mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 11:40:19 -06:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
273 lines
8.8 KiB
C++
273 lines
8.8 KiB
C++
#include "imgui_snapshot.h"
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#include <locale/locale.h>
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#include <res/font/im_font_atlas.bin.h>
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#include <user/config.h>
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#include <decompressor.h>
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#include <kernel/xdbf.h>
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#include <app.h>
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void ImDrawDataSnapshot::Clear()
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{
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for (int n = 0; n < Cache.GetMapSize(); n++)
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if (ImDrawDataSnapshotEntry* entry = Cache.TryGetMapData(n))
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IM_DELETE(entry->OurCopy);
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Cache.Clear();
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DrawData.Clear();
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}
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void ImDrawDataSnapshot::SnapUsingSwap(ImDrawData* src, double current_time)
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{
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ImDrawData* dst = &DrawData;
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IM_ASSERT(src != dst && src->Valid);
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// Copy all fields except CmdLists[]
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ImVector<ImDrawList*> backup_draw_list;
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backup_draw_list.swap(src->CmdLists);
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IM_ASSERT(src->CmdLists.Data == NULL);
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*dst = *src;
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backup_draw_list.swap(src->CmdLists);
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// Swap and mark as used
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for (ImDrawList* src_list : src->CmdLists)
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{
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ImDrawDataSnapshotEntry* entry = GetOrAddEntry(src_list);
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if (entry->OurCopy == NULL)
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{
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entry->SrcCopy = src_list;
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entry->OurCopy = IM_NEW(ImDrawList)(src_list->_Data);
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}
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IM_ASSERT(entry->SrcCopy == src_list);
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entry->SrcCopy->CmdBuffer.swap(entry->OurCopy->CmdBuffer); // Cheap swap
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entry->SrcCopy->IdxBuffer.swap(entry->OurCopy->IdxBuffer);
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entry->SrcCopy->VtxBuffer.swap(entry->OurCopy->VtxBuffer);
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entry->SrcCopy->CmdBuffer.reserve(entry->OurCopy->CmdBuffer.Capacity); // Preserve bigger size to avoid reallocs for two consecutive frames
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entry->SrcCopy->IdxBuffer.reserve(entry->OurCopy->IdxBuffer.Capacity);
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entry->SrcCopy->VtxBuffer.reserve(entry->OurCopy->VtxBuffer.Capacity);
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entry->LastUsedTime = current_time;
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dst->CmdLists.push_back(entry->OurCopy);
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}
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// Cleanup unused data
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const double gc_threshold = current_time - MemoryCompactTimer;
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for (int n = 0; n < Cache.GetMapSize(); n++)
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if (ImDrawDataSnapshotEntry* entry = Cache.TryGetMapData(n))
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{
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if (entry->LastUsedTime > gc_threshold)
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continue;
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IM_DELETE(entry->OurCopy);
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Cache.Remove(GetDrawListID(entry->SrcCopy), entry);
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}
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};
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template<typename T1, typename T2>
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void ImFontAtlasSnapshot::SnapPointer(size_t offset, const T1& value, const T2& ptr, size_t count)
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{
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if (ptr != nullptr && count != 0)
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{
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if (!objects.contains(ptr))
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{
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constexpr size_t ALIGN = alignof(std::remove_pointer_t<T2>);
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constexpr size_t SIZE = sizeof(std::remove_pointer_t<T2>);
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size_t ptrOffset = (data.size() + ALIGN - 1) & ~(ALIGN - 1);
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data.resize(ptrOffset + SIZE * count);
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memcpy(&data[ptrOffset], ptr, SIZE * count);
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for (size_t i = 0; i < count; i++)
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{
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size_t curPtrOffset = ptrOffset + SIZE * i;
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objects[&ptr[i]] = curPtrOffset;
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Traverse(curPtrOffset, ptr[i]);
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}
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}
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size_t fieldOffset = offset + (reinterpret_cast<ptrdiff_t>(&ptr) - reinterpret_cast<ptrdiff_t>(&value));
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*reinterpret_cast<size_t*>(&data[fieldOffset]) = objects[ptr];
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offsets.push_back(fieldOffset);
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}
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}
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template<typename T>
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void ImFontAtlasSnapshot::Traverse(size_t offset, const T& value)
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{
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if constexpr (std::is_pointer_v<T>)
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{
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SnapPointer(offset, value, value, 1);
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}
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else if constexpr (std::is_same_v<T, ImFontAtlas>)
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{
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SnapPointer(offset, value, value.ConfigData.Data, value.ConfigData.Size);
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SnapPointer(offset, value, value.CustomRects.Data, value.CustomRects.Size);
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SnapPointer(offset, value, value.Fonts.Data, value.Fonts.Size);
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}
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else if constexpr (std::is_same_v<T, ImFont>)
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{
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SnapPointer(offset, value, value.IndexAdvanceX.Data, value.IndexAdvanceX.Size);
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SnapPointer(offset, value, value.IndexLookup.Data, value.IndexLookup.Size);
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SnapPointer(offset, value, value.Glyphs.Data, value.Glyphs.Size);
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SnapPointer(offset, value, value.FallbackGlyph, 1);
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SnapPointer(offset, value, value.ContainerAtlas, 1);
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SnapPointer(offset, value, value.ConfigData, value.ConfigDataCount);
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}
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else if constexpr (std::is_same_v<T, ImFontAtlasCustomRect>)
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{
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SnapPointer(offset, value, value.Font, 1);
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}
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else if constexpr (std::is_same_v<T, ImFontConfig>)
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{
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SnapPointer(offset, value, value.GlyphRanges, value.GlyphRanges != nullptr ? wcslen(reinterpret_cast<const wchar_t*>(value.GlyphRanges)) + 1 : 0);
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SnapPointer(offset, value, value.DstFont, 1);
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}
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}
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template<typename T>
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size_t ImFontAtlasSnapshot::Snap(const T& value)
