mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-31 00:10:26 -06:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
411 lines
12 KiB
C++
411 lines
12 KiB
C++
#include <stdafx.h>
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#include "xam.h"
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#include "xdm.h"
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#include <hid/hid.h>
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#include <ui/window.h>
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#include <cpu/guest_thread.h>
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#include <ranges>
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#include <unordered_set>
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#include <CommCtrl.h>
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#include "xxHashMap.h"
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#include <user/paths.h>
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// Needed for commctrl
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#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
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std::array<xxHashMap<XHOSTCONTENT_DATA>, 3> gContentRegistry{};
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std::unordered_set<XamListener*> gListeners{};
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xxHashMap<std::string> gRootMap;
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std::string_view XamGetRootPath(const std::string_view& root)
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{
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const auto result = gRootMap.find(StringHash(root));
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if (result == gRootMap.end())
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{
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return "";
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}
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return result->second;
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}
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void XamRootCreate(const std::string_view& root, const std::string_view& path)
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{
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gRootMap.emplace(StringHash(root), path);
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}
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XamListener::XamListener()
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{
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gListeners.insert(this);
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}
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XamListener::~XamListener()
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{
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gListeners.erase(this);
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}
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XCONTENT_DATA XamMakeContent(DWORD type, const std::string_view& name)
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{
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XCONTENT_DATA data{ 1, type };
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strncpy(data.szFileName, name.data(), sizeof(data.szFileName));
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return data;
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}
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void XamRegisterContent(const XCONTENT_DATA& data, const std::string_view& root)
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{
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const auto idx = data.dwContentType - 1;
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gContentRegistry[idx].emplace(StringHash(data.szFileName), XHOSTCONTENT_DATA{ data }).first->second.szRoot = root;
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}
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void XamRegisterContent(DWORD type, const std::string_view name, const std::string_view& root)
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{
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XCONTENT_DATA data{ 1, type, {}, "" };
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strncpy(data.szFileName, name.data(), sizeof(data.szFileName));
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XamRegisterContent(data, root);
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}
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SWA_API DWORD XamNotifyCreateListener(uint64_t qwAreas)
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{
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int handle;
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auto* listener = ObCreateObject<XamListener>(handle);
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listener->areas = qwAreas;
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return GUEST_HANDLE(handle);
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}
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SWA_API void XamNotifyEnqueueEvent(DWORD dwId, DWORD dwParam)
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{
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for (const auto& listener : gListeners)
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{
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if (((1 << MSG_AREA(dwId)) & listener->areas) == 0)
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{
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continue;
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}
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listener->notifications.emplace_back(dwId, dwParam);
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}
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}
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SWA_API bool XNotifyGetNext(DWORD hNotification, DWORD dwMsgFilter, XDWORD* pdwId, XDWORD* pParam)
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{
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auto& listener = *ObTryQueryObject<XamListener>(HOST_HANDLE(hNotification));
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if (dwMsgFilter)
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{
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for (size_t i = 0; i < listener.notifications.size(); i++)
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{
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if (std::get<0>(listener.notifications[i]) == dwMsgFilter)
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{
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if (pdwId)
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{
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*pdwId = std::get<0>(listener.notifications[i]);
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}
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if (pParam)
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{
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*pParam = std::get<1>(listener.notifications[i]);
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}
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listener.notifications.erase(listener.notifications.begin() + i);
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return true;
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}
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}
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}
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else
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{
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if (listener.notifications.empty())
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{
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return false;
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}
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if (pdwId)
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{
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*pdwId = std::get<0>(listener.notifications[0]);
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}
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if (pParam)
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{
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*pParam = std::get<1>(listener.notifications[0]);
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}
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listener.notifications.erase(listener.notifications.begin());
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return true;
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}
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return false;
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}
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SWA_API uint32_t XamShowMessageBoxUI(DWORD dwUserIndex, XWORD* wszTitle, XWORD* wszText, DWORD cButtons,
