Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/patches/fps_patches.cpp
2024-12-09 13:46:17 +03:00

93 lines
2.5 KiB
C++

#include <cpu/guest_code.h>
#include <api/SWA.h>
#include <ui/window.h>
#include <user/config.h>
#include <app.h>
float m_lastLoadingFrameDelta = 0.0f;
std::chrono::steady_clock::time_point m_lastLoadingFrameTime;
void DownForceDeltaTimeFixMidAsmHook(PPCRegister& f0)
{
f0.f64 = 30.0;
}
void DownForceDeltaTimeFixMidAsmHook(PPCVRegister& v127, PPCRegister& f24)
{
double factor = 1.0 / (f24.f64 * 30.0);
v127.f32[0] *= factor;
v127.f32[1] *= factor;
v127.f32[2] *= factor;
v127.f32[3] *= factor;
}
void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
{
// Having 60 FPS threshold ensures we still retain
// the original game behavior when locked to 30/60 FPS.
constexpr double threshold = 1.0 / 60.0;
if (f1.f64 < threshold)
f1.f64 = threshold;
}
void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
{
dest.f64 = src.f64 / 30.0;
}
void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest)
{
dest.f64 /= 30.0;
}
static double ComputeLerpFactor(double t, double deltaTime)
{
// This type of lerp still falls behind when
// playing catch with a constantly moving position.
// The bias helps with approximately bringing it closer.
double fps = 1.0 / deltaTime;
double bias = t * 60.0;
return 1.0 - pow(1.0 - t, (30.0 + bias) / (fps + bias));
}
// It's important to use global delta time here instead of function provided
// delta time, as it might be time scaled and not match with 30 FPS behavior.
void CameraLerpFixMidAsmHook(PPCRegister& t)
{
t.f64 = ComputeLerpFactor(t.f64, App::s_deltaTime);
}
void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62)
{
float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), App::s_deltaTime));
for (size_t i = 0; i < 4; i++)
{
v62.f32[i] = factor;
v13.f32[i] = 1.0f;
}
}
void Camera2DLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
{
t.f64 = ComputeLerpFactor(std::min<double>(1.0, t.f64 * 2.0), deltaTime.f64 / 60.0);
}
void Camera2DSlopeLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
{
t.f64 = ComputeLerpFactor(t.f64, deltaTime.f64 / 60.0);
}
void LoadingScreenSpeedFixMidAsmHook(PPCRegister& r4)
{
auto now = std::chrono::high_resolution_clock::now();
m_lastLoadingFrameDelta = std::min(std::chrono::duration<float>(now - m_lastLoadingFrameTime).count(), 1.0f / 15.0f);
m_lastLoadingFrameTime = now;
auto pDeltaTime = (be<float>*)g_memory.Translate(r4.u32);
*pDeltaTime = m_lastLoadingFrameDelta;
}