mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
191 lines
5.6 KiB
C++
191 lines
5.6 KiB
C++
#include <stdafx.h>
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#include <cpu/code_cache.h>
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#include <cpu/guest_thread.h>
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#include <gpu/video.h>
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#include <kernel/function.h>
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#include <kernel/memory.h>
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#include <kernel/heap.h>
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#include <kernel/xam.h>
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#include <kernel/io/file_system.h>
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#include <file.h>
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#include <xex.h>
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#include <apu/audio.h>
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#include <hid/hid.h>
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#include <user/achievement_data.h>
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#include <user/config.h>
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#include <user/paths.h>
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#include <kernel/xdbf.h>
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#include <install/installer.h>
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#include <ui/installer_wizard.h>
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#define GAME_XEX_PATH "game:\\default.xex"
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const size_t XMAIOBegin = 0x7FEA0000;
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const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
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Memory g_memory{ reinterpret_cast<void*>(0x100000000), 0x100000000 };
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Heap g_userHeap;
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CodeCache g_codeCache;
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XDBFWrapper g_xdbfWrapper;
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std::unordered_map<uint16_t, GuestTexture*> g_xdbfTextureCache;
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void HostStartup()
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{
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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g_memory.Alloc(0x10000, 0x1000, MEM_COMMIT);
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g_userHeap.Init();
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g_codeCache.Init();
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g_memory.Alloc(XMAIOBegin, 0xFFFF, MEM_COMMIT);
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hid::Init();
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}
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// Name inspired from nt's entry point
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void KiSystemStartup()
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{
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const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
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const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
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XamRegisterContent(gameContent, DirectoryExists(".\\game") ? ".\\game" : ".");
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XamRegisterContent(updateContent, ".\\update");
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const auto savePath = GetSavePath();
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const auto saveName = "SYS-DATA";
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// TODO: implement save slots?
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if (std::filesystem::exists(savePath / saveName))
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XamRegisterContent(XamMakeContent(XCONTENTTYPE_SAVEDATA, saveName), savePath.string());
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// Mount game
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XamContentCreateEx(0, "game", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
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XamContentCreateEx(0, "update", &updateContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
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// OS mounts game data to D:
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XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
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WIN32_FIND_DATAA fdata;
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const auto findHandle = FindFirstFileA(".\\dlc\\*.*", &fdata);
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if (findHandle != INVALID_HANDLE_VALUE)
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{
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char strBuf[256];
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do
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{
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if (strcmp(fdata.cFileName, ".") == 0 || strcmp(fdata.cFileName, "..") == 0)
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{
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continue;
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}
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if (fdata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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{
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snprintf(strBuf, sizeof(strBuf), ".\\dlc\\%s", fdata.cFileName);
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XamRegisterContent(XamMakeContent(XCONTENTTYPE_DLC, fdata.cFileName), strBuf);
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}
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} while (FindNextFileA(findHandle, &fdata));
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FindClose(findHandle);
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}
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XAudioInitializeSystem();
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}
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uint32_t LdrLoadModule(const char* path)
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{
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auto loadResult = LoadFile(FileSystem::TransformPath(GAME_XEX_PATH));
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if (!loadResult.has_value())
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{
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assert("Failed to load module" && false);
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return 0;
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}
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auto* xex = reinterpret_cast<XEX_HEADER*>(loadResult->data());
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auto security = reinterpret_cast<XEX2_SECURITY_INFO*>((char*)xex + xex->AddressOfSecurityInfo);
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g_memory.Alloc(security->ImageBase, security->SizeOfImage, MEM_COMMIT);
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auto format = Xex2FindOptionalHeader<XEX_FILE_FORMAT_INFO>(xex, XEX_HEADER_FILE_FORMAT_INFO);
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auto entry = *Xex2FindOptionalHeader<uint32_t>(xex, XEX_HEADER_ENTRY_POINT);
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ByteSwap(entry);
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auto srcData = (char *)xex + xex->SizeOfHeader;
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auto destData = (char *)g_memory.Translate(security->ImageBase);
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if (format->CompressionType == 0)
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{
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memcpy(destData, srcData, security->SizeOfImage);
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}
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else if (format->CompressionType == 1)
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{
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auto numBlocks = (format->SizeOfHeader / sizeof(XEX_BASIC_FILE_COMPRESSION_INFO)) - 1;
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auto blocks = reinterpret_cast<const XEX_BASIC_FILE_COMPRESSION_INFO*>(format + 1);
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for (size_t i = 0; i < numBlocks; i++)
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{
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memcpy(destData, srcData, blocks[i].SizeOfData);
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srcData += blocks[i].SizeOfData;
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destData += blocks[i].SizeOfData;
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memset(destData, 0, blocks[i].SizeOfPadding);
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destData += blocks[i].SizeOfPadding;
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}
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}
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else
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{
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assert(false && "Unknown compression type.");
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}
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auto res = Xex2FindOptionalHeader<XEX_RESOURCE_INFO>(xex, XEX_HEADER_RESOURCE_INFO);
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g_xdbfWrapper = XDBFWrapper((uint8_t*)g_memory.Translate(res->Offset.get()), res->SizeOfData);
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return entry;
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}
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int main(int argc, char *argv[])
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{
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bool forceInstaller = false;
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bool forceDLCInstaller = false;
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for (uint32_t i = 1; i < argc; i++)
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{
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forceInstaller = forceInstaller || (strcmp(argv[i], "--install") == 0);
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forceDLCInstaller = forceDLCInstaller || (strcmp(argv[i], "--install-dlc") == 0);
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}
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Config::Load();
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HostStartup();
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Video::CreateHostDevice();
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bool isGameInstalled = Installer::checkGameInstall(".");
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if (forceInstaller || forceDLCInstaller || !isGameInstalled)
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{
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if (!InstallerWizard::Run(isGameInstalled && forceDLCInstaller))
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{
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return 1;
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}
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}
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AchievementData::Load();
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KiSystemStartup();
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uint32_t entry = LdrLoadModule(FileSystem::TransformPath(GAME_XEX_PATH));
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Video::StartPipelinePrecompilation();
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GuestThread::Start(entry);
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return 0;
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}
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GUEST_FUNCTION_STUB(__imp__vsprintf);
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GUEST_FUNCTION_STUB(__imp___vsnprintf);
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GUEST_FUNCTION_STUB(__imp__sprintf);
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GUEST_FUNCTION_STUB(__imp___snprintf);
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GUEST_FUNCTION_STUB(__imp___snwprintf);
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GUEST_FUNCTION_STUB(__imp__vswprintf);
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GUEST_FUNCTION_STUB(__imp___vscwprintf);
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GUEST_FUNCTION_STUB(__imp__swprintf);
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