mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-04 18:51:09 -06:00
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#include <user/config.h>
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#include <kernel/function.h>
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#include <os/media.h>
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#include <os/version.h>
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#include <patches/audio_patches.h>
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#include <api/SWA.h>
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int AudioPatches::m_isAttenuationSupported = -1;
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static be<float>* GetVolume(bool isMusic = true)
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{
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auto ppUnkClass = (be<uint32_t>*)g_memory.Translate(0x83362FFC);
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if (!ppUnkClass->get())
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return nullptr;
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// NOTE (Hyper): This is fine, trust me. See 0x82E58728.
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return (be<float>*)g_memory.Translate(4 * ((int)isMusic + 0x1C) + ((be<uint32_t>*)g_memory.Translate(ppUnkClass->get() + 4))->get());
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}
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bool AudioPatches::CanAttenuate()
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{
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#if _WIN32
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if (m_isAttenuationSupported >= 0)
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return m_isAttenuationSupported;
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auto version = os::version::GetOSVersion();
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m_isAttenuationSupported = version.Major >= 10 && version.Build >= 17763;
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return m_isAttenuationSupported;
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#else
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return false;
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#endif
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}
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void AudioPatches::Update(float deltaTime)
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{
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auto pMusicVolume = GetVolume();
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auto pEffectsVolume = GetVolume(false);
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if (!pMusicVolume || !pEffectsVolume)
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return;
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if (Config::MusicAttenuation && CanAttenuate())
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{
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auto time = 1.0f - expf(2.5f * -deltaTime);
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if (os::media::IsExternalMediaPlaying())
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{
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*pMusicVolume = std::lerp(*pMusicVolume, 0.0f, time);
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}
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else
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{
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*pMusicVolume = std::lerp(*pMusicVolume, Config::MusicVolume, time);
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}
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}
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else
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{
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*pMusicVolume = Config::MusicVolume;
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}
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*pEffectsVolume = Config::EffectsVolume;
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}
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// Stub volume setter.
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GUEST_FUNCTION_STUB(sub_82E58728);
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// HORRIBLE HACK ZONE
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// The options menu uses se_system_worldmap.csb, which is stored in Title.ar.00.
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// This archive gets unloaded in stages, which causes sounds to not play in the options menu.
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// To solve this, once the CSB gets loaded at title, we'll keep it PERMANENTLY loaded.
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// This'll make the SFX not work if Title never gets loaded, but that'll only happen when quick booting to stages.
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static bool g_loadedWorldMapCsb;
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bool MakeCueSheetDataMidAsmHook(PPCRegister& r31)
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{
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uint8_t* base = g_memory.base;
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uint32_t str = PPC_LOAD_U32(r31.u32);
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if (str != NULL && strcmp(reinterpret_cast<const char*>(base + str), "se_system_worldmap") == 0)
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{
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if (!g_loadedWorldMapCsb)
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{
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g_loadedWorldMapCsb = true;
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return false; // Allow load for the first and only time.
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}
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// Already loaded before, skip all the loading and name assignment code.
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// Not assigning the name prevents it from unloading the CSB file.
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return true;
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}
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return false;
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}
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