->AddImage(texture, { min.x + commonWidth, min.y + commonHeight }, { max.x - commonWidth, max.y - commonHeight }, GET_UV_COORDS(cc), colour);
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drawList->AddImage(texture, { max.x - commonWidth, min.y + commonHeight }, { max.x, max.y - commonHeight }, GET_UV_COORDS(cr), colour);
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drawList->AddImage(texture, { min.x, max.y - commonHeight }, { min.x + commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bl), colour);
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drawList->AddImage(texture, { min.x + commonWidth, max.y - commonHeight }, { max.x - commonWidth, max.y + bottomHeight }, GET_UV_COORDS(bc), colour);
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drawList->AddImage(texture, { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y + bottomHeight }, GET_UV_COORDS(br), colour);
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}
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inline void DrawPauseHeaderContainer(GuestTexture* texture, ImVec2 min, ImVec2 max, float alpha = 1)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto commonWidth = Scale(35);
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auto left = PIXELS_TO_UV_COORDS(128, 512, 0, 314, 35, 60);
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auto centre = PIXELS_TO_UV_COORDS(128, 512, 51, 314, 5, 60);
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auto right = PIXELS_TO_UV_COORDS(128, 512, 70, 314, 35, 60);
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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drawList->AddImage(texture, min, { min.x + commonWidth, max.y }, GET_UV_COORDS(left), colour);
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drawList->AddImage(texture, { min.x + commonWidth, min.y }, { max.x - commonWidth, max.y }, GET_UV_COORDS(centre), colour);
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drawList->AddImage(texture, { max.x - commonWidth, min.y }, max, GET_UV_COORDS(right), colour);
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}
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inline void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 color, const char* text, double time, double delay, double speed)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto rectWidth = max.x - min.x;
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auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
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auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
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drawList->PushClipRect(min, max, true);
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if (textX <= pos.x)
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drawList->AddText(font, fontSize, { textX, pos.y }, color, text);
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if (textX + textSize.x < pos.x)
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drawList->AddText(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, color, text);
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drawList->PopClipRect();
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}
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inline void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, float outlineSize, ImU32 outlineColor, uint32_t shaderModifier = IMGUI_SHADER_MODIFIER_NONE)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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SetOutline(outlineSize);
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drawList->AddText(font, fontSize, pos, outlineColor, text);
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ResetOutline();
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if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
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SetShaderModifier(shaderModifier);
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drawList->AddText(font, fontSize, pos, color, text);
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if (shaderModifier != IMGUI_SHADER_MODIFIER_NONE)
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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}
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inline void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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{
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auto drawList = ImGui::GetForegroundDrawList();
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offset = Scale(offset);
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SetOutline(radius);
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drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
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ResetOutline();
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drawList->AddText(font, fontSize, pos, colour, text, nullptr);
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}
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inline float CalcWidestTextSize(const ImFont* font, float fontSize, std::span<std::string> strs)
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{
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auto result = 0.0f;
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for (auto& str : strs)
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result = std::max(result, font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str()).x);
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return result;
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}
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inline std::string Truncate(const std::string& input, size_t maxLength, bool useEllipsis = true, bool usePrefixEllipsis = false)
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{
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const std::string ellipsis = "...";
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if (input.length() > maxLength)
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{
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if (useEllipsis && maxLength > ellipsis.length())
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{
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if (usePrefixEllipsis)
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{
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return ellipsis + input.substr(0, maxLength - ellipsis.length());
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}
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else
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{
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return input.substr(0, maxLength - ellipsis.length()) + ellipsis;
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}
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}
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else
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{
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return input.substr(0, maxLength);
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}
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}
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return input;
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}
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inline std::vector<std::string> Split(const char* strStart, const ImFont *font, float fontSize, float maxWidth)
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{
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if (!strStart)
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return {};
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std::vector<std::string> result;
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float textWidth = 0.0f;
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float lineWidth = 0.0f;
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const float scale = fontSize / font->FontSize;
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const char *str = strStart;
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const char *strEnd = strStart + strlen(strStart);
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const char *lineStart = strStart;
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const bool wordWrapEnabled = (maxWidth > 0.0f);
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const char *wordWrapEOL = nullptr;
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while (*str != 0)
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{
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if (wordWrapEnabled)
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{
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if (wordWrapEOL == nullptr)
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{
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wordWrapEOL = font->CalcWordWrapPositionA(scale, str, strEnd, maxWidth - lineWidth);
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}
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if (str >= wordWrapEOL)
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{
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if (textWidth < lineWidth)
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textWidth = lineWidth;
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result.emplace_back(lineStart, str);
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lineWidth = 0.0f;
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wordWrapEOL = nullptr;
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while (str < strEnd && ImCharIsBlankA(*str))
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str++;
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if (*str == '\n')
