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* Migrate game.cpp to categorised source files Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com> * Move motion blur hook to video_patches.cpp --------- Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
13 lines
304 B
C++
13 lines
304 B
C++
#include <cpu/guest_code.h>
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// CObjFlame::CObjFlame
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// A field is not zero initialized,
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// causing collisions to constantly get created
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// and slow down the game.
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PPC_FUNC_IMPL(__imp__sub_82608E60);
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PPC_FUNC(sub_82608E60)
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{
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memset(base + ctx.r3.u32, 0, 0x154);
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__imp__sub_82608E60(ctx, base);
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}
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