mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-05-25 13:20:14 -05:00
c0897dd507
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
380 lines
9.3 KiB
C++
380 lines
9.3 KiB
C++
#pragma once
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#define CONFIG_DEFINE(section, type, name, defaultValue) \
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inline static ConfigDef<type> name{section, #name, defaultValue};
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#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
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inline static ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
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#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
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inline static ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
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#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
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inline static ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
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#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
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inline static ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
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#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
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inline static std::unordered_map<std::string, type> g_##type##_template =
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#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
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#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
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#define WINDOWPOS_CENTRED 0x2FFF0000
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enum class ELanguage : uint32_t
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{
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English = 1,
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Japanese,
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German,
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French,
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Spanish,
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Italian
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
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{
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{ "English", ELanguage::English },
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{ "Japanese", ELanguage::Japanese },
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{ "German", ELanguage::German },
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{ "French", ELanguage::French },
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{ "Spanish", ELanguage::Spanish },
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{ "Italian", ELanguage::Italian }
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};
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enum class EUnleashGaugeBehaviour : uint32_t
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{
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Original,
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Revised
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EUnleashGaugeBehaviour)
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{
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{ "Original", EUnleashGaugeBehaviour::Original },
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{ "Revised", EUnleashGaugeBehaviour::Revised }
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};
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enum class ETimeOfDayTransition : uint32_t
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{
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Xbox,
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PlayStation
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ETimeOfDayTransition)
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{
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{ "Xbox", ETimeOfDayTransition::Xbox },
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{ "PlayStation", ETimeOfDayTransition::PlayStation }
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};
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enum class EVoiceLanguage : uint32_t
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{
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English,
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Japanese
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage)
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{
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{ "English", EVoiceLanguage::English },
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{ "Japanese", EVoiceLanguage::Japanese }
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};
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enum class EGraphicsAPI : uint32_t
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{
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D3D12,
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Vulkan
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EGraphicsAPI)
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{
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{ "D3D12", EGraphicsAPI::D3D12 },
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{ "Vulkan", EGraphicsAPI::Vulkan }
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};
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enum class EWindowState : uint32_t
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{
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Normal,
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Maximised
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EWindowState)
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{
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{ "Normal", EWindowState::Normal },
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{ "Maximised", EWindowState::Maximised },
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{ "Maximized", EWindowState::Maximised }
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};
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enum class EAspectRatio : uint32_t
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{
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Auto,
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Square,
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Widescreen
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EAspectRatio)
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{
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{ "Auto", EAspectRatio::Auto },
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{ "4:3", EAspectRatio::Square },
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{ "16:9", EAspectRatio::Widescreen }
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};
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enum class ETripleBuffering : uint32_t
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{
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Auto,
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On,
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Off
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ETripleBuffering)
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{
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{ "Auto", ETripleBuffering::Auto },
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{ "On", ETripleBuffering::On },
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{ "Off", ETripleBuffering::Off }
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};
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enum class EAntiAliasing : uint32_t
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{
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None = 0,
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MSAA2x = 2,
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MSAA4x = 4,
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MSAA8x = 8
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EAntiAliasing)
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{
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{ "None", EAntiAliasing::None },
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{ "2x MSAA", EAntiAliasing::MSAA2x },
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{ "4x MSAA", EAntiAliasing::MSAA4x },
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{ "8x MSAA", EAntiAliasing::MSAA8x }
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};
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enum class EShadowResolution : int32_t
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{
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Original = -1,
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x512 = 512,
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x1024 = 1024,
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x2048 = 2048,
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x4096 = 4096,
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x8192 = 8192
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EShadowResolution)
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{
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{ "Original", EShadowResolution::Original },
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{ "512", EShadowResolution::x512 },
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{ "1024", EShadowResolution::x1024 },
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{ "2048", EShadowResolution::x2048 },
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{ "4096", EShadowResolution::x4096 },
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{ "8192", EShadowResolution::x8192 },
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};
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enum class EGITextureFiltering : uint32_t
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{
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Bilinear,
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Bicubic
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EGITextureFiltering)
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{
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{ "Bilinear", EGITextureFiltering::Bilinear },
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{ "Bicubic", EGITextureFiltering::Bicubic }
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};
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enum class EMovieScaleMode : uint32_t
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{
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Stretch,
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Fit,
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Fill
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EMovieScaleMode)
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{
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{ "Stretch", EMovieScaleMode::Stretch },
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{ "Fit", EMovieScaleMode::Fit },
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{ "Fill", EMovieScaleMode::Fill }
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};
