mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 03:29:55 -06:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
280 lines
6.8 KiB
C++
280 lines
6.8 KiB
C++
#pragma once
|
|
|
|
#include <user/config.h>
|
|
|
|
inline static std::string g_localeMissing = "<missing string>";
|
|
|
|
inline static std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale
|
|
{
|
|
{
|
|
"Options_Category_System",
|
|
{
|
|
{ ELanguage::English, "SYSTEM" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Category_Input",
|
|
{
|
|
{ ELanguage::English, "INPUT" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Category_Audio",
|
|
{
|
|
{ ELanguage::English, "AUDIO" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Category_Video",
|
|
{
|
|
{ ELanguage::English, "VIDEO" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Value_Max",
|
|
{
|
|
{ ELanguage::English, "MAX" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Name_WindowSize",
|
|
{
|
|
{ ELanguage::English, "Window Size" }
|
|
}
|
|
},
|
|
{
|
|
"Options_Desc_WindowSize",
|
|
{
|
|
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
|
|
}
|
|
},
|
|
{
|
|
"Options_Desc_NotAvailable",
|
|
{
|
|
{ ELanguage::English, "This option is not available at this location." }
|
|
}
|
|
},
|
|
{
|
|
"Options_Desc_NotAvailableMSAA",
|
|
{
|
|
{ ELanguage::English, "This option is not available without MSAA." }
|
|
}
|
|
},
|
|
{
|
|
"Options_Desc_OSNotSupported",
|
|
{
|
|
{ ELanguage::English, "This option is not supported by your operating system." }
|
|
}
|
|
},
|
|
{
|
|
"Achievements_Name",
|
|
{
|
|
{ ELanguage::English, "Achievements" }
|
|
}
|
|
},
|
|
{
|
|
"Achievements_Name_Uppercase",
|
|
{
|
|
{ ELanguage::English, "ACHIEVEMENTS" }
|
|
}
|
|
},
|
|
{
|
|
"Achievements_Unlock",
|
|
{
|
|
{ ELanguage::English, "Achievement Unlocked!" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Header_Installer",
|
|
{
|
|
{ ELanguage::English, "INSTALLER" },
|
|
{ ELanguage::Spanish, "INSTALADOR" },
|
|
},
|
|
},
|
|
{
|
|
"Installer_Header_Installing",
|
|
{
|
|
{ ELanguage::English, "INSTALLING" },
|
|
{ ELanguage::Spanish, "INSTALANDO" },
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_SelectLanguage",
|
|
{
|
|
{ ELanguage::English, "Please select a language." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_Introduction",
|
|
{
|
|
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_SelectGameAndUpdate",
|
|
{
|
|
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_SelectDLC",
|
|
{
|
|
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_CheckSpace",
|
|
{
|
|
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_Installing",
|
|
{
|
|
{ ELanguage::English, "Please wait while the content is being installed..." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_InstallSucceeded",
|
|
{
|
|
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Page_InstallFailed",
|
|
{
|
|
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Step_Game",
|
|
{
|
|
{ ELanguage::English, "GAME" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Step_Update",
|
|
{
|
|
{ ELanguage::English, "UPDATE" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Step_RequiredSpace",
|
|
{
|
|
{ ELanguage::English, "Required space:" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Step_AvailableSpace",
|
|
{
|
|
{ ELanguage::English, "Available space:" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Button_Next",
|
|
{
|
|
{ ELanguage::English, "NEXT" },
|
|
{ ELanguage::Spanish, "SIGUIENTE" },
|
|
{ ELanguage::German, "WEITER" },
|
|
}
|
|
},
|
|
{
|
|
"Installer_Button_Skip",
|
|
{
|
|
{ ELanguage::English, "SKIP" },
|
|
{ ELanguage::Spanish, "SALTAR" },
|
|
{ ELanguage::German, "ÜBERSPRINGEN" },
|
|
}
|
|
},
|
|
{
|
|
"Installer_Button_AddFiles",
|
|
{
|
|
{ ELanguage::English, "ADD FILES" },
|
|
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
|
|
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
|
|
}
|
|
},
|
|
{
|
|
"Installer_Button_AddFolder",
|
|
{
|
|
{ ELanguage::English, "ADD FOLDER" },
|
|
{ ELanguage::Spanish, "AÑADIR CARPETA" },
|
|
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
|
|
}
|
|
},
|
|
{
|
|
"Installer_Message_InvalidFilesList",
|
|
{
|
|
{ ELanguage::English, "The following selected files are invalid:" }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Message_InvalidFiles",
|
|
{
|
|
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Message_IncompatibleGameData",
|
|
{
|
|
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
|
|
}
|
|
},
|
|
{
|
|
"Installer_Message_DLCWarning",
|
|
{
|
|
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
|
|
}
|
|
},
|
|
{
|
|
"Common_Next",
|
|
{
|
|
{ ELanguage::English, "Next" }
|
|
}
|
|
},
|
|
{
|
|
"Common_Select",
|
|
{
|
|
{ ELanguage::English, "Select" }
|
|
}
|
|
},
|
|
{
|
|
"Common_Back",
|
|
{
|
|
{ ELanguage::English, "Back" }
|
|
}
|
|
},
|
|
{
|
|
"Common_Reset",
|
|
{
|
|
{ ELanguage::English, "Reset" }
|
|
}
|
|
},
|
|
{
|
|
"Common_Switch",
|
|
{
|
|
{ ELanguage::English, "Switch" }
|
|
}
|
|
}
|
|
};
|
|
|
|
static std::string& Localise(const char* key)
|
|
{
|
|
if (!g_locale.count(key))
|
|
return g_localeMissing;
|
|
|
|
if (!g_locale[key].count(Config::Language))
|
|
{
|
|
if (g_locale[key].count(ELanguage::English))
|
|
{
|
|
return g_locale[key][ELanguage::English];
|
|
}
|
|
else
|
|
{
|
|
return g_localeMissing;
|
|
}
|
|
}
|
|
|
|
return g_locale[key][Config::Language];
|
|
}
|