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Requires micross.ttf font in game root and ENABLE_IM_FONT_ATLAS_SNAPSHOT undefined, not currently in the font atlas.
15 lines
278 B
C++
15 lines
278 B
C++
#include "view_window.h"
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#include <kernel/memory.h>
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#include <ui/reddog/reddog_controls.h>
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static ViewWindow g_window{ "View" };
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void ViewWindow::Draw()
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{
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if (Begin())
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{
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Reddog::Checkbox("Render HUD", (bool*)g_memory.Translate(0x8328BB26));
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}
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End();
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}
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