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str++;
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lineStart = str;
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continue;
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}
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}
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const char *prevStr = str;
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unsigned int c = (unsigned int)*str;
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if (c < 0x80)
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str += 1;
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else
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str += ImTextCharFromUtf8(&c, str, strEnd);
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if (c < 32)
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{
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if (c == '\n')
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{
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result.emplace_back(lineStart, str - 1);
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lineStart = str;
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textWidth = ImMax(textWidth, lineWidth);
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lineWidth = 0.0f;
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continue;
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}
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if (c == '\r')
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{
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lineStart = str;
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continue;
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}
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}
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const float charWidth = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale;
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if (lineWidth + charWidth >= maxWidth)
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{
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str = prevStr;
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break;
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}
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lineWidth += charWidth;
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}
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if (str != lineStart)
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{
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result.emplace_back(lineStart, str);
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}
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return result;
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}
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inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float lineMargin, std::vector<std::string> lines)
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{
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auto x = 0.0f;
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auto y = 0.0f;
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for (auto& str : lines)
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{
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auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
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x = std::max(x, textSize.x);
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y += textSize.y + Scale(lineMargin);
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}
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return { x, y };
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}
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inline ImVec2 MeasureCentredParagraph(const ImFont* font, float fontSize, float maxWidth, float lineMargin, const char* text)
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{
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return MeasureCentredParagraph(font, fontSize, lineMargin, Split(text, font, fontSize, maxWidth));
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}
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inline void DrawCentredParagraph(const ImFont* font, float fontSize, float maxWidth, const ImVec2& centre, float lineMargin, const char* text, std::function<void(const char*, ImVec2)> drawMethod)
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{
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auto lines = Split(text, font, fontSize, maxWidth);
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auto paragraphSize = MeasureCentredParagraph(font, fontSize, lineMargin, lines);
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auto offsetY = 0.0f;
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for (int i = 0; i < lines.size(); i++)
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{
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auto& str = lines[i];
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auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
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auto textX = str.starts_with("- ")
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? centre.x - paragraphSize.x / 2
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: centre.x - textSize.x / 2;
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auto textY = centre.y - paragraphSize.y / 2 + offsetY;
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drawMethod(str.c_str(), { textX, textY });
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offsetY += textSize.y + Scale(lineMargin);
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}
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}
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inline void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 1.0f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto rectWidth = max.x - min.x;
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auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, text);
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auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
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drawList->PushClipRect(min, max, true);
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if (textX <= pos.x)
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DrawTextWithShadow(font, fontSize, { textX, pos.y }, colour, text, offset, radius, shadowColour);
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if (textX + textSize.x < pos.x)
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DrawTextWithShadow(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, colour, text, offset, radius, shadowColour);
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drawList->PopClipRect();
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}
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inline float Lerp(float a, float b, float t)
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{
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return a + (b - a) * t;
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}
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inline float Cubic(float a, float b, float t)
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{
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return a + (b - a) * (t * t * t);
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}
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inline float Hermite(float a, float b, float t)
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{
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return a + (b - a) * (t * t * (3 - 2 * t));
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}
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inline ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t)
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{
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return { a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t };
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}
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inline ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t)
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{
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auto a = ImGui::ColorConvertU32ToFloat4(c0);
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auto b = ImGui::ColorConvertU32ToFloat4(c1);
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ImVec4 result;
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result.x = a.x + (b.x - a.x) * t;
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result.y = a.y + (b.y - a.y) * t;
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result.z = a.z + (b.z - a.z) * t;
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result.w = a.w + (b.w - a.w) * t;
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return ImGui::ColorConvertFloat4ToU32(result);
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}
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inline void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70))
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto& res = ImGui::GetIO().DisplaySize;
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auto fontSize = Scale(12);
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auto textMargin = Scale(2);
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auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0, g_versionString);
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drawList->AddText(font, fontSize, { res.x - textSize.x - textMargin, res.y - textSize.y - textMargin }, col, g_versionString);
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}
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