Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/api/boost/smart_ptr/shared_ptr.h
Skyth (Asilkan) 67633917bf Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00

187 lines
4.4 KiB
C++

#pragma once
#include <cstddef>
#include <utility>
namespace boost
{
namespace detail
{
class sp_counted_base
{
protected:
struct vftable_t
{
be<uint32_t> destructor;
be<uint32_t> dispose;
be<uint32_t> destroy;
be<uint32_t> get_deleter;
};
xpointer<vftable_t> vftable_;
be<uint32_t> use_count_;
be<uint32_t> weak_count_;
public:
// TODO
sp_counted_base() = delete;
void add_ref()
{
std::atomic_ref useCount(use_count_.value);
be<uint32_t> original, incremented;
do
{
original = use_count_;
incremented = original + 1;
} while (!useCount.compare_exchange_weak(original.value, incremented.value));
}
void release()
{
std::atomic_ref useCount(use_count_.value);
be<uint32_t> original, decremented;
do
{
original = use_count_;
decremented = original - 1;
} while (!useCount.compare_exchange_weak(original.value, decremented.value));
if (decremented == 0)
{
GuestToHostFunction<void>(vftable_->dispose, this);
weak_release();
}
}
void weak_release()
{
std::atomic_ref weakCount(weak_count_.value);
be<uint32_t> original, decremented;
do
{
original = weak_count_;
decremented = original - 1;
} while (!weakCount.compare_exchange_weak(original.value, decremented.value));
if (decremented == 0)
{
GuestToHostFunction<void>(vftable_->destroy, this);
}
}
uint32_t use_count() const
{
return ByteSwap(static_cast<uint32_t const volatile &>(use_count_.value));
}
bool unique() const
{
return use_count() == 1;
}
};
template< class T > struct sp_dereference
{
typedef T& type;
};
template<> struct sp_dereference< void >
{
typedef void type;
};
}
template<typename T>
class shared_ptr
{
private:
xpointer<T> px;
xpointer<boost::detail::sp_counted_base> pn;
void add_ref()
{
if (pn)
pn->add_ref();
}
void release()
{
if (pn)
pn->release();
}
public:
shared_ptr() : px(nullptr), pn(nullptr) {}
// TODO
explicit shared_ptr(T* p) = delete;
shared_ptr(const shared_ptr& other) : px(other.px), pn(other.pn)
{
add_ref();
}
shared_ptr(shared_ptr&& other) noexcept : px(std::exchange(other.px, nullptr)),
pn(std::exchange(other.pn, nullptr)) {}
~shared_ptr()
{
release();
}
shared_ptr& operator=(const shared_ptr& other)
{
if (this != &other)
{
release();
px = other.px;
pn = other.pn;
add_ref();
}
return *this;
}
shared_ptr& operator=(shared_ptr&& other) noexcept
{
if (this != &other)
{
release();
px = std::exchange(other.px, nullptr);
pn = std::exchange(other.pn, nullptr);
}
return *this;
}
shared_ptr& operator=(std::nullptr_t)
{
release();
px = NULL;
pn = NULL;
return *this;
}
T* get() const { return px; }
detail::sp_dereference<T> operator*() const { assert(px); return *px; }
T* operator->() const { assert(px); return px; }
explicit operator bool() const { return px != nullptr; }
size_t use_count() const { return pn ? pn->use_count() : 0; }
bool unique() const { return !pn || pn->unique(); }
};
using anonymous_shared_ptr = shared_ptr<void>;
}