mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
#include <cpu/guest_code.h>
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#include <api/SWA.h>
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#include <ui/window.h>
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#include <user/config.h>
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#include <app.h>
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float m_lastLoadingFrameDelta = 0.0f;
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std::chrono::steady_clock::time_point m_lastLoadingFrameTime;
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void DownForceDeltaTimeFixMidAsmHook(PPCRegister& f0)
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{
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f0.f64 = 30.0;
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}
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void DownForceDeltaTimeFixMidAsmHook(PPCVRegister& v127, PPCRegister& f24)
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{
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double factor = 1.0 / (f24.f64 * 30.0);
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v127.f32[0] *= factor;
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v127.f32[1] *= factor;
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v127.f32[2] *= factor;
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v127.f32[3] *= factor;
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}
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void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
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{
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// Having 60 FPS threshold ensures we still retain
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// the original game behavior when locked to 30/60 FPS.
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constexpr double threshold = 1.0 / 60.0;
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if (f1.f64 < threshold)
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f1.f64 = threshold;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
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{
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dest.f64 = src.f64 / 30.0;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest)
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{
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dest.f64 /= 30.0;
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}
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static double ComputeLerpFactor(double t, double deltaTime)
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{
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// This type of lerp still falls behind when
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// playing catch with a constantly moving position.
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// The bias helps with approximately bringing it closer.
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double fps = 1.0 / deltaTime;
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double bias = t * 60.0;
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return 1.0 - pow(1.0 - t, (30.0 + bias) / (fps + bias));
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}
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// It's important to use global delta time here instead of function provided
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// delta time, as it might be time scaled and not match with 30 FPS behavior.
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void CameraLerpFixMidAsmHook(PPCRegister& t)
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{
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t.f64 = ComputeLerpFactor(t.f64, App::s_deltaTime);
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}
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void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62)
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{
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float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), App::s_deltaTime));
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for (size_t i = 0; i < 4; i++)
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{
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v62.f32[i] = factor;
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v13.f32[i] = 1.0f;
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}
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}
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void Camera2DLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
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{
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t.f64 = ComputeLerpFactor(std::min<double>(1.0, t.f64 * 2.0), deltaTime.f64 / 60.0);
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}
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void Camera2DSlopeLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
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{
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t.f64 = ComputeLerpFactor(t.f64, deltaTime.f64 / 60.0);
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}
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void LoadingScreenSpeedFixMidAsmHook(PPCRegister& r4)
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{
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auto now = std::chrono::high_resolution_clock::now();
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m_lastLoadingFrameDelta = std::min(std::chrono::duration<float>(now - m_lastLoadingFrameTime).count(), 1.0f / 15.0f);
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m_lastLoadingFrameTime = now;
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auto pDeltaTime = (be<float>*)g_memory.Translate(r4.u32);
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*pDeltaTime = m_lastLoadingFrameDelta;
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}
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