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enum class EUIScaleMode : uint32_t
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{
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Stretch,
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Edge,
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Centre
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EUIScaleMode)
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{
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{ "Stretch", EUIScaleMode::Stretch },
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{ "Edge", EUIScaleMode::Edge },
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{ "Centre", EUIScaleMode::Centre },
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{ "Center", EUIScaleMode::Centre }
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};
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class IConfigDef
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{
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public:
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virtual ~IConfigDef() = default;
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virtual void ReadValue(toml::v3::ex::parse_result& toml) = 0;
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virtual void MakeDefault() = 0;
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virtual std::string_view GetSection() const = 0;
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virtual std::string_view GetName() const = 0;
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virtual std::string GetNameLocalised() const = 0;
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virtual std::string GetDescription() const = 0;
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virtual bool IsDefaultValue() const = 0;
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virtual const void* GetValue() const = 0;
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virtual std::string GetValueLocalised() const = 0;
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virtual std::string GetValueDescription() const = 0;
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virtual std::string GetDefinition(bool withSection = false) const = 0;
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virtual std::string ToString(bool strWithQuotes = true) const = 0;
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virtual void GetLocaleStrings(std::vector<std::string_view>& localeStrings) const = 0;
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};
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template<typename T>
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class ConfigDef : public IConfigDef
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{
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public:
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std::string Section{};
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std::string Name{};
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CONFIG_LOCALE* Locale{};
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T DefaultValue{};
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T Value{ DefaultValue };
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std::unordered_map<std::string, T>* EnumTemplate;
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std::map<T, std::string> EnumTemplateReverse{};
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CONFIG_ENUM_LOCALE(T)* EnumLocale{};
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std::function<void(ConfigDef<T>*)> Callback;
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// CONFIG_DEFINE
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ConfigDef(std::string section, std::string name, T defaultValue);
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// CONFIG_DEFINE_LOCALISED
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ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue);
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// CONFIG_DEFINE_ENUM
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ConfigDef(std::string section, std::string name, T defaultValue, std::unordered_map<std::string, T>* enumTemplate);
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// CONFIG_DEFINE_ENUM_LOCALISED
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ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale);
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// CONFIG_DEFINE_CALLBACK
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ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T>*)> callback);
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void ReadValue(toml::v3::ex::parse_result& toml) override
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{
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if (auto pSection = toml[Section].as_table())
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{
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const auto& section = *pSection;
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if constexpr (std::is_same<T, std::string>::value)
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{
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Value = section[Name].value_or<std::string>(DefaultValue);
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}
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else if constexpr (std::is_enum_v<T>)
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{
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auto it = EnumTemplate->begin();
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Value = EnumTemplate->at(section[Name].value_or<std::string>(static_cast<std::string>(it->first)));
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}
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else
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{
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Value = section[Name].value_or(DefaultValue);
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}
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if (Callback)
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Callback(this);
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}
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}
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void MakeDefault() override
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{
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Value = DefaultValue;
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}
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std::string_view GetSection() const override
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{
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return Section;
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}
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std::string_view GetName() const override
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{
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return Name;
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}
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std::string GetNameLocalised() const override;
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std::string GetDescription() const override;
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bool IsDefaultValue() const override
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{
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return Value == DefaultValue;
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}
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const void* GetValue() const override
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{
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return &Value;
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}
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std::string GetValueLocalised() const override;
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std::string GetValueDescription() const override;
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std::string GetDefinition(bool withSection = false) const override
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{
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std::string result;
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if (withSection)
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result += "[" + Section + "]\n";
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result += Name + " = " + ToString();
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return result;
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}
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std::string ToString(bool strWithQuotes = true) const override
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{
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std::string result = "N/A";
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if constexpr (std::is_same_v<T, std::string>)
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{
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result = std::format("{}", Value);
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if (strWithQuotes)
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result = std::format("\"{}\"", result);
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}
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else if constexpr (std::is_enum_v<T>)
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{
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auto it = EnumTemplateReverse.find(Value);
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if (it != EnumTemplateReverse.end())
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result = std::format("{}", it->second);
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if (strWithQuotes)
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result = std::format("\"{}\"", result);
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}
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else
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{
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result = std::format("{}", Value);
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}
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return result;
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}
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void GetLocaleStrings(std::vector<std::string_view>& localeStrings) const override;
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ConfigDef& operator=(const ConfigDef& other)
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{
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if (this != &other)
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Value = other.Value;
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return *this;
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}
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operator T() const
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{
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return Value;
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}
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void operator=(const T& other)
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{
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Value = other;
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}
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};
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