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xpointer<XWORD>* pwszButtons, DWORD dwFocusButton, DWORD dwFlags, XLPDWORD pResult, XXOVERLAPPED* pOverlapped)
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{
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// printf("!!! STUB !!! XamShowMessageBoxUI\n");
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std::vector<std::wstring> texts{};
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std::vector<TASKDIALOG_BUTTON> buttons{};
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texts.emplace_back(reinterpret_cast<wchar_t*>(wszTitle));
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texts.emplace_back(reinterpret_cast<wchar_t*>(wszText));
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for (size_t i = 0; i < cButtons; i++)
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{
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texts.emplace_back(reinterpret_cast<wchar_t*>(pwszButtons[i].get()));
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}
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for (auto& text : texts)
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{
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for (size_t i = 0; i < text.size(); i++)
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{
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ByteSwap(text[i]);
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}
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}
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for (size_t i = 0; i < cButtons; i++)
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{
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buttons.emplace_back(i, texts[2 + i].c_str());
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}
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XamNotifyEnqueueEvent(9, 1);
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TASKDIALOGCONFIG config{};
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config.cbSize = sizeof(config);
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// config.hwndParent = Window::s_hWnd;
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config.pszWindowTitle = texts[0].c_str();
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config.pszContent = texts[1].c_str();
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config.cButtons = cButtons;
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config.pButtons = buttons.data();
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int button{};
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TaskDialogIndirect(&config, &button, nullptr, nullptr);
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*pResult = button;
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if (pOverlapped)
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{
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pOverlapped->dwCompletionContext = GetCurrentThreadId();
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pOverlapped->Error = 0;
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pOverlapped->Length = -1;
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}
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XamNotifyEnqueueEvent(9, 0);
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return 0;
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}
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SWA_API uint32_t XamContentCreateEnumerator(DWORD dwUserIndex, DWORD DeviceID, DWORD dwContentType,
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DWORD dwContentFlags, DWORD cItem, XLPDWORD pcbBuffer, XLPDWORD phEnum)
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{
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if (dwUserIndex != 0)
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{
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GuestThread::SetLastError(ERROR_NO_SUCH_USER);
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return 0xFFFFFFFF;
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}
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const auto& registry = gContentRegistry[dwContentType - 1];
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const auto& values = registry | std::views::values;
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const int handle = ObInsertObject(new XamEnumerator(cItem, sizeof(_XCONTENT_DATA), values.begin(), values.end()));
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if (pcbBuffer)
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{
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*pcbBuffer = sizeof(_XCONTENT_DATA) * cItem;
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}
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*phEnum = GUEST_HANDLE(handle);
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return 0;
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}
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SWA_API uint32_t XamEnumerate(uint32_t hEnum, DWORD dwFlags, PVOID pvBuffer, DWORD cbBuffer, XLPDWORD pcItemsReturned, XXOVERLAPPED* pOverlapped)
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{
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auto* enumerator = ObTryQueryObject<XamEnumeratorBase>(HOST_HANDLE(hEnum));
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const auto count = enumerator->Next(pvBuffer);
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if (count == -1)
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{
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return ERROR_NO_MORE_FILES;
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}
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if (pcItemsReturned)
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{
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*pcItemsReturned = count;
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}
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return ERROR_SUCCESS;
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}
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SWA_API uint32_t XamContentCreateEx(DWORD dwUserIndex, LPCSTR szRootName, const XCONTENT_DATA* pContentData,
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DWORD dwContentFlags, XLPDWORD pdwDisposition, XLPDWORD pdwLicenseMask,
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DWORD dwFileCacheSize, uint64_t uliContentSize, PXXOVERLAPPED pOverlapped)
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{
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// printf("!!! STUB !!! XamContentCreateEx\n");
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const auto& registry = gContentRegistry[pContentData->dwContentType - 1];
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const auto exists = registry.contains(StringHash(pContentData->szFileName));
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const auto mode = dwContentFlags & 0xF;
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if (mode == CREATE_ALWAYS)
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{
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if (pdwDisposition) *pdwDisposition = XCONTENT_NEW;
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if (!exists)
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{
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std::string root = "";
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if (pContentData->dwContentType == XCONTENTTYPE_SAVEDATA)
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{
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root = GetSavePath().string();
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}
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else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
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{
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root = ".\\dlc";
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}
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else
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{
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root = ".";
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}
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XamRegisterContent(*pContentData, root);
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CreateDirectoryA(root.c_str(), nullptr);
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XamRootCreate(szRootName, root);
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}
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else
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{
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XamRootCreate(szRootName, registry.find(StringHash(pContentData->szFileName))->second.szRoot);
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}
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return ERROR_SUCCESS;