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{
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size_t offset = (data.size() + alignof(T) - 1) & ~(alignof(T) - 1);
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data.resize(offset + sizeof(T));
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memcpy(&data[offset], &value, sizeof(T));
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objects[&value] = offset;
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Traverse(offset, value);
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return offset;
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}
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struct ImFontAtlasSnapshotHeader
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{
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uint32_t imguiVersion;
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uint32_t dataOffset;
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uint32_t offsetCount;
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uint32_t offsetsOffset;
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};
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void ImFontAtlasSnapshot::Snap()
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{
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data.resize(sizeof(ImFontAtlasSnapshotHeader));
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size_t dataOffset = Snap(*ImGui::GetIO().Fonts);
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size_t offsetsOffset = data.size();
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std::sort(offsets.begin(), offsets.end());
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data.insert(data.end(),
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reinterpret_cast<uint8_t*>(offsets.data()),
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reinterpret_cast<uint8_t*>(offsets.data() + offsets.size()));
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auto header = reinterpret_cast<ImFontAtlasSnapshotHeader*>(data.data());
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header->imguiVersion = IMGUI_VERSION_NUM;
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header->dataOffset = dataOffset;
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header->offsetCount = offsets.size();
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header->offsetsOffset = offsetsOffset;
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}
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static std::unique_ptr<uint8_t[]> g_imFontAtlas;
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ImFontAtlas* ImFontAtlasSnapshot::Load()
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{
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g_imFontAtlas = decompressZstd(g_im_font_atlas, g_im_font_atlas_uncompressed_size);
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auto header = reinterpret_cast<ImFontAtlasSnapshotHeader*>(g_imFontAtlas.get());
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assert(header->imguiVersion == IMGUI_VERSION_NUM && "ImGui version mismatch, the font atlas needs to be regenerated!");
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auto offsetTable = reinterpret_cast<uint32_t*>(g_imFontAtlas.get() + header->offsetsOffset);
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for (size_t i = 0; i < header->offsetCount; i++)
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{
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*reinterpret_cast<size_t*>(g_imFontAtlas.get() + (*offsetTable)) += reinterpret_cast<size_t>(g_imFontAtlas.get());
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++offsetTable;
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}
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return reinterpret_cast<ImFontAtlas*>(g_imFontAtlas.get() + header->dataOffset);
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}
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static void GetGlyphs(std::set<ImWchar>& glyphs, const std::string_view& value)
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{
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const char* cur = value.data();
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while (cur < value.data() + value.size())
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{
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unsigned int c;
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cur += ImTextCharFromUtf8(&c, cur, value.data() + value.size());
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glyphs.emplace(c);
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}
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}
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static std::vector<ImWchar> g_glyphRanges;
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void ImFontAtlasSnapshot::GenerateGlyphRanges()
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{
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std::vector<std::string_view> localeStrings;
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for (auto& config : Config::Definitions)
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config->GetLocaleStrings(localeStrings);
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std::set<ImWchar> glyphs;
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for (size_t i = 0x20; i <= 0xFF; i++)
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glyphs.emplace(i);
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for (auto& localeString : localeStrings)
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GetGlyphs(glyphs, localeString);
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for (auto& [name, locale] : g_locale)
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{
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for (auto& [language, value] : locale)
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GetGlyphs(glyphs, value);
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}
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for (auto& [language, locale] : g_bool_locale)
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{
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for (auto& [value, nameAndDesc] : locale)
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{
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GetGlyphs(glyphs, std::get<0>(nameAndDesc));
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GetGlyphs(glyphs, std::get<1>(nameAndDesc));
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}
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}
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if (g_isGameLoaded)
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{
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for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)
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{
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auto achievements = g_xdbfWrapper.GetAchievements(static_cast<EXDBFLanguage>(i));
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for (auto& achievement : achievements)
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{
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GetGlyphs(glyphs, achievement.Name);
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GetGlyphs(glyphs, achievement.UnlockedDesc);
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GetGlyphs(glyphs, achievement.LockedDesc);
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}
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}
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}
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for (auto glyph : glyphs)
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{
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if (g_glyphRanges.empty() || (g_glyphRanges.back() + 1) != glyph)
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{
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g_glyphRanges.push_back(glyph);
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g_glyphRanges.push_back(glyph);
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}
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else
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{
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g_glyphRanges.back() = glyph;
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}
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}
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g_glyphRanges.push_back(0);
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}
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ImFont* ImFontAtlasSnapshot::GetFont(const char* name, float size)
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{
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auto fontAtlas = ImGui::GetIO().Fonts;
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for (auto& configData : fontAtlas->ConfigData)
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{
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if (strstr(configData.Name, name) != nullptr && abs(configData.SizePixels - size) < 0.001f)
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{
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assert(configData.DstFont != nullptr);
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return configData.DstFont;
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}
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}
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#ifdef ENABLE_IM_FONT_ATLAS_SNAPSHOT
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assert(false && "Unable to locate equivalent font in the atlas file.");
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#endif
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return fontAtlas->AddFontFromFileTTF(name, size, nullptr, g_glyphRanges.data());
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}
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