Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/gpu/shader/imgui_vs.hlsl
2025-02-02 20:09:19 +03:00

20 lines
861 B
HLSL

#include "imgui_common.hlsli"
void main(in float2 position : POSITION, in float2 uv : TEXCOORD, in float4 color : COLOR, out Interpolators interpolators)
{
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_TEXT_SKEW)
{
if (position.y < g_PushConstants.Origin.y)
position.x += g_PushConstants.Scale.x;
}
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE &&
g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
}
interpolators.Position = float4(position.xy * g_PushConstants.InverseDisplaySize * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
interpolators.UV = uv;
interpolators.Color = color;
}