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}
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if (mode == OPEN_EXISTING)
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{
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if (exists)
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{
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if (pdwDisposition) *pdwDisposition = XCONTENT_EXISTING;
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XamRootCreate(szRootName, registry.find(StringHash(pContentData->szFileName))->second.szRoot);
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return ERROR_SUCCESS;
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}
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else
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{
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if (pdwDisposition) *pdwDisposition = XCONTENT_NEW;
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return ERROR_PATH_NOT_FOUND;
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}
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}
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return ERROR_PATH_NOT_FOUND;
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}
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SWA_API uint32_t XamContentClose(LPCSTR szRootName, XXOVERLAPPED* pOverlapped)
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{
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// printf("!!! STUB !!! XamContentClose %s\n", szRootName);
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gRootMap.erase(StringHash(szRootName));
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return 0;
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}
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SWA_API uint32_t XamContentGetDeviceData(DWORD DeviceID, XDEVICE_DATA* pDeviceData)
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{
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// printf("!!! STUB !!! XamContentGetDeviceData\n");
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pDeviceData->DeviceID = DeviceID;
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pDeviceData->DeviceType = XCONTENTDEVICETYPE_HDD;
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pDeviceData->ulDeviceBytes = 0x10000000;
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pDeviceData->ulDeviceFreeBytes = 0x10000000;
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pDeviceData->wszName[0] = 'S';
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pDeviceData->wszName[1] = 'o';
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pDeviceData->wszName[2] = 'n';
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pDeviceData->wszName[3] = 'i';
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pDeviceData->wszName[4] = 'c';
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pDeviceData->wszName[5] = '\0';
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return 0;
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}
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SWA_API uint32_t XamInputGetCapabilities(uint32_t unk, uint32_t userIndex, uint32_t flags, XAMINPUT_CAPABILITIES* caps)
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{
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//printf("!!! STUB !!! XamInputGetCapabilities\n");
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uint32_t result = hid::GetCapabilities(userIndex, caps);
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if (result == ERROR_SUCCESS)
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{
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ByteSwap(caps->Flags);
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ByteSwap(caps->Gamepad.wButtons);
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ByteSwap(caps->Gamepad.sThumbLX);
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ByteSwap(caps->Gamepad.sThumbLY);
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ByteSwap(caps->Gamepad.sThumbRX);
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ByteSwap(caps->Gamepad.sThumbRY);
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ByteSwap(caps->Vibration.wLeftMotorSpeed);
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ByteSwap(caps->Vibration.wRightMotorSpeed);
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}
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return result;
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}
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SWA_API uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* state)
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{
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//printf("!!! STUB !!! XamInputGetState\n");
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uint32_t result = hid::GetState(userIndex, state);
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if (result == ERROR_SUCCESS)
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{
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ByteSwap(state->dwPacketNumber);
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ByteSwap(state->Gamepad.wButtons);
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ByteSwap(state->Gamepad.sThumbLX);
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ByteSwap(state->Gamepad.sThumbLY);
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ByteSwap(state->Gamepad.sThumbRX);
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ByteSwap(state->Gamepad.sThumbRY);
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}
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else if (userIndex == 0)
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{
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if (!Window::s_isFocused)
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return ERROR_SUCCESS;
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memset(state, 0, sizeof(*state));
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if (GetAsyncKeyState('W') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
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if (GetAsyncKeyState('A') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
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if (GetAsyncKeyState('S') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
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if (GetAsyncKeyState('D') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
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if (GetAsyncKeyState('Q') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
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if (GetAsyncKeyState('E') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
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if (GetAsyncKeyState('1') & 0x8000)
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state->Gamepad.bLeftTrigger = 0xFF;
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if (GetAsyncKeyState('3') & 0x8000)
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state->Gamepad.bRightTrigger = 0xFF;
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if (GetAsyncKeyState('I') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
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if (GetAsyncKeyState('J') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
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if (GetAsyncKeyState('K') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
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if (GetAsyncKeyState('L') & 0x8000)
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state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
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if (GetAsyncKeyState(VK_UP) & 0x8000)
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state->Gamepad.sThumbLY = 32767;
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if (GetAsyncKeyState(VK_LEFT) & 0x8000)
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state->Gamepad.sThumbLX = -32768;
|
|
if (GetAsyncKeyState(VK_DOWN) & 0x8000)
|
|
state->Gamepad.sThumbLY = -32768;
|
|
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
|
|
state->Gamepad.sThumbLX = 32767;
|
|
|
|
if (GetAsyncKeyState(VK_RETURN) & 0x8000)
|
|
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
|
|
|
|
ByteSwap(state->Gamepad.wButtons);
|
|
ByteSwap(state->Gamepad.sThumbLX);
|
|
ByteSwap(state->Gamepad.sThumbLY);
|
|
ByteSwap(state->Gamepad.sThumbRX);
|
|
ByteSwap(state->Gamepad.sThumbRY);
|
|
|
|
result = ERROR_SUCCESS;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
SWA_API uint32_t XamInputSetState(uint32_t userIndex, uint32_t flags, XAMINPUT_VIBRATION* vibration)
|
|
{
|
|
//printf("!!! STUB !!! XamInputSetState\n");
|
|
ByteSwap(vibration->wLeftMotorSpeed);
|
|
ByteSwap(vibration->wRightMotorSpeed);
|
|
return hid::SetState(userIndex, vibration);
|
|
}
|